by sinbad | Sep 16, 2005 | News
A little bit of interesting news from the OGRE community:
- We have a new add-on recently: OgreDotNet is a .Net wrapper for OGRE, run by Maleficus. Since
Axiom, the C# rewrite of OGRE became inactive earlier this year, this
will be a boon to .Net users since the wrapper has the benefit of being
more up to date with the latest OGRE changes. OgreDotNet can be found
in the ogreaddons CVS module, and it now has it's own forum. For instructions on how to get started, please see the OgreDotNet wiki page.
- bisco,
maintainer of the Maya exporter, is back in action and has released a
new versions for Maya 6, 6.5 and 7, check it out in the Tools Downloads. He has also included a particle system exporter from Bandures.
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by sinbad | Sep 7, 2005 | News
It's a day for 3rd party releases it seems! CrazyEddie has announced that CEGUI
0.4.0 has now been released, the major new feature being the ability to
define custom GUI skins entirely through XML rather than having to
write a custom 'look' DLL. There are also lots of other changes, see
the full news posting for details.
According to CE, OGRE users should be able to upgrade to CEGUI 0.4.0
with few, if any, code changes, since only people who defined custom
'looks' should be impacted by the changes.
Edit: I should have pointed out that you will need to be using
the source release of OGRE to upgrade CEGUI yourself, rather than a
prebuilt SDK.
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by sinbad | Sep 7, 2005 | News
psyclonist recently announced on our forums that Yake 0.3.0 has just been released:
"Yake is a cross-platform object-oriented game and VR
engine, used in several real-life projects. Among other features it
provides abstraction layers for graphics, physics, audio and scripting
as well as data-driven high-level components for managing complex
models consisting of physical and graphical and other kind of objects
as well as scriptable application/game entities. Of course, the
official graphics plugin for Yake is using OGRE."
Congrats to the Yake team on this release!
by sinbad | Sep 2, 2005 | News
We just discovered that OGRE and CEGui made an appearance at SIGGRAPH this year! JeDI pointed out that DefColStudio, "a simulation framework consisting of implementations of various
published methods for deformable modeling and collision handling" is the application used to demonstrate the paper Meshless Deformations Based on Shape Matching,
and it uses OGRE for rendering and CEGui for the interface. You can
browse some very nice images and download the demo from their site.
by sinbad | Aug 22, 2005 | News
Deck13 have just sent me some lovely new screenshots for their upcoming adventure game which uses OGRE, Ankh. Enjoy!
Updated 24 Aug: Yet more shots are online! Note these
are all from the German version, but an English version of the game
will also be released, including English voice acting.
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