Ogre News #4

Here are the latest news from the community and the Ogre ecosystem:

We are also preparing the application for this years Google Summer of Code and actively discussing some good ideas for student projects. More information can be found in the respective forum section. Please join us in there if you have any ideas or comments on the proposals!

Ogre News #3

Here is the recent events of Ogre that happened in the last two weeks:

  • Lingfors released a video of his OgreWater, which he wrote just in one night for a presentation in his University.
  • So0os announced his Ready-to-Go Ogre Framework for Visual Studio.
  • Circus Pomché has been released by Bash Games
  • Call for Google Summer of Code 2011 Students Announcement
  • A preview of Particle Universe 1.4 was posted by Spookyboo in the showcase forum
  • We have started looking for students for the Google Summer of Code 2011, with many promising new ideas already posted.
  • Jacmoe has installed a new Kudos system, to award forum users with intelligent and well written posts. He has also changed the user rank system to a include comprehensive list of ranks based off the DnD universe.

That is all the news this time, but our Papercut initiative is still on going and of course we are looking for our GoSC 2011 students, if you feel you have a good idea then write a post in the forum.

If you have any news you wish us to include in Ogre News #4, then you can email us at or private message betajaen or spacegaier on the forums.

Looking for “Google Summer of Code 2011” students!

Are you a student? Do you have some weeks of spare time during the summer? Are you interested in Ogre and always searched for a chance to contribute? Well, guess what: Now is your time!

We are right now looking for some talented and interested people for this year’s “Google Summer of Code 2011” initiative. Honestly, we somehow lack really good ideas what to propose as tasks since many of the items on the general ToDo list are either too big or too small for the given time. So if anyone has either some ideas that might be tackled this year or is willed to participate on Ogre’s behalf this year (or perhaps even both?), we would very much appreciate a comment or thread in our GSoC subforum.

We are hoping for some good ideas and volunteers to once again successfully participate!

Ogre News #2

Over the last two weeks, there has again been a lot of buzz around Ogre. Here are some notable events:

  • Ogre powered game APOX was finally released on Steam.
  • Some impressions from the game Aquatic, created by our community member Praetorian for the 19th Ludum Dare competition.
  • New testimonial by Compredia GmbH was added.
  • Further development for the new instancing manager: HWInstancingBasic.
  • Community member SongOfTheWeave published PolyViz, a N-Dimensional Polyhedral Visualizer.
  • First preview of the upcoming innovative Ogre based puzzle game called ATOM.
  • Great new wiki article on how to implement line charts within an Ogre application by Adis.
  • The Final Tank Down was released in the Apple AppStore.
  • First footage from the hobby MMORPG Amnov.
  • Jacmoe installed automatic syntax highlighting for code snippets in the forums, however some tweaking is needed.

Also thank you all for the papercut entries on our tracker. There are so many, the development team can hardly keep up, but nonetheless keep them coming! Before the next Ogre release they will surely all be integrated…

Ogre News #1

Over the last two weeks Ogre has been a beehive of activity. Here are a number of notable events:

On a side note: Our papercut initiative is coming along well with many, many submissions, but of course there can never be enough! So keep them coming!

Ogre 3D 1.7 Beginner’s Guide Book

This time we have good news for everyone trying to get started with Ogre: A new book covering the basics has just been published covering our latest stable version, Ogre 3D 1.7. It was created by our community member Felix <mirlix> Kerger and reviewed by some of our most respected and experienced users.

According to the author, the book covers topics ranging from the very simple beginnings, complex scene creation, post processing and Ogre extensions via plugins. In order to follow the book and its sample based approach you are only expected to already have some knowledge of C++.

More information about the book and a sample chapter can be accessed on the publisher’s homepage (“PacktPub”), where you can also directly buy the book.

Ogre 3D 1.7 Beginner’s Guide @ PacktPub.com

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