OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::Light Class Reference

Representation of a dynamic light source in the scene. More...

#include <OgreLight.h>

+ Inheritance diagram for Ogre::Light:
+ Collaboration diagram for Ogre::Light:

Public Types

enum  LightTypes { LT_POINT = 0, LT_DIRECTIONAL = 1, LT_SPOTLIGHT = 2 }
 Defines the type of light. More...
 
typedef vector
< ShadowRenderable * >::type 
ShadowRenderableList
 
typedef VectorIterator
< ShadowRenderableList
ShadowRenderableListIterator
 

Public Member Functions

 Light ()
 Default constructor (for Python mainly). More...
 
 Light (const String &name)
 Normal constructor. More...
 
 ~Light ()
 Standard destructor. More...
 
void _calcTempSquareDist (const Vector3 &worldPos)
 internal method for calculating current squared distance from some world position More...
 
Real _deriveShadowFarClipDistance (const Camera *maincam) const
 Derive a shadow camera far distance from either the light, or from the main camera if the light doesn't have its own setting. More...
 
Real _deriveShadowNearClipDistance (const Camera *maincam) const
 Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting. More...
 
virtual MovableObjectFactory_getCreator (void) const
 Get the creator of this object, if any (internal use only) More...
 
virtual const
PlaneBoundedVolumeList
_getFrustumClipVolumes (const Camera *const cam) const
 Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. More...
 
size_t _getIndexInFrame () const
 Gets the index at which this light is in the current render. More...
 
virtual LightList_getLightList ()
 Returns a pointer to the current list of lights for this object. More...
 
virtual SceneManager_getManager (void) const
 Get the manager of this object, if any (internal use only) More...
 
virtual const PlaneBoundedVolume_getNearClipVolume (const Camera *const cam) const
 Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. More...
 
virtual const Matrix4_getParentNodeFullTransform (void) const
 return the full transformation of the parent sceneNode or the attachingPoint node More...
 
void _notifyAttached (Node *parent, bool isTagPoint=false)
 Internal method called to notify the object that it has been attached to a node. More...
 
virtual void _notifyCreator (MovableObjectFactory *fact)
 Notify the object of it's creator (internal use only) More...
 
virtual void _notifyCurrentCamera (Camera *cam)
 Internal method to notify the object of the camera to be used for the next rendering operation. More...
 
void _notifyIndexInFrame (size_t i)
 
virtual void _notifyManager (SceneManager *man)
 Notify the object of it's manager (internal use only) More...
 
void _notifyMoved (void)
 Internal method called to notify the object that it has been moved. More...
 
void _setCameraRelative (Camera *cam)
 Set the camera which this light should be relative to, for camera-relative rendering. More...
 
virtual void _updateCustomGpuParameter (uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const
 Update a custom GpuProgramParameters constant which is derived from information only this Light knows. More...
 
void _updateRenderQueue (RenderQueue *queue)
 Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More...
 
virtual void addQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
virtual void addVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More...
 
AnimableValuePtr createAnimableValue (const String &valueName)
 Create a reference-counted AnimableValuePtr for the named value. More...
 
virtual void detachFromParent (void)
 Detaches an object from a parent SceneNode or TagPoint, if attached. More...
 
const StringVectorgetAnimableValueNames (void) const
 Gets a list of animable value names for this object. More...
 
Vector4 getAs4DVector (bool cameraRelativeIfSet=false) const
 Gets the details of this light as a 4D vector. More...
 
Real getAttenuationConstant (void) const
 Returns the constant factor in the attenuation formula. More...
 
Real getAttenuationLinear (void) const
 Returns the linear factor in the attenuation formula. More...
 
Real getAttenuationQuadric (void) const
 Returns the quadric factor in the attenuation formula. More...
 
Real getAttenuationRange (void) const
 Returns the absolute upper range of the light. More...
 
const AxisAlignedBoxgetBoundingBox (void) const
 Retrieves the local axis-aligned bounding box for this object. More...
 
Real getBoundingRadius (void) const
 Retrieves the radius of the origin-centered bounding sphere for this object. More...
 
bool getCastShadows (void) const
 Returns whether shadow casting is enabled for this object. More...
 
const Vector4getCustomParameter (uint16 index) const
 Gets the custom value associated with this Light at the given index. More...
 
const ShadowCameraSetupPtrgetCustomShadowCameraSetup (void) const
 Return a pointer to the custom shadow camera setup (null means use SceneManager global version). More...
 
const AxisAlignedBoxgetDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const
 Overridden member from ShadowCaster. More...
 
const Vector3getDerivedDirection (void) const
 Retrieves the direction of the light including any transform from nodes it is attached to. More...
 
const Vector3getDerivedPosition (bool cameraRelativeIfSet=false) const
 Retrieves the position of the light including any transform from nodes it is attached to. More...
 
const ColourValuegetDiffuseColour (void) const
 Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). More...
 
const Vector3getDirection (void) const
 Returns the light's direction. More...
 
EdgeDatagetEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows. More...
 
const AxisAlignedBoxgetLightCapBounds (void) const
 Overridden member from ShadowCaster. More...
 
virtual uint32 getLightMask () const
 Get a bitwise mask which will filter the lights affecting this object. More...
 
virtual ListenergetListener (void) const
 Gets the current listener for this object. More...
 
const StringgetMovableType (void) const
 Returns the type name of this object. More...
 
virtual const StringgetName (void) const
 Returns the name of this object. More...
 
virtual NodegetParentNode (void) const
 Returns the node to which this object is attached. More...
 
virtual SceneNodegetParentSceneNode (void) const
 Returns the scene node to which this object is attached. More...
 
Real getPointExtrusionDistance (const Light *l) const
 Get the distance to extrude for a point/spot light. More...
 
const Vector3getPosition (void) const
 Returns the position of the light. More...
 
Real getPowerScale (void) const
 Set the scaling factor which indicates the relative power of a light. More...
 
virtual uint32 getQueryFlags (void) const
 Returns the query flags relevant for this object. More...
 
bool getReceivesShadows ()
 Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. More...
 
virtual Real getRenderingDistance (void) const
 Gets the distance at which batches are no longer rendered. More...
 
virtual Real getRenderingMinPixelSize () const
 Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
virtual uint8 getRenderQueueGroup (void) const
 Gets the queue group for this entity, see setRenderQueueGroup for full details. More...
 
Real getShadowFarClipDistance () const
 Get the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
 
Real getShadowFarDistance (void) const
 Gets the maximum distance away from the camera that shadows by this light will be visible. More...
 
Real getShadowFarDistanceSquared (void) const
 
Real getShadowNearClipDistance () const
 Get the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
 
ShadowRenderableListIterator getShadowVolumeRenderableIterator (ShadowTechnique shadowTechnique, const Light *light, HardwareIndexBufferSharedPtr *indexBuffer, size_t *indexBufferUsedSize, bool extrudeVertices, Real extrusionDist, unsigned long flags=0)
 Define a default implementation of method from ShadowCaster which implements no shadows. More...
 
const ColourValuegetSpecularColour (void) const
 Returns the colour of specular light given off by this light source. More...
 
Real getSpotlightFalloff (void) const
 Returns the falloff between the inner and outer cones of the spotlight. More...
 
const RadiangetSpotlightInnerAngle (void) const
 Returns the angle covered by the spotlights inner cone. More...
 
Real getSpotlightNearClipDistance () const
 Get the near clip plane distance to be used by spotlights that use light clipping. More...
 
const RadiangetSpotlightOuterAngle (void) const
 Returns the angle covered by the spotlights outer cone. More...
 
LightTypes getType (void) const
 Returns the light type. More...
 
uint32 getTypeFlags (void) const
 Override to return specific type flag. More...
 
virtual OGRE_DEPRECATED const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
virtual uint32 getVisibilityFlags (void) const
 Returns the visibility flags relevant for this object. More...
 
virtual bool getVisible (void) const
 Gets this object whether to be visible or not, if it has a renderable component. More...
 
virtual const AxisAlignedBoxgetWorldBoundingBox (bool derive=false) const
 Retrieves the axis-aligned bounding box for this object in world coordinates. More...
 
virtual const SpheregetWorldBoundingSphere (bool derive=false) const
 Retrieves the worldspace bounding sphere for this object. More...
 
bool hasEdgeList (void)
 Define a default implementation of method from ShadowCaster which implements no shadows. More...
 
virtual bool isAttached (void) const
 Returns true if this object is attached to a SceneNode or TagPoint. More...
 
virtual bool isDebugDisplayEnabled (void) const
 Gets whether debug display of this object is enabled. More...
 
bool isInLightRange (const Ogre::Sphere &sphere) const
 Check whether a sphere is included in the lighted area of the light. More...
 
bool isInLightRange (const Ogre::AxisAlignedBox &container) const
 Check whether a bounding box is included in the lighted area of the light. More...
 
virtual bool isInScene (void) const
 Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. More...
 
virtual bool isParentTagPoint () const
 Gets whether the parent node is a TagPoint (or a SceneNode) More...
 
virtual bool isVisible (void) const
 Returns whether or not this object is supposed to be visible or not. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual const LightListqueryLights (void) const
 Gets a list of lights, ordered relative to how close they are to this movable object. More...
 
virtual void removeQueryFlags (uint32 flags)
 As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
virtual void removeVisibilityFlags (uint32 flags)
 As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More...
 
void resetCustomShadowCameraSetup (void)
 Reset the shadow camera setup to the default. More...
 
void resetShadowFarDistance (void)
 Tells the light to use the shadow far distance of the SceneManager. More...
 
void setAttenuation (Real range, Real constant, Real linear, Real quadratic)
 Sets the attenuation parameters of the light source i.e. More...
 
void setCastShadows (bool enabled)
 Sets whether or not this object will cast shadows. More...
 
void setCustomParameter (uint16 index, const Vector4 &value)
 Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters. More...
 
void setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup)
 Set this light to use a custom shadow camera when rendering texture shadows. More...
 
virtual void setDebugDisplayEnabled (bool enabled)
 Sets whether or not the debug display of this object is enabled. More...
 
void setDiffuseColour (Real red, Real green, Real blue)
 Sets the colour of the diffuse light given off by this source. More...
 
void setDiffuseColour (const ColourValue &colour)
 Sets the colour of the diffuse light given off by this source. More...
 
void setDirection (Real x, Real y, Real z)
 Sets the direction in which a light points. More...
 
void setDirection (const Vector3 &vec)
 Sets the direction in which a light points. More...
 
virtual void setLightMask (uint32 lightMask)
 Set a bitwise mask which will filter the lights affecting this object. More...
 
virtual void setListener (Listener *listener)
 Sets a listener for this object. More...
 
void setPosition (Real x, Real y, Real z)
 Sets the position of the light. More...
 
void setPosition (const Vector3 &vec)
 Sets the position of the light. More...
 
void setPowerScale (Real power)
 Set a scaling factor to indicate the relative power of a light. More...
 
virtual void setQueryFlags (uint32 flags)
 Sets the query flags for this object. More...
 
virtual void setRenderingDistance (Real dist)
 Sets the distance at which the object is no longer rendered. More...
 
virtual void setRenderingMinPixelSize (Real pixelSize)
 Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More...
 
virtual void setRenderQueueGroup (uint8 queueID)
 Sets the render queue group this entity will be rendered through. More...
 
virtual void setRenderQueueGroupAndPriority (uint8 queueID, ushort priority)
 Sets the render queue group and group priority this entity will be rendered through. More...
 
void setShadowFarClipDistance (Real farClip)
 Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
 
void setShadowFarDistance (Real distance)
 Sets the maximum distance away from the camera that shadows by this light will be visible. More...
 
void setShadowNearClipDistance (Real nearClip)
 Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. More...
 
void setSpecularColour (Real red, Real green, Real blue)
 Sets the colour of the specular light given off by this source. More...
 
void setSpecularColour (const ColourValue &colour)
 Sets the colour of the specular light given off by this source. More...
 
void setSpotlightFalloff (Real val)
 Sets the falloff between the inner and outer cones of the spotlight. More...
 
void setSpotlightInnerAngle (const Radian &val)
 Sets the angle covered by the spotlights inner cone. More...
 
void setSpotlightNearClipDistance (Real nearClip)
 Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum. More...
 
void setSpotlightOuterAngle (const Radian &val)
 Sets the angle covered by the spotlights outer cone. More...
 
void setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0)
 Sets the range of a spotlight, i.e. More...
 
void setType (LightTypes type)
 Sets the type of light - see LightTypes for more info. More...
 
virtual OGRE_DEPRECATED void setUserAny (const Any &anything)
 
virtual void setVisibilityFlags (uint32 flags)
 Sets the visibility flags for this object. More...
 
void setVisible (bool visible)
 
void visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false)
 Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. More...
 

Static Public Member Functions

static void extrudeVertices (const HardwareVertexBufferSharedPtr &vertexBuffer, size_t originalVertexCount, const Vector4 &lightPos, Real extrudeDist)
 Utility method for extruding vertices based on a light. More...
 
static uint32 getDefaultQueryFlags ()
 Get the default query flags for all future MovableObject instances. More...
 
static uint32 getDefaultVisibilityFlags ()
 Get the default visibility flags for all future MovableObject instances. More...
 
static void setDefaultQueryFlags (uint32 flags)
 Set the default query flags for all future MovableObject instances. More...
 
static void setDefaultVisibilityFlags (uint32 flags)
 Set the default visibility flags for all future MovableObject instances. More...
 

Public Attributes

Real tempSquareDist
 Temp tag used for sorting. More...
 

Protected Types

typedef map< String,
StringVector >::type 
AnimableDictionaryMap
 
typedef map< uint16, Vector4 >
::type 
CustomParameterMap
 

Protected Member Functions

StringVector_getAnimableValueNames (void)
 Get an updateable reference to animable value list. More...
 
void createAnimableDictionary (void) const
 Internal method for creating a dictionary of animable value names for the class, if it does not already exist. More...
 
virtual void extrudeBounds (AxisAlignedBox &box, const Vector4 &lightPos, Real extrudeDist) const
 Utility method for extruding a bounding box. More...
 
virtual void generateShadowVolume (EdgeData *edgeData, const HardwareIndexBufferSharedPtr &indexBuffer, size_t &indexBufferUsedSize, const Light *light, ShadowRenderableList &shadowRenderables, unsigned long flags)
 Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it. More...
 
const StringgetAnimableDictionaryName (void) const
 Get the name of the animable dictionary for this class. More...
 
Real getExtrusionDistance (const Vector3 &objectPos, const Light *light) const
 Helper method for calculating extrusion distance. More...
 
void initialiseAnimableDictionary (StringVector &vec) const
 Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters. More...
 
virtual void update (void) const
 Internal method for synchronising with parent node (if any) More...
 
virtual void updateEdgeListLightFacing (EdgeData *edgeData, const Vector4 &lightPos)
 Tells the caster to perform the tasks necessary to update the edge data's light listing. More...
 

Protected Attributes

Real mAttenuationConst
 
Real mAttenuationLinear
 
Real mAttenuationQuad
 
bool mBeyondFarDistance
 Hidden because of distance? More...
 
CameramCameraToBeRelativeTo
 
bool mCastShadows
 Does this object cast shadows? More...
 
MovableObjectFactorymCreator
 Creator of this object (if created by a factory) More...
 
CustomParameterMap mCustomParameters
 Stores the custom parameters for the light. More...
 
ShadowCameraSetupPtr mCustomShadowCameraSetup
 Pointer to a custom shadow camera setup. More...
 
bool mDebugDisplay
 Is debug display enabled? More...
 
bool mDerivedCamRelativeDirty
 
Vector3 mDerivedCamRelativePosition
 
Vector3 mDerivedDirection
 
Vector3 mDerivedPosition
 
bool mDerivedTransformDirty
 Is the derived transform dirty? More...
 
ColourValue mDiffuse
 
Vector3 mDirection
 
PlaneBoundedVolumeList mFrustumClipVolumes
 
size_t mIndexInFrame
 
LightList mLightList
 List of lights for this object. More...
 
ulong mLightListUpdated
 The last frame that this light list was updated in. More...
 
uint32 mLightMask
 the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable More...
 
LightTypes mLightType
 
ListenermListener
 MovableObject listener - only one allowed (no list) for size & performance reasons. */. More...
 
SceneManagermManager
 SceneManager holding this object (if applicable) More...
 
Real mMinPixelSize
 
String mName
 Name of this object. More...
 
PlaneBoundedVolume mNearClipVolume
 
bool mOwnShadowFarDist
 
bool mParentIsTagPoint
 
NodemParentNode
 node to which this object is attached More...
 
Vector3 mPosition
 
Real mPowerScale
 
uint32 mQueryFlags
 Flags determining whether this object is included / excluded from scene queries. More...
 
Real mRange
 
bool mRenderingDisabled
 Does rendering this object disabled by listener? More...
 
uint8 mRenderQueueID
 The render queue to use when rendering this object. More...
 
bool mRenderQueueIDSet
 Flags whether the RenderQueue's default should be used. More...
 
ushort mRenderQueuePriority
 The render queue group to use when rendering this object. More...
 
bool mRenderQueuePrioritySet
 Flags whether the RenderQueue's default should be used. More...
 
Real mShadowFarClipDist
 
Real mShadowFarDist
 
Real mShadowFarDistSquared
 
Real mShadowNearClipDist
 
ColourValue mSpecular
 
Real mSpotFalloff
 
Radian mSpotInner
 
Real mSpotNearClip
 
Radian mSpotOuter
 
Real mSquaredUpperDistance
 
Real mUpperDistance
 Upper distance to still render. More...
 
UserObjectBindings mUserObjectBindings
 User objects binding. More...
 
uint32 mVisibilityFlags
 Flags determining whether this object is visible (compared to SceneManager mask) More...
 
bool mVisible
 Is this object visible? More...
 
AxisAlignedBox mWorldAABB
 Cached world AABB of this object. More...
 
Sphere mWorldBoundingSphere
 
AxisAlignedBox mWorldDarkCapBounds
 World space AABB of this object's dark cap. More...
 

Static Protected Attributes

static AnimableDictionaryMap msAnimableDictionary
 Static map of class name to list of animable value names. More...
 
static uint32 msDefaultQueryFlags
 Default query flags. More...
 
static uint32 msDefaultVisibilityFlags
 Default visibility flags. More...
 
static String msMovableType
 Shared class-level name for Movable type. More...
 

Detailed Description

Representation of a dynamic light source in the scene.

Remarks
Lights are added to the scene like any other object. They contain various parameters like type, position, attenuation (how light intensity fades with distance), colour etc.
The defaults when a light is created is pure white diffuse light, with no attenuation (does not decrease with distance) and a range of 1000 world units.
Lights are created by using the SceneManager::createLight method. They can subsequently be added to a SceneNode if required to allow them to move relative to a node in the scene. A light attached to a SceneNode is assumed to have a base position of (0,0,0) and a direction of (0,0,1) before modification by the SceneNode's own orientation. If not attached to a SceneNode, the light's position and direction is as set using setPosition and setDirection.
Remember also that dynamic lights rely on modifying the colour of vertices based on the position of the light compared to an object's vertex normals. Dynamic lighting will only look good if the object being lit has a fair level of tessellation and the normals are properly set. This is particularly true for the spotlight which will only look right on highly tessellated models. In the future OGRE may be extended for certain scene types so an alternative to the standard dynamic lighting may be used, such as dynamic lightmaps.

Definition at line 73 of file OgreLight.h.

Member Typedef Documentation

Definition at line 241 of file OgreAnimable.h.

Definition at line 606 of file OgreLight.h.

Definition at line 136 of file OgreShadowCaster.h.

Member Enumeration Documentation

Defines the type of light.

Enumerator
LT_POINT 

Point light sources give off light equally in all directions, so require only position not direction.

LT_DIRECTIONAL 

Directional lights simulate parallel light beams from a distant source, hence have direction but no position.

LT_SPOTLIGHT 

Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff.

Definition at line 82 of file OgreLight.h.

Constructor & Destructor Documentation

Ogre::Light::Light ( )

Default constructor (for Python mainly).

Ogre::Light::Light ( const String name)

Normal constructor.

Should not be called directly, but rather the SceneManager::createLight method should be used.

Ogre::Light::~Light ( )

Standard destructor.

Member Function Documentation

void Ogre::Light::_calcTempSquareDist ( const Vector3 worldPos)

internal method for calculating current squared distance from some world position

Real Ogre::Light::_deriveShadowFarClipDistance ( const Camera maincam) const

Derive a shadow camera far distance from either the light, or from the main camera if the light doesn't have its own setting.

Real Ogre::Light::_deriveShadowNearClipDistance ( const Camera maincam) const

Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting.

StringVector& Ogre::AnimableObject::_getAnimableValueNames ( void  )
inlineprotectedinherited

Get an updateable reference to animable value list.

Definition at line 267 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

virtual MovableObjectFactory* Ogre::MovableObject::_getCreator ( void  ) const
inlinevirtualinherited

Get the creator of this object, if any (internal use only)

Definition at line 186 of file OgreMovableObject.h.

virtual const PlaneBoundedVolumeList& Ogre::Light::_getFrustumClipVolumes ( const Camera *const  cam) const
virtual

Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole.

Remarks
Each of the volumes is a pyramid for a point/spot light and a cuboid for a directional light.
size_t Ogre::Light::_getIndexInFrame ( ) const
inline

Gets the index at which this light is in the current render.

Remarks
Lights will be present in the in a list for every renderable, detected and sorted appropriately, and sometimes it's useful to know what position in that list a given light occupies. This can vary from frame to frame (and object to object) so you should not use this value unless you're sure the context is correct.

Definition at line 411 of file OgreLight.h.

virtual LightList* Ogre::MovableObject::_getLightList ( )
inlinevirtualinherited

Returns a pointer to the current list of lights for this object.

Remarks
You should not modify this list outside of MovableObject::Listener::objectQueryLights (say if you want to use it to implement this method, and use the pointer as a return value) and for reading it's only accurate as at the last frame.

Definition at line 491 of file OgreMovableObject.h.

virtual SceneManager* Ogre::MovableObject::_getManager ( void  ) const
inlinevirtualinherited

Get the manager of this object, if any (internal use only)

Definition at line 190 of file OgreMovableObject.h.

virtual const PlaneBoundedVolume& Ogre::Light::_getNearClipVolume ( const Camera *const  cam) const
virtual

Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light.

Remarks
This volume is a pyramid for a point/spot light and a cuboid for a directional light. It can used to detect whether an object could be casting a shadow on the viewport. Note that the reference returned is to a shared volume which will be reused across calls to this method.
virtual const Matrix4& Ogre::MovableObject::_getParentNodeFullTransform ( void  ) const
virtualinherited

return the full transformation of the parent sceneNode or the attachingPoint node

Reimplemented in Ogre::InstancedEntity.

void Ogre::Light::_notifyAttached ( Node parent,
bool  isTagPoint = false 
)
virtual

Internal method called to notify the object that it has been attached to a node.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::MovableObject::_notifyCreator ( MovableObjectFactory fact)
inlinevirtualinherited

Notify the object of it's creator (internal use only)

Definition at line 184 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::_notifyCurrentCamera ( Camera cam)
virtualinherited

Internal method to notify the object of the camera to be used for the next rendering operation.

Remarks
Certain objects may want to do specific processing based on the camera position. This method notifies them in case they wish to do this.

