need help to getting started

bens1404

28-12-2007 16:25:35

hi every one
i got latest nxogre sdk but it come without any help or tutorial to get started with this wrapper
i search on google ogre3d addonforums to find some snipet code helping me but dont found anything
please if anyone get experienced with this sdk help me at least to simulate a box on top of a plane with nxogre from scratch and step by step
thanks ahead of time

shibby3d

28-12-2007 16:50:23

If you don't know physics, i suggest you to look at that first, after you will understand nxogre more easily.
And there is an introduction on how to begin to use nxogre really user friendly at the site of nxogre : www.nxogre.org.

bens1404

28-12-2007 17:29:48

my problem is not on physics i have some knowlge.
but i wanna know how to integrate nxogre into ogre3d application
i read the physx sdk tutorials and i understood them very well

a short tutorials like the 1st physx sdk tutorial will be enought to clarify me thinks as well

betajaen

28-12-2007 18:16:48

You have Cake (See one of the stickys in this forum), and you have the short guide http://www.nxogre.org/shortguide/

Cake will teach you how to implement NxOgre into Ogre, and the Shortguide (although incomplete) will teach you the basics of NxOgre and how the classes related to each other.

bens1404

28-12-2007 18:37:44

thanks for ur reply
but beleive me that cack project has been removed from nxogre 0.9
whene i do find it please

betajaen

28-12-2007 19:06:24

It's in the Cakebox sticky thread, and it works with 0.9

bens1404

28-12-2007 21:58:36

thanks i got it up and running
1.but is this the only way to integrate nxogre with ogre3d engine

betajaen

28-12-2007 23:36:34

Nope. Many many different games/applications use NxOgre implement it in many different ways. Cake is just an example on how it's done.

Literally, you only need three lines to implement NxOgre in your application.

1.
#include <NxOgre.h>

2.
World* mWorld = new World()

3.
delete mWorld