New featured projects

Several new albums have been added to the featured projects area recently, guaranteed to keep your candy-craving eyes fully sated:

  • oFusion – a WYSIWYG environment for 3DS
  • There is only WAR – an old-skool arcade game with sumptious visuals
  • Sector 13 – a great looking multiplayer space shooter

Enjoy!

OGRE 1.2.0 RC1 [Dagon] Released!

{mosimage}This is a really big day for us. 'Dagon', now known officially as OGRE 1.2.x (we've adopted the 'even numbers mean stable' standard), is now ready for stable release. This means that all external interfaces on this version are now frozen, and we consider it ready for prime time – all interface breaking development will now move to a new branch of CVS, codenamed 'Eihort', and only bugfixes and other non-interface breaking changes will be made to Dagon from now on.

There is an awful lot to be excited about in this release – if you haven't been following it already, see the full detail of this post for the lowdown. Some interfaces have changed since the
1.0.x branch (Azathoth), for full information on porting your
application from the previous version of OGRE, see the Dagon Porting Notes in the OGRE Wiki.

As with the previous stable version, we're going to release two public 'release candidates' to shake out as many of the last-minute kinks as we can before the final. Having said that, many people have been using Dagon from CVS in earnest for some
weeks or even months without issues, which has been a critical part of establishing Dagon as ready for release, so we're not expecting any major issues – just a few little annoying ones, as is par for the course with these things 😉

In the downloads area you will find new versions of the source code, the SDKs, the XSI exporter and command line tools, and precompiled demos. SDKs for Code::Blocks will also be forthcoming in the very near future. Note that if your modelling tool of choice doesn't have a 1.2.x exporter yet, don't worry- you can continue to use the exporters from 1.0.x, it just means your modeller won't support the new Dagon animation features yet.

Lastly, if you use Visual C++, note that we have dropped support for old versions and officially support only VC7.1 (.Net 2003) and VC8 (.Net 2005) with this release. The standards support in older versions of VC++ (especially VC6) was just too bug ridden to tolerate any longer since it was constraining our development, and the upgrade path to VC8 Express is free, so there is no reason to continue to use outdated versions. You also have the choice of Code::Blocks.

We hope you enjoy this new release!

(Those who prefer to use cvs can switch to the Dagon branch by requesting branch 'v1-2' with your cvs client)

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Updated Maya Exporter

{mosimage}Bisco has just sent an update for the Maya exporters (supported versions 6.0, 6.5 and 7.0), which is now available from the Tools Downloads section. This release fixes several bugs and speeds up animation export, full details in the changelog that comes with the release.

OGRE 1.0.7 [Azathoth] Released!

It's been almost 3 months since the last maintenance release of the Azathoth branch, so here we are again with a bugfixing release for those on the stable version. You can, as always, download everything from the Downloads Page, in this case the source release, SDKs, 3DS exporter and Blender exporter have been updated. Note that the latter now requires Blender 2.4. Full details of all the changes (non-interface breaking, naturally) in this release are available by clicking the 'Read more…' link below.

This is almost certain to be the last Azathoth release before Dagon (the development version of OGRE) is released. The todo list for Dagon is now almost empty and the code very stable. Expect to see a release candidate very soon.

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oFusion for Max

{mosimage}Lioric from Ace Studios has just announced the first public release of oFusion for Max, a WYSIWYG content creation toolset for OGRE and 3D Studio Max.

Features include a fully embedded realtime OGRE view inside Max, realtime material and effects editing, creation of both discrete meshes and world geometry, and lots more. See the oFusion screenshots page for an idea of what it can do. You can also discuss or ask for help on this tool in the oFusion forum.

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