Reimplemented in Ogre::BillboardSet, Ogre::InstancedGeometry::BatchInstance, Ogre::Frustum, Ogre::StaticGeometry::Region, Ogre::Entity, Ogre::ParticleSystem, Ogre::InstanceBatch, Ogre::SimpleRenderable, and Ogre::MovablePlane.

void Ogre::Light::_notifyIndexInFrame ( size_t  i)
inline

Definition at line 412 of file OgreLight.h.

virtual void Ogre::MovableObject::_notifyManager ( SceneManager man)
inlinevirtualinherited

Notify the object of it's manager (internal use only)

Definition at line 188 of file OgreMovableObject.h.

void Ogre::Light::_notifyMoved ( void  )
virtual

Internal method called to notify the object that it has been moved.

Reimplemented from Ogre::MovableObject.

Reimplemented in Ogre::PCZLight.

void Ogre::Light::_setCameraRelative ( Camera cam)

Set the camera which this light should be relative to, for camera-relative rendering.

virtual void Ogre::Light::_updateCustomGpuParameter ( uint16  paramIndex,
const GpuProgramParameters::AutoConstantEntry constantEntry,
GpuProgramParameters params 
) const
virtual

Update a custom GpuProgramParameters constant which is derived from information only this Light knows.

Remarks
This method allows a Light to map in a custom GPU program parameter based on it's own data. This is represented by a GPU auto parameter of ACT_LIGHT_CUSTOM, and to allow there to be more than one of these per Light, the 'data' field on the auto parameter will identify which parameter is being updated and on which light. The implementation of this method must identify the parameter being updated, and call a 'setConstant' method on the passed in GpuProgramParameters object.
You do not need to override this method if you're using the standard sets of data associated with the Renderable as provided by setCustomParameter and getCustomParameter. By default, the implementation will map from the value indexed by the 'constantEntry.data' parameter to a value previously set by setCustomParameter. But custom Renderables are free to override this if they want, in any case.
Parameters
paramIndexThe index of the constant being updated
constantEntryThe auto constant entry from the program parameters
paramsThe parameters object which this method should call to set the updated parameters.
void Ogre::Light::_updateRenderQueue ( RenderQueue queue)
virtual

Internal method by which the movable object must add Renderable subclass instances to the rendering queue.

Remarks
The engine will call this method when this object is to be rendered. The object must then create one or more Renderable subclass instances which it places on the passed in Queue for rendering.

Implements Ogre::MovableObject.

virtual void Ogre::MovableObject::addQueryFlags ( uint32  flags)
inlinevirtualinherited

As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 396 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::addVisibilityFlags ( uint32  flags)
inlinevirtualinherited

As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.

Definition at line 424 of file OgreMovableObject.h.

void Ogre::AnimableObject::createAnimableDictionary ( void  ) const
inlineprotectedinherited

Internal method for creating a dictionary of animable value names for the class, if it does not already exist.

Definition at line 254 of file OgreAnimable.h.

AnimableValuePtr Ogre::Light::createAnimableValue ( const String valueName)
virtual

Create a reference-counted AnimableValuePtr for the named value.

Remarks
You can use the returned object to animate a value on this object, using AnimationTrack. Subclasses must override this if they wish to support animation of their values.

Reimplemented from Ogre::AnimableObject.

virtual void Ogre::MovableObject::detachFromParent ( void  )
virtualinherited

Detaches an object from a parent SceneNode or TagPoint, if attached.

virtual void Ogre::ShadowCaster::extrudeBounds ( AxisAlignedBox box,
const Vector4 lightPos,
Real  extrudeDist 
) const
protectedvirtualinherited

Utility method for extruding a bounding box.

Parameters
boxOriginal bounding box, will be updated in-place.
lightPos4D light position in object space, when w=0.0f this represents a directional light.
extrudeDistThe distance to extrude.
static void Ogre::ShadowCaster::extrudeVertices ( const HardwareVertexBufferSharedPtr vertexBuffer,
size_t  originalVertexCount,
const Vector4 lightPos,
Real  extrudeDist 
)
staticinherited

Utility method for extruding vertices based on a light.

Remarks
Unfortunately, because D3D cannot handle homogeneous (4D) position coordinates in the fixed-function pipeline (GL can, but we have to be cross-API), when we extrude in software we cannot extrude to infinity the way we do in the vertex program (by setting w to 0.0f). Therefore we extrude by a fixed distance, which may cause some problems with larger scenes. Luckily better hardware (ie vertex programs) can fix this.
Parameters
vertexBufferThe vertex buffer containing ONLY xyz position values, which must be originalVertexCount * 2 * 3 floats long.
originalVertexCountThe count of the original number of vertices, i.e. the number in the mesh, not counting the doubling which has already been done (by VertexData::prepareForShadowVolume) to provide the extruded area of the buffer.
lightPos4D light position in object space, when w=0.0f this represents a directional light.
extrudeDistThe distance to extrude.
virtual void Ogre::ShadowCaster::generateShadowVolume ( EdgeData edgeData,
const HardwareIndexBufferSharedPtr indexBuffer,
size_t &  indexBufferUsedSize,
const Light light,
ShadowRenderableList shadowRenderables,
unsigned long  flags 
)
protectedvirtualinherited

Generates the indexes required to render a shadow volume into the index buffer which is passed in, and updates shadow renderables to use it.

Parameters
edgeDataThe edge information to use.
indexBufferThe buffer into which to write data into; current contents are assumed to be discardable.
indexBufferUsedSizeIf the rest of buffer is enough than it would be locked with HBL_NO_OVERWRITE semantic and indexBufferUsedSize would be increased, otherwise HBL_DISCARD would be used and indexBufferUsedSize would be reset.
lightThe light, mainly for type info as silhouette calculations should already have been done in updateEdgeListLightFacing
shadowRenderablesA list of shadow renderables which has already been constructed but will need populating with details of the index ranges to be used.
flagsAdditional controller flags, see ShadowRenderableFlags.
const String& Ogre::Light::getAnimableDictionaryName ( void  ) const
protectedvirtual

Get the name of the animable dictionary for this class.

Remarks
Subclasses must override this if they want to support animation of their values.

Reimplemented from Ogre::AnimableObject.

const StringVector& Ogre::AnimableObject::getAnimableValueNames ( void  ) const
inlineinherited

Gets a list of animable value names for this object.

Definition at line 295 of file OgreAnimable.h.

References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.

Vector4 Ogre::Light::getAs4DVector ( bool  cameraRelativeIfSet = false) const

Gets the details of this light as a 4D vector.

Remarks
Getting details of a light as a 4D vector can be useful for doing general calculations between different light types; for example the vector can represent both position lights (w=1.0f) and directional lights (w=0.0f) and be used in the same calculations.
Parameters
cameraRelativeIfSetIf set to true, returns data in camera-relative units if that's been set up (render use).
Real Ogre::Light::getAttenuationConstant ( void  ) const

Returns the constant factor in the attenuation formula.

Real Ogre::Light::getAttenuationLinear ( void  ) const

Returns the linear factor in the attenuation formula.

Real Ogre::Light::getAttenuationQuadric ( void  ) const

Returns the quadric factor in the attenuation formula.

Real Ogre::Light::getAttenuationRange ( void  ) const

Returns the absolute upper range of the light.

const AxisAlignedBox& Ogre::Light::getBoundingBox ( void  ) const
virtual

Retrieves the local axis-aligned bounding box for this object.

Remarks
This bounding box is in local coordinates.

Implements Ogre::MovableObject.

Real Ogre::Light::getBoundingRadius ( void  ) const
inlinevirtual

Retrieves the radius of the origin-centered bounding sphere for this object.

Implements Ogre::MovableObject.

Definition at line 342 of file OgreLight.h.

bool Ogre::MovableObject::getCastShadows ( void  ) const
inlinevirtualinherited

Returns whether shadow casting is enabled for this object.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 521 of file OgreMovableObject.h.

const Vector4& Ogre::Light::getCustomParameter ( uint16  index) const

Gets the custom value associated with this Light at the given index.

