OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgreRenderQueue.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
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7 Copyright (c) 2000-2014 Torus Knot Software Ltd
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9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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28 #ifndef __RenderQueue_H__
29 #define __RenderQueue_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreIteratorWrappers.h"
33 #include "OgreHeaderPrefix.h"
34 
35 namespace Ogre {
36 
37  class Camera;
38  class MovableObject;
39  struct VisibleObjectsBoundsInfo;
40 
54  {
77  };
78 
79  #define OGRE_RENDERABLE_DEFAULT_PRIORITY 100
80 
93  {
94  public:
95 
100 
107  {
108  public:
110  virtual ~RenderableListener() {}
111 
131  virtual bool renderableQueued(Renderable* rend, uint8 groupID,
132  ushort priority, Technique** ppTech, RenderQueue* pQueue) = 0;
133  };
134  protected:
140 
144 
146  public:
147  RenderQueue();
148  virtual ~RenderQueue();
149 
154  void clear(bool destroyPassMaps = false);
155 
161  RenderQueueGroup* getQueueGroup(uint8 qid);
162 
185  void addRenderable(Renderable* pRend, uint8 groupID, ushort priority);
186 
204  void addRenderable(Renderable* pRend, uint8 groupId);
205 
218  void addRenderable(Renderable* pRend);
219 
223  uint8 getDefaultQueueGroup(void) const;
224 
229  void setDefaultRenderablePriority(ushort priority);
230 
234  ushort getDefaultRenderablePriority(void) const;
235 
240  void setDefaultQueueGroup(uint8 grp);
241 
243  QueueGroupIterator _getQueueGroupIterator(void);
244  ConstQueueGroupIterator _getQueueGroupIterator(void) const;
245 
249  void setSplitPassesByLightingType(bool split);
250 
254  bool getSplitPassesByLightingType(void) const;
255 
260  void setSplitNoShadowPasses(bool split);
261 
266  bool getSplitNoShadowPasses(void) const;
267 
271  void setShadowCastersCannotBeReceivers(bool ind);
272 
276  bool getShadowCastersCannotBeReceivers(void) const;
277 
284  { mRenderableListener = listener; }
285 
287  { return mRenderableListener; }
288 
291  void merge( const RenderQueue* rhs );
297  void processVisibleObject(MovableObject* mo,
298  Camera* cam,
299  bool onlyShadowCasters,
300  VisibleObjectsBoundsInfo* visibleBounds);
301 
302  };
303 
307 }
308 
309 #include "OgreHeaderSuffix.h"
310 
311 #endif
bool mShadowCastersCannotBeReceivers
unsigned char uint8
Definition: OgrePlatform.h:346
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
#define _OgreExport
Definition: OgrePlatform.h:260
A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same ti...
ConstMapIterator< RenderQueueGroupMap > ConstQueueGroupIterator
First queue (after backgrounds), used for skyboxes if rendered first.
Use this queue for objects which must be rendered first e.g. backgrounds.
Class representing an approach to rendering this particular Material.
Definition: OgreTechnique.h:53
Abstract class defining a movable object in a scene.
Class to listen in on items being added to the render queue.
Abstract class defining the interface all renderable objects must implement.
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
Use this queue for objects which must be rendered last e.g. overlays.
RenderableListener * getRenderableListener(void) const
uint8 mDefaultQueueGroup
The current default queue group.
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
RenderQueueGroupMap mGroups
ushort mDefaultRenderablePriority
The default priority.
unsigned short ushort
Penultimate queue(before overlays), used for skyboxes if rendered last.
RenderQueueGroupID
Enumeration of queue groups, by which the application may group queued renderables so that they are r...
Class to manage the scene object rendering queue.
Concrete IteratorWrapper for const access to the underlying key-value container.
map< uint8, RenderQueueGroup * >::type RenderQueueGroupMap
MapIterator< RenderQueueGroupMap > QueueGroupIterator
Iterator over queue groups.
Final possible render queue, don't exceed this.
The default render queue.
void setRenderableListener(RenderableListener *listener)
Set a renderable listener on the queue.
Structure collecting together information about the visible objects that have been discovered in a sc...
RenderableListener * mRenderableListener