Objects created at world origin

Night Elf

30-08-2007 15:59:45

Using the Remote Debugger I noticed all objects appear first at (0,0,0) and then get moved to their position. Is this behaviour correct?

betajaen

30-08-2007 16:32:58

I would expect it's the Remote Debugger; Actor/Body information is sent first, and the initial position ignored, then it's moved to the correct spot when the next scene simulation has been completed.

The Actors in NxOgre most definitely start at where you want them to be.