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Object-Oriented Graphics Rendering Engine
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OgreSkeletonInstance.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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28 
29 #ifndef __SkeletonInstance_H__
30 #define __SkeletonInstance_H__
31 
32 #include "OgrePrerequisites.h"
33 #include "OgreSkeleton.h"
34 #include "OgreHeaderPrefix.h"
35 
36 namespace Ogre {
37 
54  {
55  public:
59  SkeletonInstance(const SkeletonPtr& masterCopy);
61 
63  unsigned short getNumAnimations(void) const;
64 
66  Animation* getAnimation(unsigned short index) const;
68  Animation* _getAnimationImpl(const String& name,
69  const LinkedSkeletonAnimationSource** linker = 0) const;
70 
77  Animation* createAnimation(const String& name, Real length);
78 
80  Animation* getAnimation(const String& name,
81  const LinkedSkeletonAnimationSource** linker = 0) const;
82 
87  void removeAnimation(const String& name);
88 
89 
91  TagPoint* createTagPointOnBone(Bone* bone,
92  const Quaternion &offsetOrientation = Quaternion::IDENTITY,
93  const Vector3 &offsetPosition = Vector3::ZERO);
94 
96  void freeTagPoint(TagPoint* tagPoint);
97 
99  void addLinkedSkeletonAnimationSource(const String& skelName,
100  Real scale = 1.0f);
102  void removeAllLinkedSkeletonAnimationSources(void);
105  getLinkedSkeletonAnimationSourceIterator(void) const;
106 
108  void _initAnimationState(AnimationStateSet* animSet);
109 
111  void _refreshAnimationState(AnimationStateSet* animSet);
112 
114  const String& getName(void) const;
116  ResourceHandle getHandle(void) const;
118  const String& getGroup(void);
119 
120  protected:
123 
125 
135 
144 
146  unsigned short mNextTagPointAutoHandle;
147 
148  void cloneBoneAndChildren(Bone* source, Bone* parent);
151  void loadImpl(void);
154  void unloadImpl(void);
155 
156  };
160 }
161 
162 #include "OgreHeaderSuffix.h"
163 
164 #endif
165 
Class encapsulating a set of AnimationState objects.
float Real
Software floating point type.
#define _OgreExport
Definition: OgrePlatform.h:260
TagPointList mFreeTagPoints
Free tag point list.
static const Vector3 ZERO
Definition: OgreVector3.h:800
unsigned short mNextTagPointAutoHandle
TagPoint automatic handles.
Implementation of a Quaternion, i.e.
list< TagPoint * >::type TagPointList
static const Quaternion IDENTITY
Concrete IteratorWrapper for const access to the underlying container.
A tagged point on a skeleton, which can be used to attach entities to on specific other entities...
Definition: OgreTagPoint.h:60
Link to another skeleton to share animations.
Definition: OgreSkeleton.h:467
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
TagPointList mActiveTagPoints
Active tag point list.
unsigned long long int ResourceHandle
Definition: OgreResource.h:41
SkeletonPtr mSkeleton
Pointer back to master Skeleton.
_StringBase String
An animation sequence.
Definition: OgreAnimation.h:92
A bone in a skeleton.
Definition: OgreBone.h:51
A collection of Bone objects used to animate a skinned mesh.
Definition: OgreSkeleton.h:87
A SkeletonInstance is a single instance of a Skeleton used by a world object.