Parameters
indexIndex of the parameter to retrieve
See also
setCustomParameter for full details.
const ShadowCameraSetupPtr& Ogre::Light::getCustomShadowCameraSetup ( void  ) const

Return a pointer to the custom shadow camera setup (null means use SceneManager global version).

const AxisAlignedBox& Ogre::MovableObject::getDarkCapBounds ( const Light light,
Real  dirLightExtrusionDist 
) const
virtualinherited

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

static uint32 Ogre::MovableObject::getDefaultQueryFlags ( )
inlinestaticinherited

Get the default query flags for all future MovableObject instances.

Definition at line 411 of file OgreMovableObject.h.

static uint32 Ogre::MovableObject::getDefaultVisibilityFlags ( )
inlinestaticinherited

Get the default visibility flags for all future MovableObject instances.

Definition at line 439 of file OgreMovableObject.h.

const Vector3& Ogre::Light::getDerivedDirection ( void  ) const

Retrieves the direction of the light including any transform from nodes it is attached to.

const Vector3& Ogre::Light::getDerivedPosition ( bool  cameraRelativeIfSet = false) const

Retrieves the position of the light including any transform from nodes it is attached to.

Parameters
cameraRelativeIfSetIf set to true, returns data in camera-relative units if that's been set up (render use)
const ColourValue& Ogre::Light::getDiffuseColour ( void  ) const

Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info).

const Vector3& Ogre::Light::getDirection ( void  ) const

Returns the light's direction.

Remarks
Applicable only to the spotlight and directional light types.
EdgeData* Ogre::MovableObject::getEdgeList ( void  )
inlinevirtualinherited

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 494 of file OgreMovableObject.h.

Real Ogre::ShadowCaster::getExtrusionDistance ( const Vector3 objectPos,
const Light light 
) const
protectedinherited

Helper method for calculating extrusion distance.

const AxisAlignedBox& Ogre::MovableObject::getLightCapBounds ( void  ) const
virtualinherited

Overridden member from ShadowCaster.

Implements Ogre::ShadowCaster.

virtual uint32 Ogre::MovableObject::getLightMask ( ) const
inlinevirtualinherited

Get a bitwise mask which will filter the lights affecting this object.

Remarks
By default, this mask is fully set meaning all lights will affect this object

Definition at line 476 of file OgreMovableObject.h.

virtual Listener* Ogre::MovableObject::getListener ( void  ) const
inlinevirtualinherited

Gets the current listener for this object.

Definition at line 450 of file OgreMovableObject.h.

const String& Ogre::Light::getMovableType ( void  ) const
virtual

Returns the type name of this object.

Implements Ogre::MovableObject.

Reimplemented in Ogre::PCZLight.

virtual const String& Ogre::MovableObject::getName ( void  ) const
inlinevirtualinherited

Returns the name of this object.

Definition at line 193 of file OgreMovableObject.h.

virtual Node* Ogre::MovableObject::getParentNode ( void  ) const
virtualinherited

Returns the node to which this object is attached.

Remarks
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. Both are Node subclasses so this method will return either.
virtual SceneNode* Ogre::MovableObject::getParentSceneNode ( void  ) const
virtualinherited

Returns the scene node to which this object is attached.

Remarks
A MovableObject may be attached to either a SceneNode or to a TagPoint, the latter case if it's attached to a bone on an animated entity. This method will return the scene node of the parent entity if the latter is true.
Real Ogre::MovableObject::getPointExtrusionDistance ( const Light l) const
virtualinherited

Get the distance to extrude for a point/spot light.

Implements Ogre::ShadowCaster.

const Vector3& Ogre::Light::getPosition ( void  ) const

Returns the position of the light.

Note
Applicable to point lights and spotlights only.
Real Ogre::Light::getPowerScale ( void  ) const

Set the scaling factor which indicates the relative power of a light.

virtual uint32 Ogre::MovableObject::getQueryFlags ( void  ) const
inlinevirtualinherited

Returns the query flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 403 of file OgreMovableObject.h.

bool Ogre::MovableObject::getReceivesShadows ( )
inherited

Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows.

virtual Real Ogre::MovableObject::getRenderingDistance ( void  ) const
inlinevirtualinherited

Gets the distance at which batches are no longer rendered.

Definition at line 305 of file OgreMovableObject.h.

virtual Real Ogre::MovableObject::getRenderingMinPixelSize ( ) const
inlinevirtualinherited

Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Definition at line 318 of file OgreMovableObject.h.

virtual uint8 Ogre::MovableObject::getRenderQueueGroup ( void  ) const
virtualinherited

Gets the queue group for this entity, see setRenderQueueGroup for full details.

Real Ogre::Light::getShadowFarClipDistance ( ) const
inline

Get the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Remarks
May be zero if the light doesn't have it's own far distance set; use _deriveShadowfarDistance for a version guaranteed to give a result.

Definition at line 476 of file OgreLight.h.

Real Ogre::Light::getShadowFarDistance ( void  ) const

Gets the maximum distance away from the camera that shadows by this light will be visible.

Real Ogre::Light::getShadowFarDistanceSquared ( void  ) const
Real Ogre::Light::getShadowNearClipDistance ( ) const
inline

Get the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Remarks
May be zero if the light doesn't have it's own near distance set; use _deriveShadowNearDistance for a version guaranteed to give a result.

Definition at line 452 of file OgreLight.h.

ShadowRenderableListIterator Ogre::MovableObject::getShadowVolumeRenderableIterator ( ShadowTechnique  shadowTechnique,
const Light light,
HardwareIndexBufferSharedPtr indexBuffer,
size_t *  indexBufferUsedSize,
bool  extrudeVertices,
Real  extrusionDist,
unsigned long  flags = 0 
)
virtualinherited

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

const ColourValue& Ogre::Light::getSpecularColour ( void  ) const

Returns the colour of specular light given off by this light source.

Real Ogre::Light::getSpotlightFalloff ( void  ) const

Returns the falloff between the inner and outer cones of the spotlight.

const Radian& Ogre::Light::getSpotlightInnerAngle ( void  ) const

Returns the angle covered by the spotlights inner cone.

Real Ogre::Light::getSpotlightNearClipDistance ( ) const
inline

Get the near clip plane distance to be used by spotlights that use light clipping.

Definition at line 294 of file OgreLight.h.

const Radian& Ogre::Light::getSpotlightOuterAngle ( void  ) const

Returns the angle covered by the spotlights outer cone.

LightTypes Ogre::Light::getType ( void  ) const

Returns the light type.

uint32 Ogre::Light::getTypeFlags ( void  ) const
virtual

Override to return specific type flag.

Reimplemented from Ogre::MovableObject.

virtual OGRE_DEPRECATED const Any& Ogre::MovableObject::getUserAny ( void  ) const
inlinevirtualinherited
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 334 of file OgreMovableObject.h.

UserObjectBindings& Ogre::MovableObject::getUserObjectBindings ( )
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 340 of file OgreMovableObject.h.

const UserObjectBindings& Ogre::MovableObject::getUserObjectBindings ( ) const
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 346 of file OgreMovableObject.h.

virtual uint32 Ogre::MovableObject::getVisibilityFlags ( void  ) const
inlinevirtualinherited

Returns the visibility flags relevant for this object.

Reimplemented in Ogre::TerrainQuadTreeNode::Movable.

Definition at line 431 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::getVisible ( void  ) const
virtualinherited

Gets this object whether to be visible or not, if it has a renderable component.

Remarks
Returns the value set by MovableObject::setVisible only.
virtual const AxisAlignedBox& Ogre::MovableObject::getWorldBoundingBox ( bool  derive = false) const
virtualinherited

Retrieves the axis-aligned bounding box for this object in world coordinates.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::Entity, and Ogre::PortalBase.

virtual const Sphere& Ogre::MovableObject::getWorldBoundingSphere ( bool  derive = false) const
virtualinherited

Retrieves the worldspace bounding sphere for this object.

