OGRE  1.9
Object-Oriented Graphics Rendering Engine
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Ogre::Bone Class Reference

A bone in a skeleton. More...

#include <OgreBone.h>

+ Inheritance diagram for Ogre::Bone:
+ Collaboration diagram for Ogre::Bone:

Public Types

typedef MapIterator< ChildNodeMapChildNodeIterator
 
typedef HashMap< String, Node * > ChildNodeMap
 
typedef ConstMapIterator
< ChildNodeMap
ConstChildNodeIterator
 
enum  TransformSpace { TS_LOCAL, TS_PARENT, TS_WORLD }
 Enumeration denoting the spaces which a transform can be relative to. More...
 

Public Member Functions

 Bone (unsigned short handle, Skeleton *creator)
 Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone) More...
 
 Bone (const String &name, unsigned short handle, Skeleton *creator)
 Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone) More...
 
 ~Bone ()
 
const Quaternion_getBindingPoseInverseOrientation (void) const
 Gets the inverted binding pose orientation. More...
 
const Vector3_getBindingPoseInversePosition (void) const
 Gets the inverted binding pose position. More...
 
const Vector3_getBindingPoseInverseScale (void) const
 Gets the inverted binding pose scale. More...
 
virtual const Quaternion_getDerivedOrientation (void) const
 Gets the orientation of the node as derived from all parents. More...
 
virtual const Vector3_getDerivedPosition (void) const
 Gets the position of the node as derived from all parents. More...
 
virtual const Vector3_getDerivedScale (void) const
 Gets the scaling factor of the node as derived from all parents. More...
 
virtual const Matrix4_getFullTransform (void) const
 Gets the full transformation matrix for this node. More...
 
void _getOffsetTransform (Matrix4 &m) const
 Gets the transform which takes bone space to current from the binding pose. More...
 
virtual void _setDerivedOrientation (const Quaternion &q)
 Sets the final world orientation of the node directly. More...
 
virtual void _setDerivedPosition (const Vector3 &pos)
 Sets the final world position of the node directly. More...
 
virtual void _update (bool updateChildren, bool parentHasChanged)
 Internal method to update the Node. More...
 
virtual void addChild (Node *child)
 Adds a (precreated) child scene node to this node. More...
 
virtual void cancelUpdate (Node *child)
 Called by children to notify their parent that they no longer need an update. More...
 
virtual Quaternion convertLocalToWorldOrientation (const Quaternion &localOrientation)
 Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. More...
 
virtual Vector3 convertLocalToWorldPosition (const Vector3 &localPos)
 Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. More...
 
virtual Quaternion convertWorldToLocalOrientation (const Quaternion &worldOrientation)
 Gets the local orientation, relative to this node, of the given world-space orientation. More...
 
virtual Vector3 convertWorldToLocalPosition (const Vector3 &worldPos)
 Gets the local position, relative to this node, of the given world-space position. More...
 
BonecreateChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new Bone as a child of this bone. More...
 
virtual NodecreateChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates an unnamed new Node as a child of this node. More...
 
virtual NodecreateChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY)
 Creates a new named Node as a child of this node. More...
 
virtual NodegetChild (unsigned short index) const
 Gets a pointer to a child node. More...
 
virtual NodegetChild (const String &name) const
 Gets a pointer to a named child node. More...
 
virtual ChildNodeIterator getChildIterator (void)
 Retrieves an iterator for efficiently looping through all children of this node. More...
 
virtual ConstChildNodeIterator getChildIterator (void) const
 Retrieves an iterator for efficiently looping through all children of this node. More...
 
virtual DebugRenderablegetDebugRenderable (Real scaling)
 Get a debug renderable for rendering the Node. More...
 
unsigned short getHandle (void) const
 Gets the numeric handle for this bone (unique within the skeleton). More...
 
virtual bool getInheritOrientation (void) const
 Returns true if this node is affected by orientation applied to the parent node. More...
 
virtual bool getInheritScale (void) const
 Returns true if this node is affected by scaling factors applied to the parent node. More...
 
virtual const QuaterniongetInitialOrientation (void) const
 Gets the initial orientation of this node, see setInitialState for more info. More...
 
virtual const Vector3getInitialPosition (void) const
 Gets the initial position of this node, see setInitialState for more info. More...
 
virtual const Vector3getInitialScale (void) const
 Gets the initial position of this node, see setInitialState for more info. More...
 
virtual ListenergetListener (void) const
 Gets the current listener for this Node. More...
 
virtual Matrix3 getLocalAxes (void) const
 Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. More...
 
const StringgetName (void) const
 Returns the name of the node. More...
 
virtual const QuaterniongetOrientation () const
 Returns a quaternion representing the nodes orientation. More...
 
