motor & wheel question

ghiboz

18-05-2007 15:12:30

hi again,
sorry for the desturb...
i tried to use the motor/wheel etc...
I founded these strange things:
  1. the vehicle seems a balloon, I inserted a mass of 1230, but when bounce, he go up like a air balloon;[/*:m]
  2. at the startup the car is in the air, after by gravity go down, works fine this, the wheels are in collision with the ground, but if I accelerate when the front wheel is in the air, the wheel rotate, otherwise if the wheel is on the ground, the wheel doesn't rotate;[/*:m][/list:u]

    bye and thanks! :wink:

Toby

19-05-2007 11:01:36

Maybe you did not affect enough gravity (9.8 for earth)

Maybe motor torque is not enough high.

betajaen

19-05-2007 11:08:05

It's because of the suspension is way to high, or the mass of the body is too low. Most cars are around ~2-3 tons. Increase it to 2000 kg

ghiboz

19-05-2007 12:52:03

It's because of the suspension is way to high, or the mass of the body is too low. Most cars are around ~2-3 tons. Increase it to 2000 kg
i'm using the carspec, i'm testing of subaru impreza wrc

a question:
my mesh dimension are in mm: so the carbody mesh is over 4000...
maybe this the problem?

bye

betajaen

19-05-2007 18:15:34

Yep. In NxOgre units that would be 4 Kilometres.

ghiboz

20-05-2007 11:59:34

Yep. In NxOgre units that would be 4 Kilometres.
argh!
draw in 3ds max in meters is very hard!
hmmm...
i think that the best solution is scale in the code...
i'll try

daedar

20-05-2007 12:05:21

draw in 3ds max in meters is very hard!

:?: Why that? just change the grid/view units!