Reimplemented in Ogre::Entity, and Ogre::PortalBase.

bool Ogre::MovableObject::hasEdgeList ( void  )
inlinevirtualinherited

Define a default implementation of method from ShadowCaster which implements no shadows.

Implements Ogre::ShadowCaster.

Reimplemented in Ogre::StaticGeometry::Region.

Definition at line 496 of file OgreMovableObject.h.

void Ogre::Light::initialiseAnimableDictionary ( StringVector vec) const
protectedvirtual

Internal method for initialising dictionary; should be implemented by subclasses wanting to expose animable parameters.

Reimplemented from Ogre::AnimableObject.

virtual bool Ogre::MovableObject::isAttached ( void  ) const
virtualinherited

Returns true if this object is attached to a SceneNode or TagPoint.

virtual bool Ogre::MovableObject::isDebugDisplayEnabled ( void  ) const
inlinevirtualinherited

Gets whether debug display of this object is enabled.

Definition at line 565 of file OgreMovableObject.h.

bool Ogre::Light::isInLightRange ( const Ogre::Sphere sphere) const

Check whether a sphere is included in the lighted area of the light.

Note
The function trades accuracy for efficiency. As a result you may get false-positives (The function should not return any false-negatives).
bool Ogre::Light::isInLightRange ( const Ogre::AxisAlignedBox container) const

Check whether a bounding box is included in the lighted area of the light.

Note
The function trades accuracy for efficiency. As a result you may get false-positives (The function should not return any false-negatives).
virtual bool Ogre::MovableObject::isInScene ( void  ) const
virtualinherited

Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph.

Reimplemented in Ogre::InstancedEntity.

virtual bool Ogre::MovableObject::isParentTagPoint ( ) const
inlinevirtualinherited

Gets whether the parent node is a TagPoint (or a SceneNode)

Definition at line 216 of file OgreMovableObject.h.

virtual bool Ogre::MovableObject::isVisible ( void  ) const
virtualinherited

Returns whether or not this object is supposed to be visible or not.

Remarks
Takes into account both upper rendering distance and visible flag.

Reimplemented in Ogre::InstancedGeometry::BatchInstance, Ogre::StaticGeometry::Region, and Ogre::TerrainQuadTreeNode::Movable.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

virtual const LightList& Ogre::MovableObject::queryLights ( void  ) const
virtualinherited

Gets a list of lights, ordered relative to how close they are to this movable object.

Remarks
By default, this method gives the listener a chance to populate light list first, if there is no listener or Listener::objectQueryLights returns NULL, it'll query the light list from parent entity if it is present, or returns SceneNode::findLights if it has parent scene node, otherwise it just returns an empty list.
The object internally caches the light list, so it will recalculate it only when object is moved, or lights that affect the frustum have been changed (
See also
SceneManager::_getLightsDirtyCounter), but if listener exists, it will be called each time, so the listener should implement their own cache mechanism to optimise performance.
This method can be useful when implementing Renderable::getLights in case the renderable is a part of the movable.
Returns
The list of lights use to lighting this object.
virtual void Ogre::MovableObject::removeQueryFlags ( uint32  flags)
inlinevirtualinherited

As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 400 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::removeVisibilityFlags ( uint32  flags)
inlinevirtualinherited

As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.

Definition at line 428 of file OgreMovableObject.h.

void Ogre::Light::resetCustomShadowCameraSetup ( void  )

Reset the shadow camera setup to the default.

See also
ShadowCameraSetup
void Ogre::Light::resetShadowFarDistance ( void  )

Tells the light to use the shadow far distance of the SceneManager.

void Ogre::Light::setAttenuation ( Real  range,
Real  constant,
Real  linear,
Real  quadratic 
)

Sets the attenuation parameters of the light source i.e.

how it diminishes with distance.

Remarks
Lights normally get fainter the further they are away. Also, each light is given a maximum range beyond which it cannot affect any objects.
Light attenuation is not applicable to directional lights since they have an infinite range and constant intensity.
This follows a standard attenuation approach - see any good 3D text for the details of what they mean since i don't have room here!
Parameters
rangeThe absolute upper range of the light in world units.
constantThe constant factor in the attenuation formula: 1.0 means never attenuate, 0.0 is complete attenuation.
linearThe linear factor in the attenuation formula: 1 means attenuate evenly over the distance.
quadraticThe quadratic factor in the attenuation formula: adds a curvature to the attenuation formula.
void Ogre::MovableObject::setCastShadows ( bool  enabled)
inlineinherited

Sets whether or not this object will cast shadows.

Remarks
This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechnique), and also the material which is in use must also have shadow casting enabled. By default all entities cast shadows. If, however, for some reason you wish to disable this for a single object then you can do so using this method.
Note
This method normally refers to objects which block the light, but since Light is also a subclass of MovableObject, in that context it means whether the light causes shadows itself.

Definition at line 519 of file OgreMovableObject.h.

void Ogre::Light::setCustomParameter ( uint16  index,
const Vector4 value 
)

Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters.

Remarks
Calling this method simply associates a numeric index with a 4-dimensional value for this specific Light. This is most useful if the material which this Renderable uses a vertex or fragment program, and has an ACT_LIGHT_CUSTOM parameter entry. This parameter entry can refer to the index you specify as part of this call, thereby mapping a custom parameter for this renderable to a program parameter.
Parameters
indexThe index with which to associate the value. Note that this does not have to start at 0, and can include gaps. It also has no direct correlation with a GPU program parameter index - the mapping between the two is performed by the ACT_LIGHT_CUSTOM entry, if that is used.
valueThe value to associate.
void Ogre::Light::setCustomShadowCameraSetup ( const ShadowCameraSetupPtr customShadowSetup)

Set this light to use a custom shadow camera when rendering texture shadows.

Remarks
This changes the shadow camera setup for just this light, you can set the shadow camera setup globally using SceneManager::setShadowCameraSetup
See also
ShadowCameraSetup
virtual void Ogre::MovableObject::setDebugDisplayEnabled ( bool  enabled)
inlinevirtualinherited

Sets whether or not the debug display of this object is enabled.

Remarks
Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting.

Definition at line 563 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultQueryFlags ( uint32  flags)
inlinestaticinherited

Set the default query flags for all future MovableObject instances.

Definition at line 407 of file OgreMovableObject.h.

static void Ogre::MovableObject::setDefaultVisibilityFlags ( uint32  flags)
inlinestaticinherited

Set the default visibility flags for all future MovableObject instances.

Definition at line 435 of file OgreMovableObject.h.

void Ogre::Light::setDiffuseColour ( Real  red,
Real  green,
Real  blue 
)

Sets the colour of the diffuse light given off by this source.

Remarks
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emanating from light sources and affects the base colour of objects together with ambient light.
void Ogre::Light::setDiffuseColour ( const ColourValue colour)

Sets the colour of the diffuse light given off by this source.

Remarks
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Diffuse light simulates the typical light emanating from light sources and affects the base colour of objects together with ambient light.
void Ogre::Light::setDirection ( Real  x,
Real  y,
Real  z 
)

Sets the direction in which a light points.

Remarks
Applicable only to the spotlight and directional light types.
Note
This will be overridden if the light is attached to a SceneNode.
void Ogre::Light::setDirection ( const Vector3 vec)

Sets the direction in which a light points.

Remarks
Applicable only to the spotlight and directional light types.
Note
This will be overridden if the light is attached to a SceneNode.
virtual void Ogre::MovableObject::setLightMask ( uint32  lightMask)
virtualinherited

Set a bitwise mask which will filter the lights affecting this object.

Remarks
This mask will be compared against the mask held against Light to determine if a light should affect a given object. By default, this mask is fully set meaning all lights will affect this object
virtual void Ogre::MovableObject::setListener ( Listener listener)
inlinevirtualinherited

Sets a listener for this object.

Remarks
Note for size and performance reasons only one listener per object is allowed.

