OGRE
1.9
Object-Oriented Graphics Rendering Engine
Main Page
Related Pages
Modules
Namespaces
Classes
Files
File List
File Members
All
Classes
Namespaces
Files
Functions
Variables
Typedefs
Enumerations
Enumerator
Properties
Friends
Macros
Groups
Pages
OgreGLES2FBOMultiRenderTarget.h
Go to the documentation of this file.
1
/*
2
-----------------------------------------------------------------------------
3
This source file is part of OGRE
4
(Object-oriented Graphics Rendering Engine)
5
For the latest info, see http://www.ogre3d.org/
6
7
Copyright (c) 2000-2014 Torus Knot Software Ltd
8
9
Permission is hereby granted, free of charge, to any person obtaining a copy
10
of this software and associated documentation files (the "Software"), to deal
11
in the Software without restriction, including without limitation the rights
12
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13
copies of the Software, and to permit persons to whom the Software is
14
furnished to do so, subject to the following conditions:
15
16
The above copyright notice and this permission notice shall be included in
17
all copies or substantial portions of the Software.
18
19
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
22
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25
THE SOFTWARE.
26
-----------------------------------------------------------------------------
27
*/
28
29
#ifndef __GLES2MULTIRENDERTARGET_H__
30
#define __GLES2MULTIRENDERTARGET_H__
31
32
#include "
OgreGLES2FrameBufferObject.h
"
33
34
namespace
Ogre {
35
36
class
GLES2FBOManager;
37
40
class
_OgreGLES2Export
GLES2FBOMultiRenderTarget
:
public
MultiRenderTarget
41
{
42
public
:
43
GLES2FBOMultiRenderTarget
(
GLES2FBOManager
*manager,
const
String
&name);
44
~
GLES2FBOMultiRenderTarget
();
45
46
virtual
void
getCustomAttribute(
const
String
& name,
void
*pData );
47
48
bool
requiresTextureFlipping
()
const
{
return
true
; }
49
51
virtual
bool
attachDepthBuffer(
DepthBuffer
*depthBuffer );
52
virtual
void
detachDepthBuffer();
53
virtual
void
_detachDepthBuffer();
54
private
:
55
virtual
void
bindSurfaceImpl(
size_t
attachment,
RenderTexture
*target);
56
virtual
void
unbindSurfaceImpl(
size_t
attachment);
57
GLES2FrameBufferObject
fbo
;
58
};
59
60
}
61
62
#endif // __GLES2MULTIRENDERTARGET_H__
Ogre::RenderTexture
This class represents a RenderTarget that renders to a Texture.
Definition:
OgreRenderTexture.h:48
_OgreGLES2Export
#define _OgreGLES2Export
Definition:
OgreGLES2Prerequisites.h:260
Ogre::GLES2FBOManager
Factory for GL ES 2 Frame Buffer Objects, and related things.
Definition:
OgreGLES2FBORenderTexture.h:70
Ogre::GLES2FBOMultiRenderTarget::requiresTextureFlipping
bool requiresTextureFlipping() const
Definition:
OgreGLES2FBOMultiRenderTarget.h:48
Ogre::MultiRenderTarget
This class represents a render target that renders to multiple RenderTextures at once.
Definition:
OgreRenderTexture.h:69
Ogre::DepthBuffer
An abstract class that contains a depth/stencil buffer.
Definition:
OgreDepthBuffer.h:82
Ogre::GLES2FBOMultiRenderTarget
MultiRenderTarget for GL ES 2.x.
Definition:
OgreGLES2FBOMultiRenderTarget.h:40
Ogre::GLES2FrameBufferObject
Frame Buffer Object abstraction.
Definition:
OgreGLES2FrameBufferObject.h:42
Ogre::GLES2FBOMultiRenderTarget::fbo
GLES2FrameBufferObject fbo
Definition:
OgreGLES2FBOMultiRenderTarget.h:57
OgreGLES2FrameBufferObject.h
Ogre::String
_StringBase String
Definition:
OgrePrerequisites.h:442
RenderSystems
GLES2
include
OgreGLES2FBOMultiRenderTarget.h
Generated on Fri Jun 20 2014 00:37:32 for OGRE by
1.8.7