OGRE 1.2.0 [Dagon] Released

{mosimage}We're very pleased to announce the final, official, public release of
OGRE 1.2.0 [Dagon]! Please navigate your way over to the Downloads Page to get your slice of the latest in OGRE technology.

As
a reminder for those who didn't partake of the release candidates,
Dagon contains a sizeable number of new features, which were discussed
in the original RC1 post. If you are migrating from the previous stable version of OGRE (Azathoth) you should definitely read the porting notes. For those that did use the release candidates, the full detail of this post lists the changes since RC2.

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Google Summer of Code 2006

OGRE is participating in the Google Summer of Code this year, and the student application process opens today. We haven't done this before, so we're looking forward to seeing what idea students come up with and how the whole process works. We've put up a list of project ideas adapted and extended from a few things which have been bouncing around for a while.

If you're thinking of applying, at an absolute minimum you must read the Google Student FAQ, and the OGRE Summer of Code Guidance page thoroughly.

We have also set up a dedicated Summer of Code forum which will be used for all discussions on this topic, if you have an idea and want to bounce it off others before submission (a very good idea), this is the place to do it.

[Update]Here's a direct link to the student signup page.

Here's looking forward to an interesting few months!

Yet more featured projects…

They just keep rolling in 🙂 New (or improved) this week are:

  • Legend of the Dragon from Spanish developers Freak Frog, which will also be making an appearance at E3 next month
  • Freaks from French developers Coyote Software
  • Rigs of Rods got an update to Dagon and looks all the better for it

As always, great work by all concerned.

Core team changes

There have been a couple of core OGRE team changes this week. nfz has
had to step down for personal reasons, and although he'll still be
around in the community, his contribution to the team will be sorely
missed by everyone.

New to the team this week is Phillip 'pjcast' Castaneda, a long-serving
member of the community who has been responsible for both  patches
and add-ons in the past, and whose work most people in the community
will be familiar with, in particular the Object-oriented Input System (OIS) which
will be used in Eihort. I'd like to welcome him to the team on behalf
of everyone!

OGRE 1.2.0 RC2 [Dagon] Released!

{mosimage}We're pleased to announce the availability of OGRE 1.2.0 [Dagon] Release Candidate 2! You can find all the downloads in the usual places, this time the updated components include the source, the SDKs, the XSI and Milkshape exporters, the command line tools, and the Visual C++ dependencies (be sure to update those). There are also new precompiled demos for the impatient featuring the visual improvements we've made to a couple of the demos, including lots more compositor effects in the compositor demo.

Details of the changes between RC1 and RC2 are available by accessing the full detail of this post. If you want a list of all the things that are new in 1.2 [Dagon] over 1.0 [Azathoth], see the original RC1 post.

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