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Object-Oriented Graphics Rendering Engine
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OgreRay.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 #ifndef __Ray_H_
29 #define __Ray_H_
30 
31 // Precompiler options
32 #include "OgrePrerequisites.h"
33 
34 #include "OgreVector3.h"
35 #include "OgrePlaneBoundedVolume.h"
36 
37 namespace Ogre {
38 
47  {
48  protected:
51  public:
52  Ray():mOrigin(Vector3::ZERO), mDirection(Vector3::UNIT_Z) {}
53  Ray(const Vector3& origin, const Vector3& direction)
54  :mOrigin(origin), mDirection(direction) {}
55 
57  void setOrigin(const Vector3& origin) {mOrigin = origin;}
59  const Vector3& getOrigin(void) const {return mOrigin;}
60 
62  void setDirection(const Vector3& dir) {mDirection = dir;}
64  const Vector3& getDirection(void) const {return mDirection;}
65 
67  Vector3 getPoint(Real t) const {
68  return Vector3(mOrigin + (mDirection * t));
69  }
70 
72  Vector3 operator*(Real t) const {
73  return getPoint(t);
74  }
75 
82  std::pair<bool, Real> intersects(const Plane& p) const
83  {
84  return Math::intersects(*this, p);
85  }
92  std::pair<bool, Real> intersects(const PlaneBoundedVolume& p) const
93  {
94  return Math::intersects(*this, p.planes, p.outside == Plane::POSITIVE_SIDE);
95  }
102  std::pair<bool, Real> intersects(const Sphere& s) const
103  {
104  return Math::intersects(*this, s);
105  }
112  std::pair<bool, Real> intersects(const AxisAlignedBox& box) const
113  {
114  return Math::intersects(*this, box);
115  }
116 
117  };
121 }
122 #endif
Representation of a ray in space, i.e.
Definition: OgreRay.h:46
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:260
std::pair< bool, Real > intersects(const Plane &p) const
Tests whether this ray intersects the given plane.
Definition: OgreRay.h:82
void setOrigin(const Vector3 &origin)
Sets the origin of the ray.
Definition: OgreRay.h:57
PlaneList planes
Publicly accessible plane list, you can modify this direct.
Defines a plane in 3D space.
Definition: OgrePlane.h:61
void setDirection(const Vector3 &dir)
Sets the direction of the ray.
Definition: OgreRay.h:62
A 3D box aligned with the x/y/z axes.
static std::pair< bool, Real > intersects(const Ray &ray, const Plane &plane)
Ray / plane intersection, returns boolean result and distance.
Vector3 mOrigin
Definition: OgreRay.h:49
std::pair< bool, Real > intersects(const Sphere &s) const
Tests whether this ray intersects the given sphere.
Definition: OgreRay.h:102
Ray(const Vector3 &origin, const Vector3 &direction)
Definition: OgreRay.h:53
const Vector3 & getDirection(void) const
Gets the direction of the ray.
Definition: OgreRay.h:64
A sphere primitive, mostly used for bounds checking.
Definition: OgreSphere.h:51
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
Represents a convex volume bounded by planes.
std::pair< bool, Real > intersects(const AxisAlignedBox &box) const
Tests whether this ray intersects the given box.
Definition: OgreRay.h:112
const Vector3 & getOrigin(void) const
Gets the origin of the ray.
Definition: OgreRay.h:59
Vector3 operator*(Real t) const
Gets the position of a point t units along the ray.
Definition: OgreRay.h:72
std::pair< bool, Real > intersects(const PlaneBoundedVolume &p) const
Tests whether this ray intersects the given plane bounded volume.
Definition: OgreRay.h:92
Vector3 mDirection
Definition: OgreRay.h:50
Vector3 getPoint(Real t) const
Gets the position of a point t units along the ray.
Definition: OgreRay.h:67