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OgreFrustum.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4  (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org/
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
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17 all copies or substantial portions of the Software.
18 
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25 THE SOFTWARE.
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27 */
28 #ifndef __Frustum_H__
29 #define __Frustum_H__
30 
31 #include "OgrePrerequisites.h"
32 #include "OgreMovableObject.h"
33 #include "OgreRenderable.h"
34 #include "OgreAxisAlignedBox.h"
35 #include "OgreVertexIndexData.h"
36 #include "OgreMovablePlane.h"
37 #include "OgreHeaderPrefix.h"
38 
39 namespace Ogre
40 {
50  {
55 
59  };
60 
64  {
67  };
68 
72  {
79  };
80 
86  {
87  protected:
90 
105 
107  mutable Plane mFrustumPlanes[6];
108 
112 
122  mutable bool mRecalcFrustum;
124  mutable bool mRecalcView;
126  mutable bool mRecalcFrustumPlanes;
130  mutable bool mRecalcVertexData;
138  mutable Real mLeft, mRight, mTop, mBottom;
141 
142  // Internal functions for calcs
143  virtual void calcProjectionParameters(Real& left, Real& right, Real& bottom, Real& top) const;
145  virtual void updateFrustum(void) const;
147  virtual void updateView(void) const;
149  virtual void updateFrustumImpl(void) const;
151  virtual void updateViewImpl(void) const;
152  virtual void updateFrustumPlanes(void) const;
154  virtual void updateFrustumPlanesImpl(void) const;
155  virtual void updateWorldSpaceCorners(void) const;
157  virtual void updateWorldSpaceCornersImpl(void) const;
158  virtual void updateVertexData(void) const;
159  virtual bool isViewOutOfDate(void) const;
160  virtual bool isFrustumOutOfDate(void) const;
162  virtual void invalidateFrustum(void) const;
164  virtual void invalidateView(void) const;
165 
168 
171 
173  mutable Vector3 mWorldSpaceCorners[8];
174 
176  bool mReflect;
185 
194 
195  public:
196 
198  Frustum(const String& name = StringUtil::BLANK);
199 
200  virtual ~Frustum();
213  virtual void setFOVy(const Radian& fovy);
214 
217  virtual const Radian& getFOVy(void) const;
218 
230  virtual void setNearClipDistance(Real nearDist);
231 
234  virtual Real getNearClipDistance(void) const;
235 
256  virtual void setFarClipDistance(Real farDist);
257 
260  virtual Real getFarClipDistance(void) const;
261 
270  virtual void setAspectRatio(Real ratio);
271 
274  virtual Real getAspectRatio(void) const;
275 
287  virtual void setFrustumOffset(const Vector2& offset);
288 
302  virtual void setFrustumOffset(Real horizontal = 0.0, Real vertical = 0.0);
303 
306  virtual const Vector2& getFrustumOffset() const;
307 
312  virtual void setFocalLength(Real focalLength = 1.0);
313 
316  virtual Real getFocalLength() const;
317 
322  virtual void setFrustumExtents(Real left, Real right, Real top, Real bottom);
324  virtual void resetFrustumExtents();
326  virtual void getFrustumExtents(Real& outleft, Real& outright, Real& outtop, Real& outbottom) const;
327 
328 
337  virtual const Matrix4& getProjectionMatrixRS(void) const;
349  virtual const Matrix4& getProjectionMatrixWithRSDepth(void) const;
359  virtual const Matrix4& getProjectionMatrix(void) const;
360 
363  virtual const Matrix4& getViewMatrix(void) const;
364 
369  virtual void calcViewMatrixRelative(const Vector3& relPos, Matrix4& matToUpdate) const;
370 
388  virtual void setCustomViewMatrix(bool enable,
389  const Matrix4& viewMatrix = Matrix4::IDENTITY);
391  virtual bool isCustomViewMatrixEnabled(void) const
392  { return mCustomViewMatrix; }
393 
415  virtual void setCustomProjectionMatrix(bool enable,
416  const Matrix4& projectionMatrix = Matrix4::IDENTITY);
418  virtual bool isCustomProjectionMatrixEnabled(void) const
419  { return mCustomProjMatrix; }
420 
425  virtual const Plane* getFrustumPlanes(void) const;
426 
431  virtual const Plane& getFrustumPlane( unsigned short plane ) const;
432 
444  virtual bool isVisible(const AxisAlignedBox& bound, FrustumPlane* culledBy = 0) const;
445 
457  virtual bool isVisible(const Sphere& bound, FrustumPlane* culledBy = 0) const;
458 
470  virtual bool isVisible(const Vector3& vert, FrustumPlane* culledBy = 0) const;
471 
473  uint32 getTypeFlags(void) const;
474 
476  const AxisAlignedBox& getBoundingBox(void) const;
477 
479  Real getBoundingRadius(void) const;
480 
482  void _updateRenderQueue(RenderQueue* queue);
483 
485  const String& getMovableType(void) const;
486 
488  void _notifyCurrentCamera(Camera* cam);
489 
491  const MaterialPtr& getMaterial(void) const;
492 
494  void getRenderOperation(RenderOperation& op);
495 
497  void getWorldTransforms(Matrix4* xform) const;
498 
500  Real getSquaredViewDepth(const Camera* cam) const;
501 
503  const LightList& getLights(void) const;
504 
511  virtual const Vector3* getWorldSpaceCorners(void) const;
512 
515  virtual void setProjectionType(ProjectionType pt);
516 
519  virtual ProjectionType getProjectionType(void) const;
520 
531  virtual void setOrthoWindow(Real w, Real h);
537  virtual void setOrthoWindowHeight(Real h);
543  virtual void setOrthoWindowWidth(Real w);
546  virtual Real getOrthoWindowHeight() const;
550  virtual Real getOrthoWindowWidth() const;
551 
557  virtual void enableReflection(const Plane& p);
566  virtual void enableReflection(const MovablePlane* p);
567 
569  virtual void disableReflection(void);
570 
572  virtual bool isReflected(void) const { return mReflect; }
574  virtual const Matrix4& getReflectionMatrix(void) const { return mReflectMatrix; }
576  virtual const Plane& getReflectionPlane(void) const { return mReflectPlane; }
577 
595  virtual bool projectSphere(const Sphere& sphere,
596  Real* left, Real* top, Real* right, Real* bottom) const;
597 
598 
625  virtual void enableCustomNearClipPlane(const MovablePlane* plane);
647  virtual void enableCustomNearClipPlane(const Plane& plane);
649  virtual void disableCustomNearClipPlane(void);
651  virtual bool isCustomNearClipPlaneEnabled(void) const
652  { return mObliqueDepthProjection; }
653 
655  void visitRenderables(Renderable::Visitor* visitor,
656  bool debugRenderables = false);
657 
660 
662  virtual const Vector3& getPositionForViewUpdate(void) const;
664  virtual const Quaternion& getOrientationForViewUpdate(void) const;
665 
668  PlaneBoundedVolume getPlaneBoundedVolume();
674  void setOrientationMode(OrientationMode orientationMode);
675 
681  OrientationMode getOrientationMode() const;
682 
683  };
684 
688 } // namespace Ogre
689 
690 #include "OgreHeaderSuffix.h"
691 
692 #endif // __Frustum_H__
virtual bool isCustomViewMatrixEnabled(void) const
Returns whether a custom view matrix is in use.
Definition: OgreFrustum.h:391
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
virtual const Plane & getReflectionPlane(void) const
Returns the reflection plane of the frustum if appropriate.
Definition: OgreFrustum.h:576
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
MaterialPtr mMaterial
Definition: OgreFrustum.h:172
Matrix4 mViewMatrix
Pre-calced view matrix.
Definition: OgreFrustum.h:120
AxisAlignedBox mBoundingBox
Definition: OgreFrustum.h:169
float Real
Software floating point type.
const MovablePlane * mLinkedObliqueProjPlane
Pointer to oblique projection plane (automatically updated)
Definition: OgreFrustum.h:191
unsigned int uint32
Definition: OgrePlatform.h:344
#define _OgreExport
Definition: OgrePlatform.h:260
Matrix4 mProjMatrixRS
Pre-calced projection matrix for the specific render system.
Definition: OgreFrustum.h:114
OrientationMode mOrientationMode
Frustum orientation mode.
Definition: OgreFrustum.h:140
Defines a plane in 3D space.
Definition: OgrePlane.h:61
Vector2 mFrustumOffset
Off-axis frustum center offset - default (0.0, 0.0)
Definition: OgreFrustum.h:102
Real mFarDist
Far clip distance - default 10000.
Definition: OgreFrustum.h:94
const MovablePlane * mLinkedReflectPlane
Pointer to a reflection plane (automatically updated)
Definition: OgreFrustum.h:182
ProjectionType mProjType
Orthographic or perspective?
Definition: OgreFrustum.h:89
Vector3 mLastParentPosition
Definition: OgreFrustum.h:111
A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi...
Definition: OgreFrustum.h:85
static const Matrix4 IDENTITY
Definition: OgreMatrix4.h:511
Radian mFOVy
y-direction field-of-view (default 45)
Definition: OgreFrustum.h:92
virtual bool isReflected(void) const
Returns whether this frustum is being reflected.
Definition: OgreFrustum.h:572
A 3D box aligned with the x/y/z axes.
Quaternion mLastParentOrientation
Stored versions of parent orientation / position.
Definition: OgreFrustum.h:110
VertexData mVertexData
Definition: OgreFrustum.h:170
bool mCustomProjMatrix
Are we using a custom projection matrix?
Definition: OgreFrustum.h:134
Real mNearDist
Near clip distance - default 100.
Definition: OgreFrustum.h:96
Plane mObliqueProjPlane
Fixed oblique projection plane.
Definition: OgreFrustum.h:189
Abstract class defining a movable object in a scene.
bool mRecalcWorldSpaceCorners
Something re the world space corners has changed.
Definition: OgreFrustum.h:128
Abstract class defining the interface all renderable objects must implement.
Implementation of a Quaternion, i.e.
virtual const Matrix4 & getReflectionMatrix(void) const
Returns the reflection matrix of the frustum if appropriate.
Definition: OgreFrustum.h:574
bool mRecalcFrustum
Something's changed in the frustum shape?
Definition: OgreFrustum.h:122
static String msMovableType
Shared class-level name for Movable type.
Definition: OgreFrustum.h:167
OrientationMode
Specifies orientation mode.
Definition: OgreFrustum.h:49
ProjectionType
Specifies perspective (realistic) or orthographic (architectural) projection.
Definition: OgreFrustum.h:63
Matrix4 mReflectMatrix
Derived reflection matrix.
Definition: OgreFrustum.h:178
Matrix4 mProjMatrixRSDepth
Pre-calced standard projection matrix but with render system depth range.
Definition: OgreFrustum.h:116
Real mOrthoHeight
Ortho height size (world units)
Definition: OgreFrustum.h:100
A sphere primitive, mostly used for bounds checking.
Definition: OgreSphere.h:51
Standard 2-dimensional vector.
Definition: OgreVector2.h:51
bool mRecalcVertexData
Something re the vertex data has changed.
Definition: OgreFrustum.h:130
Plane mLastLinkedObliqueProjPlane
Record of the last world-space oblique depth projection plane info used.
Definition: OgreFrustum.h:193
bool mReflect
Is this frustum to act as a reflection of itself?
Definition: OgreFrustum.h:176
Visitor object that can be used to iterate over a collection of Renderable instances abstractly...
Plane mReflectPlane
Fixed reflection plane.
Definition: OgreFrustum.h:180
Definition of a Plane that may be attached to a node, and the derived details of it retrieved simply...
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
virtual bool isCustomProjectionMatrixEnabled(void) const
Returns whether a custom projection matrix is in use.
Definition: OgreFrustum.h:418
Represents a convex volume bounded by planes.
static const String BLANK
Constant blank string, useful for returning by ref where local does not exist.
Definition: OgreString.h:196
Summary class collecting together vertex source information.
bool mRecalcView
Something re the view pos has changed.
Definition: OgreFrustum.h:124
'New' rendering operation using vertex buffers.
Real mAspect
x/y viewport ratio - default 1.3333
Definition: OgreFrustum.h:98
virtual bool isCustomNearClipPlaneEnabled(void) const
Is a custom near clip plane in use?
Definition: OgreFrustum.h:651
Wrapper class which indicates a given angle value is in Radians.
Definition: OgreMath.h:47
static const Real INFINITE_FAR_PLANE_ADJUST
Small constant used to reduce far plane projection to avoid inaccuracies.
Definition: OgreFrustum.h:659
Class to manage the scene object rendering queue.
bool mRecalcFrustumPlanes
Something re the frustum planes has changed.
Definition: OgreFrustum.h:126
FrustumPlane
Worldspace clipping planes.
Definition: OgreFrustum.h:71
_StringBase String
bool mFrustumExtentsManuallySet
Have the frustum extents been manually set?
Definition: OgreFrustum.h:136
Plane mLastLinkedReflectionPlane
Record of the last world-space reflection plane info used.
Definition: OgreFrustum.h:184
bool mObliqueDepthProjection
Is this frustum using an oblique depth projection?
Definition: OgreFrustum.h:187
Real mFocalLength
Focal length of frustum (for stereo rendering, defaults to 1.0)
Definition: OgreFrustum.h:104
Matrix4 mProjMatrix
Pre-calced standard projection matrix.
Definition: OgreFrustum.h:118
bool mCustomViewMatrix
Are we using a custom view matrix?
Definition: OgreFrustum.h:132