Detecting colliding faces/triangles during contact

Promo

06-08-2007 16:00:06

Hello there,


I'm implementing a custom contact report (btw, thanks a lot for it!) and I would like to know if there's any way of finding out which faces/triangles are colliding (i.e., where are the collision points between the two bodies).


Has anyone done anything like this before?


Thanks in advance

NickM

06-08-2007 17:00:07

NxContactStreamIterator::getPoint()
Returns the contact point in world coordinates, using that I then find the closest vertex to the collision.

Promo

08-08-2007 13:54:12

Thanks a lot for your answer, I'll use that :)

AfyDriver

14-11-2011 14:27:03

how use NxContactStreamIterator::getPoint() ???
plz write sample code for me .