[Bleeding] Custom Shape

SteelX

09-09-2008 03:25:31

hi, exist some example how to use custom shape to adjust some mesh diferent to primitive form??, mean cubes, spheres. etc..

i have something like a piramid, a ramp and i need to adjust shape to ramp.


thx very much.

mcaden

09-09-2008 06:17:41

http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=6900

betajaen

09-09-2008 10:18:08

You'd want to use a convex shape, using a PhysX convex mesh; created by that program SteelX mcaden linked to.

SteelX

09-09-2008 16:00:33

thx mcaden and betajaen. i hope the conversion with flour generates nice results this time, i still have problem converting some raw files to handle heightfields :( :( :( :cry: :cry: :cry: :cry: