An in memory cache of the OpenGL uniforms.
More...
#include <OgreGLUniformCache.h>
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| GLUniformCache (void) |
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| ~GLUniformCache (void) |
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void | clearCache () |
| Clears all cached values. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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bool | updateUniform (GLint location, const void *value, GLsizei length) |
| Update a uniform. More...
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An in memory cache of the OpenGL uniforms.
Definition at line 41 of file OgreGLUniformCache.h.
Ogre::GLUniformCache::GLUniformCache |
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void |
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Ogre::GLUniformCache::~GLUniformCache |
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void |
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void Ogre::GLUniformCache::clearCache |
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Clears all cached values.
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
sz, |
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const char * |
file, |
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int |
line, |
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const char * |
func |
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inlineinherited |
bool Ogre::GLUniformCache::updateUniform |
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GLint |
location, |
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const void * |
value, |
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GLsizei |
length |
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Update a uniform.
- Returns
- A boolean value indicating whether this uniform needs to be updated in the GL.
The documentation for this class was generated from the following file: