Hi everyone!
I'm trying to get an old project working and to do that, I need an old PhysX SDK. I thought this might be a place where someone has one. The best one would be 2.3.2 (yes, I know, really old!
) but anything below the oldest downloadable from nvidia might work. So if you have an SDK below 2.6.4, please reply!
betajaen
19-08-2008 10:15:55
I used to have them all, but I must of deleted them to gain the free space.
You should contact Nvidia or Ageia personally to see if they can help, or better still; if you have the source to your PhysX project upgrade it to the latest version of the SDK. There have been differences in the interface as your probably aware, but it won't take long to do it.
I used to have them all, but I must of deleted them to gain the free space.
Darn.
You should contact Nvidia or Ageia personally to see if they can help
I have, no reply yet...I'm not holding my breath on that, though.
if you have the source to your PhysX project upgrade it to the latest version of the SDK. There have been differences in the interface as your probably aware, but it won't take long to do it.
Yes, I have the source and that's something I tried first. I did get it to compile, but it wasn't stable for some reason. Deleting rigid bodies crashed it. No idea why. I'm trying to get the "easy" way out by getting hold of the old SDK. Well, truth is, I want to upgrade the project to a new SDK as that'd be too much trouble - for me anyway.
betajaen
19-08-2008 12:45:09
I am advertising here, but why not migrate over to NxOgre? Things like deleting rigid bodies cause no problem for it, and you'd have access to a lot of helper functions; and your code would be smaller and easier to maintain.
mcaden
19-08-2008 13:10:35
NVIDIA PhysX SDK Downloads
NVIDIA PhysX - Game Physics for PC, Console, and Online GamingDownload The PhysX SDK For Free Right Now and start building the next great gaming experience.
This page contains links to the latest NVIDIA PhysX Free Licensed version of the PhysX PC SDK. For developers needing access to our archive of past editions of PhysX, please check the PhysX archives page.
Maybe this helps? Read the last sentence.
EDIT: Oops, you said BELOW 2.6.4 - my bad.
EDIT2: Kept looking for you, but I've got nothing.
I am advertising here, but why not migrate over to NxOgre? Things like deleting rigid bodies cause no problem for it, and you'd have access to a lot of helper functions; and your code would be smaller and easier to maintain.
My project's 2D only. Changing platform isn't something I'm ready to do just yet, but for future reference, how does NxOgre handle 2D stuff?