Definition at line 446 of file OgreMovableObject.h.

void Ogre::Light::setPosition ( Real  x,
Real  y,
Real  z 
)

Sets the position of the light.

Remarks
Applicable to point lights and spotlights only.
Note
This will be overridden if the light is attached to a SceneNode.
void Ogre::Light::setPosition ( const Vector3 vec)

Sets the position of the light.

Remarks
Applicable to point lights and spotlights only.
Note
This will be overridden if the light is attached to a SceneNode.
void Ogre::Light::setPowerScale ( Real  power)

Set a scaling factor to indicate the relative power of a light.

Remarks
This factor is only useful in High Dynamic Range (HDR) rendering. You can bind it to a shader variable to take it into account,
See also
GpuProgramParameters
Parameters
powerThe power rating of this light, default is 1.0.
virtual void Ogre::MovableObject::setQueryFlags ( uint32  flags)
inlinevirtualinherited

Sets the query flags for this object.

Remarks
When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific.

Definition at line 392 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingDistance ( Real  dist)
inlinevirtualinherited

Sets the distance at which the object is no longer rendered.

Note
Camera::setUseRenderingDistance() needs to be called for this parameter to be used.
Parameters
distDistance beyond which the object will not be rendered (the default is 0, which means objects are always rendered).

Definition at line 299 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderingMinPixelSize ( Real  pixelSize)
inlinevirtualinherited

Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.

Note
Camera::setUseMinPixelSize() needs to be called for this parameter to be used.
Parameters
pixelSizeNumber of minimum pixels (the default is 0, which means objects are always rendered).

Definition at line 312 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setRenderQueueGroup ( uint8  queueID)
virtualinherited

Sets the render queue group this entity will be rendered through.

Remarks
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. If you do not call this method, all Entity objects default to the default queue (RenderQueue::getDefaultQueueGroup), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters
queueIDEnumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.

Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.

virtual void Ogre::MovableObject::setRenderQueueGroupAndPriority ( uint8  queueID,
ushort  priority 
)
virtualinherited

Sets the render queue group and group priority this entity will be rendered through.

Remarks
Render queues are grouped to allow you to more tightly control the ordering of rendered objects. Within a single render group there another type of grouping called priority which allows further control. If you do not call this method, all Entity objects default to the default queue and priority (RenderQueue::getDefaultQueueGroup, RenderQueue::getDefaultRenderablePriority), which is fine for most objects. You may want to alter this if you want this entity to always appear in front of other objects, e.g. for a 3D menu system or such.
See RenderQueue for more details.
Parameters
queueIDEnumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here.
priorityThe priority within a group to use.

Reimplemented in Ogre::ParticleSystem, and Ogre::Entity.

void Ogre::Light::setShadowFarClipDistance ( Real  farClip)
inline

Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Remarks
This is different from the 'shadow far distance', which is always measured from the main camera. This distance is the far clip plane of the light camera.
Parameters
farClipThe distance, or -1 to use the main camera setting.

Definition at line 468 of file OgreLight.h.

void Ogre::Light::setShadowFarDistance ( Real  distance)

Sets the maximum distance away from the camera that shadows by this light will be visible.

Remarks
Shadow techniques can be expensive, therefore it is a good idea to limit them to being rendered close to the camera if possible, and to skip the expense of rendering shadows for distance objects. This method allows you to set the distance at which shadows will no longer be rendered.
Note
Each shadow technique can interpret this subtely differently. For example, one technique may use this to eliminate casters, another might use it to attenuate the shadows themselves. You should tweak this value to suit your chosen shadow technique and scene setup.
void Ogre::Light::setShadowNearClipDistance ( Real  nearClip)
inline

Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows.

Parameters
nearClipThe distance, or -1 to use the main camera setting.

Definition at line 444 of file OgreLight.h.

void Ogre::Light::setSpecularColour ( Real  red,
Real  green,
Real  blue 
)

Sets the colour of the specular light given off by this source.

Remarks
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.
void Ogre::Light::setSpecularColour ( const ColourValue colour)

Sets the colour of the specular light given off by this source.

Remarks
Material objects have ambient, diffuse and specular values which indicate how much of each type of light an object reflects. This value denotes the amount and colour of this type of light the light exudes into the scene. The actual appearance of objects is a combination of the two.
Specular light affects the appearance of shiny highlights on objects, and is also dependent on the 'shininess' Material value.
void Ogre::Light::setSpotlightFalloff ( Real  val)

Sets the falloff between the inner and outer cones of the spotlight.

void Ogre::Light::setSpotlightInnerAngle ( const Radian val)

Sets the angle covered by the spotlights inner cone.

void Ogre::Light::setSpotlightNearClipDistance ( Real  nearClip)
inline

Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum.

Parameters
nearClipThe near distance.

Definition at line 289 of file OgreLight.h.

void Ogre::Light::setSpotlightOuterAngle ( const Radian val)

Sets the angle covered by the spotlights outer cone.

void Ogre::Light::setSpotlightRange ( const Radian innerAngle,
const Radian outerAngle,
Real  falloff = 1.0 
)

Sets the range of a spotlight, i.e.

the angle of the inner and outer cones and the rate of falloff between them.

Parameters
innerAngleAngle covered by the bright inner cone
Note
The inner cone applicable only to Direct3D, it'll always treat as zero in OpenGL.
Parameters
outerAngleAngle covered by the outer cone
falloffThe rate of falloff between the inner and outer cones. 1.0 means a linear falloff, less means slower falloff, higher means faster falloff.
void Ogre::Light::setType ( LightTypes  type)

Sets the type of light - see LightTypes for more info.

virtual OGRE_DEPRECATED void Ogre::MovableObject::setUserAny ( const Any anything)
inlinevirtualinherited
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
This method allows you to associate any user value you like with this MovableObject. This can be a pointer back to one of your own classes for instance.

Definition at line 329 of file OgreMovableObject.h.

virtual void Ogre::MovableObject::setVisibilityFlags ( uint32  flags)
inlinevirtualinherited

Sets the visibility flags for this object.

Remarks
As well as a simple true/false value for visibility (as seen in setVisible), you can also set visibility flags which when 'and'ed with the SceneManager's visibility mask can also make an object invisible.

Definition at line 420 of file OgreMovableObject.h.

void Ogre::Light::setVisible ( bool  visible)
virtual

Remarks
Although lights themselves are not 'visible', setting a light to invisible means it no longer affects the scene.

Reimplemented from Ogre::MovableObject.

virtual void Ogre::Light::update ( void  ) const
protectedvirtual

Internal method for synchronising with parent node (if any)

virtual void Ogre::ShadowCaster::updateEdgeListLightFacing ( EdgeData edgeData,
const Vector4 lightPos 
)
protectedvirtualinherited

Tells the caster to perform the tasks necessary to update the edge data's light listing.

Can be overridden if the subclass needs to do additional things.

Parameters
edgeDataThe edge information to update.
lightPos4D vector representing the light, a directional light has w=0.0.
void Ogre::Light::visitRenderables ( Renderable::Visitor visitor,
bool  debugRenderables = false 
)
virtual

Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any.

Parameters
visitorPointer to a class implementing the Renderable::Visitor interface which will be called back for each Renderable which will be queued. Bear in mind that the state of the Renderable instances may not be finalised depending on when you call this.
debugRenderablesIf false, only regular renderables will be visited (those for normal display). If true, debug renderables will be included too.

Implements Ogre::MovableObject.

Member Data Documentation

Real Ogre::Light::mAttenuationConst
protected

Definition at line 575 of file OgreLight.h.

Real Ogre::Light::mAttenuationLinear
protected

Definition at line 576 of file OgreLight.h.

Real Ogre::Light::mAttenuationQuad
protected

Definition at line 577 of file OgreLight.h.

bool Ogre::MovableObject::mBeyondFarDistance
protectedinherited

Hidden because of distance?

Definition at line 128 of file OgreMovableObject.h.

