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Object-Oriented Graphics Rendering Engine
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OgreTerrainLayerBlendMap.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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27 */
28 
29 #ifndef __Ogre_TerrainLayerBlendMap_H__
30 #define __Ogre_TerrainLayerBlendMap_H__
31 
33 #include "OgreCommon.h"
34 #include "OgreVector3.h"
35 #include "OgreDataStream.h"
36 
37 namespace Ogre
38 {
39  class Image;
62  {
63  protected:
66  uint8 mChannel; // RGBA
67  uint8 mChannelOffset; // in pixel format
69  bool mDirty;
71  float* mData;
72 
73  void download();
74  void upload();
75 
76  public:
82  TerrainLayerBlendMap(Terrain* parent, uint8 layerIndex, HardwarePixelBuffer* buf);
83  virtual ~TerrainLayerBlendMap();
85  Terrain* getParent() const { return mParent; }
87  uint8 getLayerIndex() const { return mLayerIdx; }
88 
97  void convertWorldToUVSpace(const Vector3& worldPos, Real *outX, Real* outY);
98 
104  void convertUVToWorldSpace(Real x, Real y, Vector3* outWorldPos);
105 
108  void convertUVToImageSpace(Real x, Real y, size_t* outX, size_t* outY);
111  void convertImageToUVSpace(size_t x, size_t y, Real* outX, Real* outY);
114  void convertImageToTerrainSpace(size_t x, size_t y, Real* outX, Real* outY);
117  void convertTerrainToImageSpace(Real x, Real y, size_t* outX, size_t* outY);
118 
123  float getBlendValue(size_t x, size_t y);
124 
129  void setBlendValue(size_t x, size_t y, float val);
130 
137  float* getBlendPointer();
138 
141  void dirty();
142 
146  void dirtyRect(const Rect& rect);
147 
156  void blit(const PixelBox &src, const Box &dstBox);
157 
164  void blit(const PixelBox &src);
165 
168  void loadImage(const Image& img);
169 
174  void loadImage(DataStreamPtr& stream, const String& ext = StringUtil::BLANK);
175 
178  void loadImage(const String& filename, const String& groupName);
179 
184  void update();
185 
186 
187  };
188 
190 
194 }
195 
196 
197 
198 #endif
unsigned char uint8
Definition: OgrePlatform.h:346
float Real
Software floating point type.
The main containing class for a chunk of terrain.
Definition: OgreTerrain.h:262
Structure used to define a box in a 3-D integer space.
Definition: OgreCommon.h:659
Class exposing an interface to a blend map for a given layer.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
#define _OgreTerrainExport
Terrain * getParent() const
Get the parent terrain.
vector< TerrainLayerBlendMap * >::type TerrainLayerBlendMapList
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
Class representing an image file.
Definition: OgreImage.h:61
Specialisation of HardwareBuffer for a pixel buffer.
static const String BLANK
Constant blank string, useful for returning by ref where local does not exist.
Definition: OgreString.h:196
uint8 getLayerIndex() const
Get the index of the layer this is targeting.
_StringBase String
A primitive describing a volume (3D), image (2D) or line (1D) of pixels in memory.