Implementation of a Quaternion, i.e. More...
#include <OgreQuaternion.h>
Public Member Functions | |
Quaternion () | |
Default constructor, initializes to identity rotation (aka 0°) More... | |
Quaternion (Real fW, Real fX, Real fY, Real fZ) | |
Construct from an explicit list of values. More... | |
Quaternion (const Matrix3 &rot) | |
Construct a quaternion from a rotation matrix. More... | |
Quaternion (const Radian &rfAngle, const Vector3 &rkAxis) | |
Construct a quaternion from an angle/axis. More... | |
Quaternion (const Vector3 &xaxis, const Vector3 &yaxis, const Vector3 &zaxis) | |
Construct a quaternion from 3 orthonormal local axes. More... | |
Quaternion (const Vector3 *akAxis) | |
Construct a quaternion from 3 orthonormal local axes. More... | |
Quaternion (Real *valptr) | |
Construct a quaternion from 4 manual w/x/y/z values. More... | |
Real | Dot (const Quaternion &rkQ) const |
Returns the dot product of the quaternion. More... | |
bool | equals (const Quaternion &rhs, const Radian &tolerance) const |
Equality with tolerance (tolerance is max angle difference) More... | |
Quaternion | Exp () const |
Apply to unit-length quaternion. More... | |
void | FromAngleAxis (const Radian &rfAngle, const Vector3 &rkAxis) |
Setups the quaternion using the supplied vector, and "roll" around that vector by the specified radians. More... | |
void | FromAxes (const Vector3 *akAxis) |
Constructs the quaternion using 3 axes, the axes are assumed to be orthonormal. More... | |
void | FromAxes (const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis) |
void | FromRotationMatrix (const Matrix3 &kRot) |
Radian | getPitch (bool reprojectAxis=true) const |
Calculate the local pitch element of this quaternion. More... | |
Radian | getRoll (bool reprojectAxis=true) const |
Calculate the local roll element of this quaternion. More... | |
Radian | getYaw (bool reprojectAxis=true) const |
Calculate the local yaw element of this quaternion. More... | |
Quaternion | Inverse () const |
bool | isNaN () const |
Check whether this quaternion contains valid values. More... | |
Quaternion | Log () const |
Real | Norm () const |
Real | normalise (void) |
Normalises this quaternion, and returns the previous length. More... | |
bool | operator!= (const Quaternion &rhs) const |
Quaternion | operator* (const Quaternion &rkQ) const |
Quaternion | operator* (Real fScalar) const |
Vector3 | operator* (const Vector3 &rkVector) const |
Rotation of a vector by a quaternion. More... | |
Quaternion | operator+ (const Quaternion &rkQ) const |
Quaternion | operator- (const Quaternion &rkQ) const |
Quaternion | operator- () const |
Quaternion & | operator= (const Quaternion &rkQ) |
bool | operator== (const Quaternion &rhs) const |
Real | operator[] (const size_t i) const |
Array accessor operator. More... | |
Real & | operator[] (const size_t i) |
Array accessor operator. More... | |
bool | orientationEquals (const Quaternion &other, Real tolerance=1e-3) const |
Compare two quaternions which are assumed to be used as orientations. More... | |
Real * | ptr () |
Pointer accessor for direct copying. More... | |
const Real * | ptr () const |
Pointer accessor for direct copying. More... | |
void | swap (Quaternion &other) |
Exchange the contents of this quaternion with another. More... | |
void | ToAngleAxis (Radian &rfAngle, Vector3 &rkAxis) const |
void | ToAngleAxis (Degree &dAngle, Vector3 &rkAxis) const |
void | ToAxes (Vector3 *akAxis) const |
Gets the 3 orthonormal axes defining the quaternion. More... | |
void | ToAxes (Vector3 &xAxis, Vector3 &yAxis, Vector3 &zAxis) const |
void | ToRotationMatrix (Matrix3 &kRot) const |
Quaternion | UnitInverse () const |
Apply to non-zero quaternion. More... | |
Vector3 | xAxis (void) const |
Returns the X orthonormal axis defining the quaternion. More... | |
Vector3 | yAxis (void) const |
Returns the Y orthonormal axis defining the quaternion. More... | |
Vector3 | zAxis (void) const |
Returns the Z orthonormal axis defining the quaternion. More... | |
Static Public Member Functions | |
static void | Intermediate (const Quaternion &rkQ0, const Quaternion &rkQ1, const Quaternion &rkQ2, Quaternion &rka, Quaternion &rkB) |
Setup for spherical quadratic interpolation. More... | |
static Quaternion | nlerp (Real fT, const Quaternion &rkP, const Quaternion &rkQ, bool shortestPath=false) |
Performs Normalised linear interpolation between two quaternions, and returns the result. More... | |
static Quaternion | Slerp (Real fT, const Quaternion &rkP, const Quaternion &rkQ, bool shortestPath=false) |
Performs Spherical linear interpolation between two quaternions, and returns the result. More... | |
static Quaternion | SlerpExtraSpins (Real fT, const Quaternion &rkP, const Quaternion &rkQ, int iExtraSpins) |
static Quaternion | Squad (Real fT, const Quaternion &rkP, const Quaternion &rkA, const Quaternion &rkB, const Quaternion &rkQ, bool shortestPath=false) |
Spherical quadratic interpolation. More... | |
Public Attributes | |
Real | w |
Real | x |
Real | y |
Real | z |
Static Public Attributes | |
static const Quaternion | IDENTITY |
static const Real | msEpsilon |
Cutoff for sine near zero. More... | |
static const Quaternion | ZERO |
Friends | |
_OgreExport friend Quaternion | operator* (Real fScalar, const Quaternion &rkQ) |
_OgreExport friend std::ostream & | operator<< (std::ostream &o, const Quaternion &q) |
Function for writing to a stream. More... | |
Implementation of a Quaternion, i.e.
a rotation around an axis. For more information about Quaternions and the theory behind it, we recommend reading: http://www.ogre3d.org/tikiwiki/Quaternion+and+Rotation+Primer http://www.cprogramming.com/tutorial/3d/quaternions.html http://www.gamedev.net/page/resources/_/reference/programming/math-and-physics/ quaternions/quaternion-powers-r1095
Definition at line 57 of file OgreQuaternion.h.
|
inline |
Default constructor, initializes to identity rotation (aka 0°)
Definition at line 61 of file OgreQuaternion.h.
Construct from an explicit list of values.
Definition at line 66 of file OgreQuaternion.h.
|
inline |
Construct a quaternion from a rotation matrix.
Definition at line 73 of file OgreQuaternion.h.
Construct a quaternion from an angle/axis.
Definition at line 78 of file OgreQuaternion.h.
|
inline |
Construct a quaternion from 3 orthonormal local axes.
Definition at line 83 of file OgreQuaternion.h.
|
inline |
Construct a quaternion from 3 orthonormal local axes.
Definition at line 88 of file OgreQuaternion.h.
|
inline |
Construct a quaternion from 4 manual w/x/y/z values.
Definition at line 93 of file OgreQuaternion.h.
Real Ogre::Quaternion::Dot | ( | const Quaternion & | rkQ | ) | const |
Returns the dot product of the quaternion.
bool Ogre::Quaternion::equals | ( | const Quaternion & | rhs, |
const Radian & | tolerance | ||
) | const |
Equality with tolerance (tolerance is max angle difference)
Quaternion Ogre::Quaternion::Exp | ( | ) | const |
Apply to unit-length quaternion.
Setups the quaternion using the supplied vector, and "roll" around that vector by the specified radians.
Referenced by Ogre::Vector3::getRotationTo(), and Ogre::Vector3::randomDeviant().
void Ogre::Quaternion::FromAxes | ( | const Vector3 * | akAxis | ) |
Constructs the quaternion using 3 axes, the axes are assumed to be orthonormal.
void Ogre::Quaternion::FromAxes | ( | const Vector3 & | xAxis, |
const Vector3 & | yAxis, | ||
const Vector3 & | zAxis | ||
) |
void Ogre::Quaternion::FromRotationMatrix | ( | const Matrix3 & | kRot | ) |
Radian Ogre::Quaternion::getPitch | ( | bool | reprojectAxis = true | ) | const |
Calculate the local pitch element of this quaternion.
reprojectAxis | By default the method returns the 'intuitive' result that is, if you projected the local Z of the quaternion onto the X and Y axes, the angle between them is returned. If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. |
Radian Ogre::Quaternion::getRoll | ( | bool | reprojectAxis = true | ) | const |
Calculate the local roll element of this quaternion.
reprojectAxis | By default the method returns the 'intuitive' result that is, if you projected the local Y of the quaternion onto the X and Y axes, the angle between them is returned. If set to false though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. |
Radian Ogre::Quaternion::getYaw | ( | bool | reprojectAxis = true | ) | const |
Calculate the local yaw element of this quaternion.
reprojectAxis | By default the method returns the 'intuitive' result that is, if you projected the local Y of the quaternion onto the X and Z axes, the angle between them is returned. If set to true though, the result is the actual yaw that will be used to implement the quaternion, which is the shortest possible path to get to the same orientation and may involve less axial rotation. The co-domain of the returned value is from -180 to 180 degrees. |
|
static |
Setup for spherical quadratic interpolation.