Camera* Ogre::Light::mCameraToBeRelativeTo
protected

Definition at line 593 of file OgreLight.h.

bool Ogre::MovableObject::mCastShadows
protectedinherited

Does this object cast shadows?

Definition at line 150 of file OgreMovableObject.h.

MovableObjectFactory* Ogre::MovableObject::mCreator
protectedinherited

Creator of this object (if created by a factory)

Definition at line 112 of file OgreMovableObject.h.

CustomParameterMap Ogre::Light::mCustomParameters
protected

Stores the custom parameters for the light.

Definition at line 608 of file OgreLight.h.

ShadowCameraSetupPtr Ogre::Light::mCustomShadowCameraSetup
mutableprotected

Pointer to a custom shadow camera setup.

Definition at line 604 of file OgreLight.h.

bool Ogre::MovableObject::mDebugDisplay
protectedinherited

Is debug display enabled?

Definition at line 121 of file OgreMovableObject.h.

bool Ogre::Light::mDerivedCamRelativeDirty
mutableprotected

Definition at line 592 of file OgreLight.h.

Vector3 Ogre::Light::mDerivedCamRelativePosition
mutableprotected

Definition at line 591 of file OgreLight.h.

Vector3 Ogre::Light::mDerivedDirection
mutableprotected

Definition at line 589 of file OgreLight.h.

Vector3 Ogre::Light::mDerivedPosition
mutableprotected

Definition at line 588 of file OgreLight.h.

bool Ogre::Light::mDerivedTransformDirty
mutableprotected

Is the derived transform dirty?

Definition at line 601 of file OgreLight.h.

ColourValue Ogre::Light::mDiffuse
protected

Definition at line 565 of file OgreLight.h.

Vector3 Ogre::Light::mDirection
protected

Definition at line 568 of file OgreLight.h.

PlaneBoundedVolumeList Ogre::Light::mFrustumClipVolumes
mutableprotected

Definition at line 599 of file OgreLight.h.

size_t Ogre::Light::mIndexInFrame
protected

Definition at line 579 of file OgreLight.h.

LightList Ogre::MovableObject::mLightList
mutableprotectedinherited

List of lights for this object.

Definition at line 158 of file OgreMovableObject.h.

ulong Ogre::MovableObject::mLightListUpdated
mutableprotectedinherited

The last frame that this light list was updated in.

Definition at line 160 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mLightMask
protectedinherited

the light mask defined for this movable. This will be taken into consideration when deciding which light should affect this movable

Definition at line 163 of file OgreMovableObject.h.

LightTypes Ogre::Light::mLightType
protected

Definition at line 563 of file OgreLight.h.

Listener* Ogre::MovableObject::mListener
protectedinherited

MovableObject listener - only one allowed (no list) for size & performance reasons. */.

Definition at line 155 of file OgreMovableObject.h.

SceneManager* Ogre::MovableObject::mManager
protectedinherited

SceneManager holding this object (if applicable)

Definition at line 114 of file OgreMovableObject.h.

Real Ogre::MovableObject::mMinPixelSize
protectedinherited

Definition at line 126 of file OgreMovableObject.h.

String Ogre::MovableObject::mName
protectedinherited

Name of this object.

Definition at line 110 of file OgreMovableObject.h.

PlaneBoundedVolume Ogre::Light::mNearClipVolume
mutableprotected

Definition at line 598 of file OgreLight.h.

bool Ogre::Light::mOwnShadowFarDist
protected

Definition at line 580 of file OgreLight.h.

bool Ogre::MovableObject::mParentIsTagPoint
protectedinherited

Definition at line 117 of file OgreMovableObject.h.

Node* Ogre::MovableObject::mParentNode
protectedinherited

node to which this object is attached

Definition at line 116 of file OgreMovableObject.h.

Vector3 Ogre::Light::mPosition
protected

Definition at line 564 of file OgreLight.h.

Real Ogre::Light::mPowerScale
protected

Definition at line 578 of file OgreLight.h.

uint32 Ogre::MovableObject::mQueryFlags
protectedinherited

Flags determining whether this object is included / excluded from scene queries.

Definition at line 140 of file OgreMovableObject.h.

Real Ogre::Light::mRange
protected

Definition at line 574 of file OgreLight.h.

bool Ogre::MovableObject::mRenderingDisabled
protectedinherited

Does rendering this object disabled by listener?

Definition at line 153 of file OgreMovableObject.h.

uint8 Ogre::MovableObject::mRenderQueueID
protectedinherited

The render queue to use when rendering this object.

Definition at line 132 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueueIDSet
protectedinherited

Flags whether the RenderQueue's default should be used.

Definition at line 134 of file OgreMovableObject.h.

ushort Ogre::MovableObject::mRenderQueuePriority
protectedinherited

The render queue group to use when rendering this object.

Definition at line 136 of file OgreMovableObject.h.

bool Ogre::MovableObject::mRenderQueuePrioritySet
protectedinherited

Flags whether the RenderQueue's default should be used.

Definition at line 138 of file OgreMovableObject.h.

AnimableDictionaryMap Ogre::AnimableObject::msAnimableDictionary
staticprotectedinherited

Static map of class name to list of animable value names.

Definition at line 243 of file OgreAnimable.h.

uint32 Ogre::MovableObject::msDefaultQueryFlags
staticprotectedinherited

Default query flags.

Definition at line 167 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::msDefaultVisibilityFlags
staticprotectedinherited

Default visibility flags.

Definition at line 169 of file OgreMovableObject.h.

Real Ogre::Light::mShadowFarClipDist
protected

Definition at line 585 of file OgreLight.h.

Real Ogre::Light::mShadowFarDist
protected

Definition at line 581 of file OgreLight.h.

Real Ogre::Light::mShadowFarDistSquared
protected

Definition at line 582 of file OgreLight.h.

Real Ogre::Light::mShadowNearClipDist
protected

Definition at line 584 of file OgreLight.h.

String Ogre::Light::msMovableType
staticprotected

Shared class-level name for Movable type.

Definition at line 596 of file OgreLight.h.

ColourValue Ogre::Light::mSpecular
protected

Definition at line 566 of file OgreLight.h.

Real Ogre::Light::mSpotFalloff
protected

Definition at line 572 of file OgreLight.h.

Radian Ogre::Light::mSpotInner
protected

Definition at line 571 of file OgreLight.h.

Real Ogre::Light::mSpotNearClip
protected

Definition at line 573 of file OgreLight.h.

Radian Ogre::Light::mSpotOuter
protected

Definition at line 570 of file OgreLight.h.

Real Ogre::MovableObject::mSquaredUpperDistance
protectedinherited

Definition at line 124 of file OgreMovableObject.h.

Real Ogre::MovableObject::mUpperDistance
protectedinherited

Upper distance to still render.

Definition at line 123 of file OgreMovableObject.h.

UserObjectBindings Ogre::MovableObject::mUserObjectBindings
protectedinherited

User objects binding.

Definition at line 130 of file OgreMovableObject.h.

uint32 Ogre::MovableObject::mVisibilityFlags
protectedinherited

Flags determining whether this object is visible (compared to SceneManager mask)

Definition at line 142 of file OgreMovableObject.h.

bool Ogre::MovableObject::mVisible
protectedinherited

Is this object visible?

Definition at line 119 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldAABB
mutableprotectedinherited

Cached world AABB of this object.

Definition at line 144 of file OgreMovableObject.h.

Sphere Ogre::MovableObject::mWorldBoundingSphere
mutableprotectedinherited

Definition at line 146 of file OgreMovableObject.h.

AxisAlignedBox Ogre::MovableObject::mWorldDarkCapBounds
mutableprotectedinherited

World space AABB of this object's dark cap.

Definition at line 148 of file OgreMovableObject.h.

Real Ogre::Light::tempSquareDist

Temp tag used for sorting.

Definition at line 77 of file OgreLight.h.


The documentation for this class was generated from the following file: