kungfoomasta
04-07-2007 00:32:54
I'm getting a crash at this line:
CallStack:
This is the little snippets of code I have, I haven't done anything dramatic..
I'm guessing I'm missing some parts.. but what?
I'm looking at the tutorials to get the basics down, but it's not aligned with the current version I'm using.
Thanks for any help!
KungFooMasta
mNxScene->simulate(mTiming_MaxStep - (mTiming_MaxStep - mTiming_CurrentStep));
CallStack:
> NxOgre.dll!NxOgre::FixedSceneController::Simulate(float deltaTime=0.00000000) Line 153 + 0x6 bytes C++
NxOgre.dll!NxOgre::Scene::simulate(float time=0.00000000) Line 413 + 0x1d bytes C++
NxOgre.dll!NxOgre::World::simulate(float time=0.00000000) Line 142 + 0x2c bytes C++
NxOgre.dll!NxOgre::PhysXDriver::frameStarted(const Ogre::FrameEvent & evt={...}) Line 266 C++
This is the little snippets of code I have, I haven't done anything dramatic..
mNXWorld = new NxOgre::World();
...
mNXScene = new NxOgre::Scene(mName,mSceneManager,LumeriaApplication::getSingleton().getNXWorld());
I'm guessing I'm missing some parts.. but what?
I'm looking at the tutorials to get the basics down, but it's not aligned with the current version I'm using.
Thanks for any help!
KungFooMasta