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Object-Oriented Graphics Rendering Engine
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OgreLodConfig.h
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28 
29 #ifndef __LogConfig_H_
30 #define __LogConfig_H_
31 
32 #include "OgrePrerequisites.h"
33 #include "OgreMesh.h"
34 #include "OgreLodStrategy.h"
35 
36 namespace Ogre
37 {
41 struct LodLevel {
55 
62 
70  };
71 
78 
85 
90 
97 
102 };
103 
104 struct LodConfig {
109 };
110 }
111 #endif
float Real
Software floating point type.
VertexReductionMethod reductionMethod
Reduction method to use.
Definition: OgreLodConfig.h:84
Strategy for determining level of detail.
Structure for automatic LOD configuration.
Definition: OgreLodConfig.h:41
Exact vertex count to be removed from each submesh.
Definition: OgreLodConfig.h:61
Reduces the vertices, until the cost is bigger then the given value.
Definition: OgreLodConfig.h:69
VertexReductionMethod
Type of the reduction.
Definition: OgreLodConfig.h:48
LodStrategy * strategy
bool outSkipped
Whether the LOD level generation was skipped, because it has same vertex count as the previous LOD le...
Real reductionValue
The value, which depends on reductionMethod.
Definition: OgreLodConfig.h:89
vector< LodLevel >::type LodLevelList
size_t outUniqueVertexCount
This is set by ProgressiveMeshGenerator::build() function.
Definition: OgreLodConfig.h:96
Real distance
Distance to swap the LOD.
Definition: OgreLodConfig.h:77
LodLevelList levels
Percentage of vertexes to be removed from each submesh.
Definition: OgreLodConfig.h:54