by sinbad | Jan 21, 2007 | News
{mosimage}To kick off the new year, we're happy to announce the latest maintenance release for those on the 'Dagon' v1.2.x branch. As usual it's a bunch of succulent fixes in a crisp interface-compatible shell. 🙂 Full details of exactly what was changed can be found in the detail of this post. This is a highly recommended update for all using the Dagon branch. There is also a new version of the Blender exporter in this release, this has been in testing for a while and is now considered stable, so Blender users should definitely upgrade.
For those of you eagerly awaiting the next stable version, codenamed 'Eihort' or 1.4.x, rest assured it's coming. We're working really hard to make sure it's a killer – whilst we didn't manage the end of the year as we'd tentatively planned, the small amount of extra waiting will be worth it, and a release candidate is very close. We still encourage any experienced users to grab the latest from CVS and play with it – it's really very stable the majority of the time and testing is always welcome. Please just check the Porting Notes for the things you need to know to upgrade your applications.
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by sinbad | Jan 17, 2007 | News
{mosimage}This is just a short update to let you know that there is a new version of LEXIExporter, the new 3DS Max exporter plugin created by our friends at NDS (formerly ITE Aps), available now from our Tools Downloads Area. This update adds support for exporting multiple skeletal animations. NDS are planning on releasing more incremental versions over the coming weeks, and the source code is available from our CVS repository, should you wish to see how it's done and help out for future versions. This exporter is becoming our new official 3DS Max pipeline, and should be a significant improvement over the previous MaxScript exporter.
by sinbad | Dec 27, 2006 | News
{mosimage}Well, here we are again - the season
traditionally associated with eating, drinking and being merry, the
time for fat men in red costumes, family gatherings, roaring fires
and, dare I say it, and bit of fun and relaxation. It seems the perfect
time to sit back with a glass of mulled wine, and look over
what 2006 has meant for OGRE and its community, and what parcels of
delight 2007 might hold for us. I seem to say this every year, but 2006
has been the busiest year so far. No really, it has 🙂 There's
certainly an awful lot to talk about, celebrate and look forward to,
and given that I'm relying largely on memory here, I'll apologise in
advance to anyone I forget to mention – but I'll do my best. So, if
you're sitting comfortably, I shall begin….
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by sinbad | Dec 20, 2006 | News
{mosimage}Good news, bisco has kindly released a new version of the Maya exporters (for 6.5, 7 and 8), which you can get from the Tools download area. The main changes in this version are listed in the full detail of this post. Big thanks as usual go to bisco for continuing to provide support and updates for the exporter.
In other exporter-related news, there will be a new exporter for 3DS Max appearing in CVS very soon. Called LEXIExporter, it's a native plugin rather than the Maxscript exporter we've provided in the past and over time and we hope should be much more artist-friendly, being as it it developed by the guys at ITE.dk (responsible for the Agent Hugo game posted in the Showcase forum a little while back) in close partnership with their art team. Again, we're very grateful to them for investing considerable time in improving the suite of tools for Ogre.
There have been an awful lot of exciting announcements in the community lately, new projects being shown off and products going gold all over the place – it's been a while since my last 'community update' to highlight these but rest assured, I'll be gathering together a wrap-up of the goings on soon.
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by sinbad | Nov 12, 2006 | News
{mosimage}Yes, it's that time again for another maintenance release for those using the stable Dagon (OGRE v1.2) branch. You can find the detailed changelog in the complete version of this post, apart from the usual source updates users of Softimage XSI v5.x should note that an updated exporter is available. Head over to the Downloads Area to grab the new version.
We'll carry on doing these bugfixing releases until the official release of the next major stable branch (Eihort, OGRE v1.4) which is still scheduled for the end of the year. As usual, if you're an experienced developer we encourage you to try out the CVS version (although probably not for production use unless you're feeling brave) if you want to see what you'll be getting, although not officially stable or finished yet it's generally very usable.
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