OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreSimpleRenderable.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
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19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __SimpleRenderable_H__
29 #define __SimpleRenderable_H__
30 
31 #include "OgrePrerequisites.h"
32 
33 #include "OgreMovableObject.h"
34 #include "OgreRenderable.h"
35 #include "OgreAxisAlignedBox.h"
36 #include "OgreMaterial.h"
37 #include "OgreHeaderPrefix.h"
38 
39 namespace Ogre {
40 
51  {
52  protected:
54 
57 
60 
63 
66 
69 
70  public:
73 
75  SimpleRenderable(const String& name);
76 
77  virtual void setMaterial( const String& matName );
78  virtual const MaterialPtr& getMaterial(void) const;
79 
80  virtual void setRenderOperation( const RenderOperation& rend );
81  virtual void getRenderOperation(RenderOperation& op);
82 
83  void setWorldTransform( const Matrix4& xform );
84  virtual void getWorldTransforms( Matrix4* xform ) const;
85 
86 
87  virtual void _notifyCurrentCamera(Camera* cam);
88 
89  void setBoundingBox( const AxisAlignedBox& box );
90  virtual const AxisAlignedBox& getBoundingBox(void) const;
91 
92  virtual void _updateRenderQueue(RenderQueue* queue);
94  void visitRenderables(Renderable::Visitor* visitor,
95  bool debugRenderables = false);
96 
97  virtual ~SimpleRenderable();
98 
99 
101  virtual const String& getMovableType(void) const;
102 
104  const LightList& getLights(void) const;
105 
106  };
109 }
110 
111 #include "OgreHeaderSuffix.h"
112 
113 #endif
114 
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
#define _OgreExport
Definition: OgrePlatform.h:260
static uint msGenNameCount
Static member used to automatically generate names for SimpleRendaerable objects. ...
Manages the organisation and rendering of a 'scene' i.e.
Simple implementation of MovableObject and Renderable for single-part custom objects.
A 3D box aligned with the x/y/z axes.
SceneManager * mParentSceneManager
The scene manager for the current frame.
Abstract class defining a movable object in a scene.
Abstract class defining the interface all renderable objects must implement.
Visitor object that can be used to iterate over a collection of Renderable instances abstractly...
'New' rendering operation using vertex buffers.
Class to manage the scene object rendering queue.
Camera * mCamera
The camera for the current frame.
_StringBase String
unsigned int uint