OGRE  1.9
Object-Oriented Graphics Rendering Engine
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OgrePass.h File Reference
#include "OgrePrerequisites.h"
#include "OgreGpuProgram.h"
#include "OgreColourValue.h"
#include "OgreBlendMode.h"
#include "OgreCommon.h"
#include "OgreLight.h"
#include "OgreTextureUnitState.h"
#include "OgreUserObjectBindings.h"
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struct  Ogre::IlluminationPass
 Struct recording a pass which can be used for a specific illumination stage. More...
class  Ogre::Pass
 Class defining a single pass of a Technique (of a Material), i.e. More...
struct  Ogre::Pass::HashFunc
 Definition of a functor for calculating the hashcode of a Pass. More...



This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/



typedef vector
< IlluminationPass * >::type 


enum  Ogre::IlluminationStage { Ogre::IS_AMBIENT, Ogre::IS_PER_LIGHT, Ogre::IS_DECAL, Ogre::IS_UNKNOWN }
 Categorisation of passes for the purpose of additive lighting. More...