Quaternion Ogre::Quaternion::Inverse | ( | ) | const |
|
inline |
Check whether this quaternion contains valid values.
Definition at line 321 of file OgreQuaternion.h.
References Ogre::Math::isNaN().
Quaternion Ogre::Quaternion::Log | ( | ) | const |
|
static |
Performs Normalised linear interpolation between two quaternions, and returns the result.
nlerp ( 0.0f, A, B ) = A nlerp ( 1.0f, A, B ) = B
Real Ogre::Quaternion::Norm | ( | ) | const |
Real Ogre::Quaternion::normalise | ( | void | ) |
Normalises this quaternion, and returns the previous length.
Referenced by Ogre::Vector3::getRotationTo().
|
inline |
Definition at line 192 of file OgreQuaternion.h.
References Ogre::operator==().
Quaternion Ogre::Quaternion::operator* | ( | const Quaternion & | rkQ | ) | const |
Quaternion Ogre::Quaternion::operator* | ( | Real | fScalar | ) | const |
Rotation of a vector by a quaternion.
Quaternion Ogre::Quaternion::operator+ | ( | const Quaternion & | rkQ | ) | const |
Quaternion Ogre::Quaternion::operator- | ( | const Quaternion & | rkQ | ) | const |
Quaternion Ogre::Quaternion::operator- | ( | ) | const |
|
inline |
|
inline |
|
inline |
Array accessor operator.
Definition at line 109 of file OgreQuaternion.h.
|
inline |
Array accessor operator.
Definition at line 117 of file OgreQuaternion.h.
|
inline |
Compare two quaternions which are assumed to be used as orientations.
Definition at line 255 of file OgreQuaternion.h.
|
inline |
Pointer accessor for direct copying.
Definition at line 125 of file OgreQuaternion.h.
Referenced by Ogre::AnimableValue::setAsBaseValue().
|
inline |
Pointer accessor for direct copying.
Definition at line 131 of file OgreQuaternion.h.
|
static |
Performs Spherical linear interpolation between two quaternions, and returns the result.
Slerp ( 0.0f, A, B ) = A Slerp ( 1.0f, A, B ) = B
|
static |
|
static |
Spherical quadratic interpolation.
|
inline |
Exchange the contents of this quaternion with another.
Definition at line 100 of file OgreQuaternion.h.
References std::swap(), w, x, y, and z.
Definition at line 143 of file OgreQuaternion.h.
void Ogre::Quaternion::ToAxes | ( | Vector3 * | akAxis | ) | const |
Gets the 3 orthonormal axes defining the quaternion.
void Ogre::Quaternion::ToRotationMatrix | ( | Matrix3 & | kRot | ) | const |
Referenced by Ogre::Matrix4::Matrix4().
Quaternion Ogre::Quaternion::UnitInverse | ( | ) | const |
Apply to non-zero quaternion.
Vector3 Ogre::Quaternion::xAxis | ( | void | ) | const |
Returns the X orthonormal axis defining the quaternion.
Same as doing xAxis = Vector3::UNIT_X * this. Also called the local X-axis
Vector3 Ogre::Quaternion::yAxis | ( | void | ) | const |
Returns the Y orthonormal axis defining the quaternion.
Same as doing yAxis = Vector3::UNIT_Y * this. Also called the local Y-axis
Vector3 Ogre::Quaternion::zAxis | ( | void | ) | const |
Returns the Z orthonormal axis defining the quaternion.
Same as doing zAxis = Vector3::UNIT_Z * this. Also called the local Z-axis
|
friend |
|
friend |
Function for writing to a stream.
Outputs "Quaternion(w, x, y, z)" with w,x,y,z being the member values of the quaternion.
Definition at line 330 of file OgreQuaternion.h.
|
static |
Definition at line 316 of file OgreQuaternion.h.
Referenced by Ogre::Vector3::getRotationTo().
|
static |
Cutoff for sine near zero.
Definition at line 312 of file OgreQuaternion.h.
Real Ogre::Quaternion::w |
Definition at line 318 of file OgreQuaternion.h.
Referenced by Ogre::Vector3::getRotationTo(), operator=(), operator==(), and swap().
Real Ogre::Quaternion::x |
Definition at line 318 of file OgreQuaternion.h.
Referenced by Ogre::Vector3::getRotationTo(), operator=(), operator==(), and swap().
Real Ogre::Quaternion::y |
Definition at line 318 of file OgreQuaternion.h.
Referenced by Ogre::Vector3::getRotationTo(), operator=(), operator==(), and swap().
Real Ogre::Quaternion::z |
Definition at line 318 of file OgreQuaternion.h.
Referenced by Ogre::Vector3::getRotationTo(), operator=(), operator==(), and swap().
|
static |
Definition at line 315 of file OgreQuaternion.h.