Inner class to use as callback for shadow caster scene query.
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#include <OgreSceneManager.h>
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| ShadowCasterSceneQueryListener (SceneManager *sm) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, void *) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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void * | operator new[] (size_t sz) |
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void | prepare (bool lightInFrustum, const PlaneBoundedVolumeList *lightClipVolumes, const Light *light, const Camera *cam, ShadowCasterList *casterList, Real farDistSquared) |
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bool | queryResult (MovableObject *object) |
| Called when a MovableObject is returned by a query. More...
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bool | queryResult (SceneQuery::WorldFragment *fragment) |
| Called when a WorldFragment is returned by a query. More...
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Inner class to use as callback for shadow caster scene query.
Definition at line 886 of file OgreSceneManager.h.
Ogre::SceneManager::ShadowCasterSceneQueryListener::ShadowCasterSceneQueryListener |
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SceneManager * |
sm | ) |
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template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new |
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const char * |
file, |
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const char * |
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inlineinherited |
template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] |
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size_t |
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const char * |
file, |
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const char * |
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inlineinherited |
bool Ogre::SceneManager::ShadowCasterSceneQueryListener::queryResult |
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MovableObject * |
object | ) |
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const Camera* Ogre::SceneManager::ShadowCasterSceneQueryListener::mCamera |
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ShadowCasterList* Ogre::SceneManager::ShadowCasterSceneQueryListener::mCasterList |
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Real Ogre::SceneManager::ShadowCasterSceneQueryListener::mFarDistSquared |
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bool Ogre::SceneManager::ShadowCasterSceneQueryListener::mIsLightInFrustum |
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const Light* Ogre::SceneManager::ShadowCasterSceneQueryListener::mLight |
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SceneManager* Ogre::SceneManager::ShadowCasterSceneQueryListener::mSceneMgr |
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The documentation for this class was generated from the following file: