Classes | |
class | Ogre::DistanceLodStrategy |
Level of detail strategy based on distance from camera. More... | |
struct | Ogre::EntityMaterialLodChangedEvent |
Struct containing information about a material lod change event for entities. More... | |
struct | Ogre::EntityMeshLodChangedEvent |
Struct containing information about a mesh lod change event for entities. More... | |
class | Ogre::LodListener |
A interface class defining a listener which can be used to receive notifications of lod events. More... | |
class | Ogre::LodStrategy |
Strategy for determining level of detail. More... | |
class | Ogre::LodStrategyManager |
Manager for lod strategies. More... | |
struct | Ogre::MovableObjectLodChangedEvent |
Struct containing information about a lod change event for movable objects. More... | |
class | Ogre::PatchMesh |
Patch specialisation of Mesh. More... | |
class | Ogre::PatchMeshPtr |
Specialisation of SharedPtr to allow SharedPtr to be assigned to PatchMeshPtr. More... | |
class | Ogre::PatchSurface |
A surface which is defined by curves of some kind to form a patch, e.g. More... | |
class | Ogre::PixelCountLodStrategy |
Level of detail strategy based on pixel count approximation from bounding sphere projection. More... | |
class | Ogre::ProgressiveMesh |
This class reduces the complexity of the geometry it is given. More... | |