Community News

A few updates from the OGRE community at large:

  • bisco has taken over maintenance of the Maya exporter, and there
    are new releases of the exporter for both Maya 6.0 and Maya 6.5 in the
    downloads area. With any luck, a Maya 5.0 version will be available
    soon too for those of you yet to upgrade.
  • Nogredex, a binding to physics engine Novodex, is now available from ogreaddons
    and is being maintained by gfmrose. Nogredex was originally written by
    rocketman, but gfmrose's new version includes support for Ogre 1.0.x
    and triangle mesh support, among other things.
  • Open Physics Abstraction Layer (OPAL) is a high-level physics interface using ODE, and they have released 0.3.0 demonstrating rendering through OGRE.

Those are just a few highlights – for the full story just browse the forums!

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Updated OGRE Goodies!

I've just performed a major update of the OGRE CafePress Store,
where you can buy your essential OGRE-related goodies like T-Shirts,
mugs, and mouse mats. All the merchandise has been updated with the new
OGRE 1.0.x logo – the fashion conscious can now ensure they are not
wearing "last release's line". Rest assured though, unlike football
(soccer, if you will) teams we will not be changing our at strip every
opportunity just to extract your money 😉

By popular demand there is an extended range of products; let us know if you'd like to see more.

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OGRE v1.0.1 [Azathoth] Released!

The first maintenance release to the 1.0 [Azathoth] branch is now
available. It's been about 6 weeks since the 1.0.0 final and we've
fixed a fair number of bugs since then, and added quite a few new
things, none of which are interface breaking. Major highlights in the
latter category include support for Code::Blocks, and the first release of the official XSI mesh / animation exporter (made possible thanks to support from SoftImage). Full details of changes can be viewed in the full text of this posting.

So far the source releases are up, and the tools. Updated versions of the prebuilt SDKs will be uploaded over the next few days.

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Stunt Playground screenshots

Once again, it's time for some impressive shots from projects out there
in the community (the featured project area is getting crowded!). This
time it's Stunt Playground
from walaber, a build-em-up-and-knock-em-down sort of a game with a
clever in-game editor. You place your props such as ramps, barrels,
hoops etc, then drive around them like a mad thing. Includes a replay
system so your friends will believe you!

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Axiomatic Screenshots

I've just posted some new screenshots
in the 'Featured Projects' area. This time it's Axiomatic, a
space-shooter by Paul 'alphageek' Bridger which is looking extremely
pretty indeed. Note that Axiomatic is in fact made with OGRE and not Axiom, despite the potentially confusing naming!

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Introducing.. Torus Knot Software

Some of you have been wondering what the mysterious new logo in the bottom-left is about, and now is the time to explain.

A little over a year ago, Steve (sinbad), Thomas (temas) and James (_mental_) set up Torus Knot Software Ltd
(TKS), a company dedicated to providing services such as consultancy
and contract development to companies using or thinking of using OGRE
in their commercial projects. In the intervening time we've been
working quietly but successfully with a small number of clients whilst
working towards the 1.0.0 milestone; now that has been achieved, we're
casting the net further.

TKS is comprised of veteran software engineers with a wide range of
experience in the delivery of custom software solutions, and in
addition have unparalleled knowledge of the OGRE internals. The
services we provide means that your company can
access our expertise directly, and have the confidence that your use
of OGRE will be supported by those that know it best. Please contact Steve, Thomas or James for further details; all enquiries will be dealt with in the strictest confidence.

To allay any fears: this does not mean OGRE itself is becoming
commercial. Changing the licensing, without agreement of all
contributors, is impossible and we have absolutely no plans to propose it – OGRE will always remain free. TKS is a
financial supporter of OGRE, and our roles in TKS are complementary
to (and separate from) our roles on the OGRE project, and indeed have been for the past year.
TKS is simply providing the kind of complementary services which give companies that
extra bit of confidence when investing in the use of an open-source component like OGRE, which can only be of benefit
to the OGRE project as a whole.

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