spe02001
22-01-2010 06:10:34
How to create an bone springs??
For example I has bone_parent and bone_child,
and the actor are actor_parent and actor_child.
the joint between them is a SphericalJoint: the_joint.
so there is:
I am planning to use swingSpring and twistSpring moving the actors ,so that it look like an animation.
I planing to change the swingAxis and the targetValue of twistSpring to do this.
But how to calculate the correct number of swingAxis and targetValue??
I hope some one can help me.
For example I has bone_parent and bone_child,
and the actor are actor_parent and actor_child.
the joint between them is a SphericalJoint: the_joint.
so there is:
Ogre::Bone* bone_parent,bone_child;
NxOgre::Actor* actor_parent,actor_child;
NxSphericalJoint* the_s_joint;
I am planning to use swingSpring and twistSpring moving the actors ,so that it look like an animation.
I planing to change the swingAxis and the targetValue of twistSpring to do this.
But how to calculate the correct number of swingAxis and targetValue??
I hope some one can help me.