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Object-Oriented Graphics Rendering Engine
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OgreGLES2StateCacheManager.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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28 
29 #ifndef __GLES2StateCacheManager_H__
30 #define __GLES2StateCacheManager_H__
31 
32 #include "OgreGLES2Prerequisites.h"
33 
35 
36 namespace Ogre
37 {
38  class GLES2StateCacheManagerImp;
39 
54  {
55  private:
57 
58  public:
61 
65  void initializeCache();
66 
69  void clearCache();
70 
76  void bindGLBuffer(GLenum target, GLuint buffer, bool force = false);
77 
83  void deleteGLBuffer(GLenum target, GLuint buffer, bool force = false);
84 
89  void bindGLTexture(GLenum target, GLuint texture);
90 
94  void invalidateStateForTexture(GLuint texture);
95 
101  void setTexParameteri(GLenum target, GLenum pname, GLint param);
102 
108  void setTexParameterf(GLenum target, GLenum pname, GLfloat param);
109 
115  void getTexParameterfv(GLenum target, GLenum pname, GLfloat *param);
116 
121  bool activateGLTextureUnit(unsigned char unit);
122 
126  GLenum getBlendEquation(void) const;
127 
131  void setBlendEquation(GLenum eq);
132 
137  void setBlendFunc(GLenum source, GLenum dest);
138 
142  GLboolean getDepthMask(void) const;
143 
147  void setDepthMask(GLboolean mask);
148 
152  GLenum getDepthFunc(void) const;
153 
157  void setDepthFunc(GLenum func);
158 
162  GLclampf getClearDepth(void) const;
163 
167  void setClearDepth(GLclampf depth);
168 
175  void setClearColour(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
176 
180  vector<GLboolean>::type & getColourMask(void) const;
181 
188  void setColourMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
189 
193  GLuint getStencilMask(void) const;
194 
198  void setStencilMask(GLuint mask);
199 
203  void setEnabled(GLenum flag);
204 
208  void setDisabled(GLenum flag);
209 
213  void setVertexAttribEnabled(GLuint attrib);
214 
218  void setVertexAttribDisabled(GLuint attrib);
219 
223  unsigned int getDiscardBuffers(void) const;
224 
228  void setDiscardBuffers(unsigned int flags);
229 
233  GLenum getPolygonMode(void) const;
234 
238  void setPolygonMode(GLenum mode);
239 
243  GLenum getCullFace(void) const;
244 
248  void setCullFace(GLenum face);
249  };
250 }
251 
252 #endif
#define _OgreGLES2Export
GLES2StateCacheManagerImp * mImp
An in memory cache of the OpenGL ES state.
An in memory cache of the OpenGL ES state.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Ogre::GeneralAllocatedObject StateCacheAlloc