ogreOde with OGRE 1.4.0RC2 SDK for Visual C++ .Net 2005 8.0

OgreNewbie123

24-03-2007 20:11:32

I searched the forums, and the internet and I am very confused how to setup a project with ogreOde

I have installed the latest sdk from ogre (OGRE 1.4.0RC2 SDK for Visual C++ .Net 2005 8.0) and it seems that Ode was/is standard included with it?(I am using vs 8.0)

How do I set up a project with ogreOde? What are the differences with a normal Ogre sdk project.I mean what do I have to add more in the properties of the project.

I have managed to make the normal ogre samples work and I have been able to setup a new ogre project myself in which I tried out the beginnerstutorials and some of the intermediate from the ogre wiki.
(I used the sdk wizard, but I also had to include some paths and I also had to set the OIS.lib somewhere)

I didnt found however a complete similar tutorial for ogreOde. Does it exist?(I only found http://www.ogre3d.org/wiki/index.php/OgreODE)
Or does someone have some example code, so that I can test if my project properly builds

thank you

gugus

25-03-2007 17:39:15

You have to build OgreOde.OgreOde used a modified version of ODE.So you have to delete the one which is included with Ogre(include\ODE).

OgreNewbie123

26-03-2007 20:17:44

and how do I build OgreOde. But to make sure, where do I have to download the proper OgreOde for working with ogresdk 1.4. Since I only need collisions I also can use OgreOpcode, but I cant get that too work also :(. I really am stuck, so many version, I am getting crazy. I really am a newbie with ogreaddons.

OgreNewbie123

26-03-2007 20:36:36

Can someone please provide me with a step by step wizard for ogreSDK 1.4 and OgreOde
Ive been searchin for days now, to make a collision library works, but the more I read the less I understand

luis

27-03-2007 09:30:20

OgreOde + ODE is here:
http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=2004

if you use Ogre from sources Oozie added a link to .sln/.vproj that work with the sources.
http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=3501

Tutorials are in OgreOde's source code, take a look there ;)

VPB

31-03-2007 12:30:35

OgreOde + ODE is here:
http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=2004

if you use Ogre from sources Oozie added a link to .sln/.vproj that work with the sources.
http://www.ogre3d.org/phpBB2addons/viewtopic.php?t=3501

Tutorials are in OgreOde's source code, take a look there ;)


Aren't these for Ogre 1.2.5?

BTW, I also could use a how-to guide

luis

01-04-2007 12:59:35

Aren't these for Ogre 1.2.5?

hmm, you're right..... those files are for dagon. I think it shouldnt be difficult to modify it to compile with eihort.
I'm not using OgreOde now, but maybe someone here could provide a new .sln/.vcproj files....

VPB

01-04-2007 16:10:50

Aren't these for Ogre 1.2.5?

hmm, you're right..... those files are for dagon. I think it shouldnt be difficult to modify it to compile with eihort.
I'm not using OgreOde now, but maybe someone here could provide a new .sln/.vcproj files....


If someone could provide these files, that would be great.

OgreNewbie123

02-04-2007 15:57:27

If someone else is having problems with setting up a physics, I recommend nxogre, very good feedback, It worked for me

luis

12-04-2007 08:27:57

I compiled OgreOde yesterday with Ogre 1.4.0, using the sln included in the original zip. I think Turanes updated those solutions with the ones in the forum.
It compiled almost right, the only thing i had to change is the path to Ogre's libs i dont remember exactly how many '..\' are but is something like this:

..\..\..\OgreMain\libs\$(ConfigurationName)

then replace with this:
..\..\..\libs

;)

VPB

21-04-2007 15:42:03

its seems to work :)

Only the demo's show a lot of jittering, but i think that is another problem :)

Thx

bounci

21-06-2007 20:34:26

Hello,
I am an absolute newbie to ODE.
I've had the same problems like OgreNewbie123... see first post in this thread.
And this reply sounds really great to me:

I compiled OgreOde yesterday with Ogre 1.4.0, using the sln included in the original zip. I think Turanes updated those solutions with the ones in the forum.

But I searched everywhere and don't find the "original zip", with which the problem of eihort and ODE seems to be no longer a problem.

I've installed Ode 1.4 SDK and using VC8. Is there anyone, who knows where the OgreOde original zip can be found? That one zip, that is going to deal great with ogre 1.4 sdk ... and would really change my life ;)

...sorry for my english... I'm not very familiar with...

I hope to hear from you soon... OgreNewbie123, VPB, luis... you solved the problem?