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Object-Oriented Graphics Rendering Engine
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OgreViewport.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __Viewport_H__
29 #define __Viewport_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreCommon.h"
33 #include "OgreColourValue.h"
34 #include "OgreFrustum.h"
35 #include "OgreHeaderPrefix.h"
36 
37 namespace Ogre {
58  {
59  public:
62  {
63  public:
64  virtual ~Listener() {}
65 
67  virtual void viewportCameraChanged(Viewport* viewport) {}
68 
70  virtual void viewportDimensionsChanged(Viewport* viewport) {}
71 
73  virtual void viewportDestroyed(Viewport* viewport) {}
74  };
75 
91  Viewport(
92  Camera* camera,
93  RenderTarget* target,
94  Real left, Real top,
95  Real width, Real height,
96  int ZOrder);
97 
100  virtual ~Viewport();
101 
109  void _updateDimensions(void);
110 
113  void update(void);
114 
127  void clear(unsigned int buffers = FBT_COLOUR | FBT_DEPTH,
128  const ColourValue& colour = ColourValue::Black,
129  Real depth = 1.0f, unsigned short stencil = 0);
130 
133  RenderTarget* getTarget(void) const;
134 
137  Camera* getCamera(void) const;
138 
140  void setCamera(Camera* cam);
141 
143  int getZOrder(void) const;
147  Real getLeft(void) const;
148 
152  Real getTop(void) const;
153 
158  Real getWidth(void) const;
163  Real getHeight(void) const;
168  int getActualLeft(void) const;
173  int getActualTop(void) const;
177  int getActualWidth(void) const;
182  int getActualHeight(void) const;
183 
197  void setDimensions(Real left, Real top, Real width, Real height);
198 
201  void setOrientationMode(OrientationMode orientationMode, bool setDefault = true);
202 
205  OrientationMode getOrientationMode() const;
206 
209  static void setDefaultOrientationMode(OrientationMode orientationMode);
210 
213  static OrientationMode getDefaultOrientationMode();
214 
218  void setBackgroundColour(const ColourValue& colour);
219 
222  const ColourValue& getBackgroundColour(void) const;
223 
227  void setDepthClear( Real depth );
228 
231  Real getDepthClear(void) const;
232 
242  void setClearEveryFrame(bool clear, unsigned int buffers = FBT_COLOUR | FBT_DEPTH);
243 
246  bool getClearEveryFrame(void) const;
247 
249  unsigned int getClearBuffers(void) const;
250 
262  void setAutoUpdated(bool autoupdate);
266  bool isAutoUpdated() const;
267 
275  void setMaterialScheme(const String& schemeName)
276  { mMaterialSchemeName = schemeName; }
277 
280  const String& getMaterialScheme(void) const
281  { return mMaterialSchemeName; }
282 
285  void getActualDimensions(
286  int &left, int &top, int &width, int &height ) const;
287 
288  bool _isUpdated(void) const;
289  void _clearUpdatedFlag(void);
290 
293  unsigned int _getNumRenderedFaces(void) const;
294 
297  unsigned int _getNumRenderedBatches(void) const;
298 
309  void setOverlaysEnabled(bool enabled);
310 
313  bool getOverlaysEnabled(void) const;
314 
325  void setSkiesEnabled(bool enabled);
326 
329  bool getSkiesEnabled(void) const;
330 
339  void setShadowsEnabled(bool enabled);
340 
343  bool getShadowsEnabled(void) const;
344 
345 
354  void setVisibilityMask(uint32 mask) { mVisibilityMask = mask; }
355 
359  uint getVisibilityMask(void) const { return mVisibilityMask; }
360 
373  virtual void setRenderQueueInvocationSequenceName(const String& sequenceName);
375  virtual const String& getRenderQueueInvocationSequenceName(void) const;
377  RenderQueueInvocationSequence* _getRenderQueueInvocationSequence(void);
378 
380  void pointOrientedToScreen(const Vector2 &v, int orientationMode, Vector2 &outv);
381  void pointOrientedToScreen(Real orientedX, Real orientedY, int orientationMode,
382  Real &screenX, Real &screenY);
383 
385  void addListener(Listener* l);
387  void removeListener(Listener* l);
388 
389  protected:
393  float mRelLeft, mRelTop, mRelWidth, mRelHeight;
395  int mActLeft, mActTop, mActWidth, mActHeight;
397  int mZOrder;
402  unsigned int mClearBuffers;
403  bool mUpdated;
408  // Render queue invocation sequence name
416 
419 
422  };
426 }
427 
428 #include "OgreHeaderSuffix.h"
429 
430 #endif
Listener interface so you can be notified of Viewport changes.
Definition: OgreViewport.h:61
A 'canvas' which can receive the results of a rendering operation.
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
String mRQSequenceName
Definition: OgreViewport.h:409
float Real
Software floating point type.
unsigned int uint32
Definition: OgrePlatform.h:344
#define _OgreExport
Definition: OgrePlatform.h:260
virtual void viewportDestroyed(Viewport *viewport)
Notification of when target listening Viewport's is destroyed.
Definition: OgreViewport.h:73
void setMaterialScheme(const String &schemeName)
Set the material scheme which the viewport should use.
Definition: OgreViewport.h:275
unsigned int mClearBuffers
Definition: OgreViewport.h:402
Class representing colour.
ColourValue mBackColour
Background options.
Definition: OgreViewport.h:399
RenderTarget * mTarget
Definition: OgreViewport.h:391
bool mIsAutoUpdated
Automatic rendering on/off.
Definition: OgreViewport.h:418
virtual void viewportCameraChanged(Viewport *viewport)
Notification of when a new camera is set to target listening Viewport.
Definition: OgreViewport.h:67
Class to hold a linear sequence of RenderQueueInvocation objects.
OrientationMode
Specifies orientation mode.
Definition: OgreFrustum.h:49
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Standard 2-dimensional vector.
Definition: OgreVector2.h:51
uint getVisibilityMask(void) const
Gets a per-viewport visibility mask.
Definition: OgreViewport.h:359
vector< Listener * >::type ListenerList
Definition: OgreViewport.h:420
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:57
String mMaterialSchemeName
Material scheme.
Definition: OgreViewport.h:412
virtual void viewportDimensionsChanged(Viewport *viewport)
Notification of when target listening Viewport's dimensions changed.
Definition: OgreViewport.h:70
const String & getMaterialScheme(void) const
Get the material scheme which the viewport should use.
Definition: OgreViewport.h:280
static const ColourValue Black
_StringBase String
ListenerList mListeners
Definition: OgreViewport.h:421
static OrientationMode mDefaultOrientationMode
Definition: OgreViewport.h:415
void setVisibilityMask(uint32 mask)
Sets a per-viewport visibility mask.
Definition: OgreViewport.h:354
RenderQueueInvocationSequence * mRQSequence
Definition: OgreViewport.h:410
OrientationMode mOrientationMode
Viewport orientation mode.
Definition: OgreViewport.h:414
int mZOrder
Z-order.
Definition: OgreViewport.h:397
Camera * mCamera
Definition: OgreViewport.h:390
unsigned int uint
uint32 mVisibilityMask
Definition: OgreViewport.h:407