A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More...
#include <OgreRenderQueueSortingGrouping.h>
Public Types | |
typedef ConstMapIterator < PriorityMap > | ConstPriorityMapIterator |
typedef map< ushort, RenderPriorityGroup *, std::less< ushort > >::type | PriorityMap |
typedef MapIterator< PriorityMap > | PriorityMapIterator |
Public Member Functions | |
RenderQueueGroup (RenderQueue *parent, bool splitPassesByLightingType, bool splitNoShadowPasses, bool shadowCastersNotReceivers) | |
~RenderQueueGroup () | |
void | addOrganisationMode (QueuedRenderableCollection::OrganisationMode om) |
Add a required sorting / grouping mode for the solids in this group. More... | |
void | addRenderable (Renderable *pRend, Technique *pTech, ushort priority) |
Add a renderable to this group, with the given priority. More... | |
void | clear (bool destroy=false) |
Clears this group of renderables. More... | |
void | defaultOrganisationMode (void) |
Setthe sorting / grouping mode for the solids in this group to the default. More... | |
PriorityMapIterator | getIterator (void) |
Get an iterator for browsing through child contents. More... | |
ConstPriorityMapIterator | getIterator (void) const |
Get a const iterator for browsing through child contents. More... | |
bool | getShadowsEnabled (void) const |
Are shadows enabled for this queue? More... | |
void | merge (const RenderQueueGroup *rhs) |
Merge group of renderables. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | resetOrganisationModes (void) |
Reset the organisation modes required for the solids in this group. More... | |
void | setShadowCastersCannotBeReceivers (bool ind) |
Sets whether or not objects which cast shadows should be treated as never receiving shadows. More... | |
void | setShadowsEnabled (bool enabled) |
Indicate whether a given queue group will be doing any shadow setup. More... | |
void | setSplitNoShadowPasses (bool split) |
Sets whether or not the queue will split passes which have shadow receive turned off (in their parent material), which is needed when certain shadow techniques are used. More... | |
void | setSplitPassesByLightingType (bool split) |
Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal. More... | |
Protected Attributes | |
uint8 | mOrganisationMode |
Bitmask of the organisation modes requested (for new priority groups) More... | |
RenderQueue * | mParent |
PriorityMap | mPriorityGroups |
Map of RenderPriorityGroup objects. More... | |
bool | mShadowCastersNotReceivers |
bool | mShadowsEnabled |
Whether shadows are enabled for this queue. More... | |
bool | mSplitNoShadowPasses |
bool | mSplitPassesByLightingType |
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer.
Definition at line 465 of file OgreRenderQueueSortingGrouping.h.
Definition at line 470 of file OgreRenderQueueSortingGrouping.h.
typedef map<ushort, RenderPriorityGroup*, std::less<ushort> >::type Ogre::RenderQueueGroup::PriorityMap |
Definition at line 468 of file OgreRenderQueueSortingGrouping.h.
Definition at line 469 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 485 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 498 of file OgreRenderQueueSortingGrouping.h.
References OGRE_DELETE.
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Add a required sorting / grouping mode for the solids in this group.
Definition at line 655 of file OgreRenderQueueSortingGrouping.h.
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Add a renderable to this group, with the given priority.
Definition at line 520 of file OgreRenderQueueSortingGrouping.h.
References Ogre::RenderPriorityGroup::addOrganisationMode(), Ogre::RenderPriorityGroup::addRenderable(), OGRE_NEW, and Ogre::RenderPriorityGroup::resetOrganisationModes().
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inline |
Clears this group of renderables.
destroy | If false, doesn't delete any priority groups, just empties them. Saves on memory deallocations since the chances are roughly the same kinds of renderables are going to be sent to the queue again next time. If true, completely destroys. |
Definition at line 557 of file OgreRenderQueueSortingGrouping.h.
References OGRE_DELETE.
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Setthe sorting / grouping mode for the solids in this group to the default.
Definition at line 673 of file OgreRenderQueueSortingGrouping.h.
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Get an iterator for browsing through child contents.
Definition at line 508 of file OgreRenderQueueSortingGrouping.h.
Referenced by merge().
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Get a const iterator for browsing through child contents.
Definition at line 514 of file OgreRenderQueueSortingGrouping.h.
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Are shadows enabled for this queue?
Definition at line 589 of file OgreRenderQueueSortingGrouping.h.
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Merge group of renderables.
Definition at line 687 of file OgreRenderQueueSortingGrouping.h.
References Ogre::RenderPriorityGroup::addOrganisationMode(), getIterator(), Ogre::MapIteratorWrapper< T, IteratorType >::getNext(), Ogre::IteratorWrapper< T, IteratorType, ValType >::hasMoreElements(), Ogre::RenderPriorityGroup::merge(), OGRE_NEW, Ogre::MapIteratorWrapper< T, IteratorType >::peekNextKey(), and Ogre::RenderPriorityGroup::resetOrganisationModes().
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
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Reset the organisation modes required for the solids in this group.
Definition at line 637 of file OgreRenderQueueSortingGrouping.h.
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Sets whether or not objects which cast shadows should be treated as never receiving shadows.
Definition at line 621 of file OgreRenderQueueSortingGrouping.h.
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Indicate whether a given queue group will be doing any shadow setup.
Definition at line 586 of file OgreRenderQueueSortingGrouping.h.
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Sets whether or not the queue will split passes which have shadow receive turned off (in their parent material), which is needed when certain shadow techniques are used.
Definition at line 608 of file OgreRenderQueueSortingGrouping.h.
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Sets whether or not the queue will split passes by their lighting type, ie ambient, per-light and decal.
Definition at line 594 of file OgreRenderQueueSortingGrouping.h.
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Bitmask of the organisation modes requested (for new priority groups)
Definition at line 481 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 472 of file OgreRenderQueueSortingGrouping.h.
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Map of RenderPriorityGroup objects.
Definition at line 477 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 475 of file OgreRenderQueueSortingGrouping.h.
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Whether shadows are enabled for this queue.
Definition at line 479 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 474 of file OgreRenderQueueSortingGrouping.h.
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Definition at line 473 of file OgreRenderQueueSortingGrouping.h.