#include "OgrePrerequisites.h"
#include "WIN32/OgreMinGWSupport.h"
#include <d3d11.h>
#include <d3dx11.h>
#include <d3d11shader.h>
#include <D3Dcompiler.h>
Go to the source code of this file.
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | _OgreD3D11Export __declspec(dllimport) |
#define | D3D11_DEVICE_ACCESS_CRITICAL_SECTION |
#define | D3D11_DEVICE_ACCESS_LOCK |
#define | D3D11_DEVICE_ACCESS_UNLOCK |
#define | DIRECT3D_VERSION 0x1100 |
#define | NOMINMAX |
#define | OGRE_D3D_MANAGE_BUFFERS 1 |
#define | OGRE_LOCK_RECURSIVE_MUTEX(name) |
#define | OGRE_UNLOCK_RECURSIVE_MUTEX(name) |
#define | SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } } |
#define | SAFE_DELETE_ARRAY(p) { if(p) { delete[] (p); (p)=NULL; } } |
#define | SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } |
#define _OgreD3D11Export __declspec(dllimport) |
Definition at line 108 of file OgreD3D11Prerequisites.h.
#define D3D11_DEVICE_ACCESS_CRITICAL_SECTION |
Definition at line 50 of file OgreD3D11Prerequisites.h.
#define D3D11_DEVICE_ACCESS_LOCK |
Definition at line 48 of file OgreD3D11Prerequisites.h.
#define D3D11_DEVICE_ACCESS_UNLOCK |
Definition at line 49 of file OgreD3D11Prerequisites.h.
#define DIRECT3D_VERSION 0x1100 |
Definition at line 54 of file OgreD3D11Prerequisites.h.
#define NOMINMAX |
Definition at line 63 of file OgreD3D11Prerequisites.h.
#define OGRE_D3D_MANAGE_BUFFERS 1 |
Definition at line 96 of file OgreD3D11Prerequisites.h.
#define OGRE_LOCK_RECURSIVE_MUTEX | ( | name | ) |
Definition at line 38 of file OgreD3D11Prerequisites.h.
#define OGRE_UNLOCK_RECURSIVE_MUTEX | ( | name | ) |
Definition at line 39 of file OgreD3D11Prerequisites.h.
#define SAFE_DELETE | ( | p | ) | { if(p) { delete (p); (p)=NULL; } } |
Definition at line 57 of file OgreD3D11Prerequisites.h.
#define SAFE_DELETE_ARRAY | ( | p | ) | { if(p) { delete[] (p); (p)=NULL; } } |
Definition at line 58 of file OgreD3D11Prerequisites.h.
#define SAFE_RELEASE | ( | p | ) | { if(p) { (p)->Release(); (p)=NULL; } } |
Definition at line 59 of file OgreD3D11Prerequisites.h.