virtual NodegetParent (void) const
 Gets this node's parent (NULL if this is the root). More...
 
virtual const Vector3getPosition (void) const
 Gets the position of the node relative to it's parent. More...
 
virtual const Vector3getScale (void) const
 Gets the scaling factor of this node. More...
 
virtual Real getSquaredViewDepth (const Camera *cam) const
 Helper function, get the squared view depth. More...
 
virtual OGRE_DEPRECATED const AnygetUserAny (void) const
 
UserObjectBindingsgetUserObjectBindings ()
 Return an instance of user objects binding associated with this class. More...
 
const UserObjectBindingsgetUserObjectBindings () const
 Return an instance of user objects binding associated with this class. More...
 
bool isManuallyControlled () const
 Getter for mManuallyControlled Flag. More...
 
void needUpdate (bool forceParentUpdate=false)
 
virtual unsigned short numChildren (void) const
 Reports the number of child nodes under this one. More...
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, void *)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
void * operator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info More...
 
void * operator new (size_t sz)
 
void * operator new (size_t sz, void *ptr)
 placement operator new More...
 
void * operator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info More...
 
void * operator new[] (size_t sz)
 
virtual void pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the X-axis. More...
 
virtual void removeAllChildren (void)
 Removes all child Nodes attached to this node. More...
 
virtual NoderemoveChild (unsigned short index)
 Drops the specified child from this node. More...
 
virtual NoderemoveChild (Node *child)
 Drops the specified child from this node. More...
 
virtual NoderemoveChild (const String &name)
 Drops the named child from this node. More...
 
virtual void requestUpdate (Node *child, bool forceParentUpdate=false)
 Called by children to notify their parent that they need an update. More...
 
void reset (void)
 Resets the position and orientation of this Bone to the original binding position. More...
 
virtual void resetOrientation (void)
 Resets the nodes orientation (local axes as world axes, no rotation). More...
 
virtual void resetToInitialState (void)
 Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. More...
 
virtual void roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the Z-axis. More...
 
virtual void rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around an arbitrary axis. More...
 
virtual void rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around an aritrary axis using a Quarternion. More...
 
virtual void scale (const Vector3 &scale)
 Scales the node, combining it's current scale with the passed in scaling factor. More...
 
virtual void scale (Real x, Real y, Real z)
 Scales the node, combining it's current scale with the passed in scaling factor. More...
 
void setBindingPose (void)
 Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. More...
 
virtual void setInheritOrientation (bool inherit)
 Tells the node whether it should inherit orientation from it's parent node. More...
 
virtual void setInheritScale (bool inherit)
 Tells the node whether it should inherit scaling factors from it's parent node. More...
 
virtual void setInitialState (void)
 Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More...
 
virtual void setListener (Listener *listener)
 Sets a listener for this Node. More...
 
void setManuallyControlled (bool manuallyControlled)
 Sets whether or not this bone is manually controlled. More...
 
virtual void setOrientation (const Quaternion &q)
 Sets the orientation of this node via a quaternion. More...
 
virtual void setOrientation (Real w, Real x, Real y, Real z)
 Sets the orientation of this node via quaternion parameters. More...
 
virtual void setPosition (const Vector3 &pos)
 Sets the position of the node relative to it's parent. More...
 
virtual void setPosition (Real x, Real y, Real z)
 Sets the position of the node relative to it's parent. More...
 
virtual void setScale (const Vector3 &scale)
 Sets the scaling factor applied to this node. More...
 
virtual void setScale (Real x, Real y, Real z)
 Sets the scaling factor applied to this node. More...
 
virtual OGRE_DEPRECATED void setUserAny (const Any &anything)
 
virtual void translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT)
 Moves the node along the Cartesian axes. More...
 
virtual void translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the node along the Cartesian axes. More...
 
virtual void translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT)
 Moves the node along arbitrary axes. More...
 
virtual void translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT)
 Moves the node along arbitrary axes. More...
 
virtual void yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL)
 Rotate the node around the Y-axis. More...
 

Static Public Member Functions

static void processQueuedUpdates (void)
 Process queued 'needUpdate' calls. More...
 
static void queueNeedUpdate (Node *n)
 Queue a 'needUpdate' call to a node safely. More...
 

Protected Types

typedef set< Node * >::type ChildUpdateSet
 
typedef vector< Node * >::type QueuedUpdates
 

Protected Member Functions

virtual void _updateFromParent (void) const
 Triggers the node to update it's combined transforms. More...
 
NodecreateChildImpl (void)
 See Node. More...
 
NodecreateChildImpl (const String &name)
 See Node. More...
 
virtual void setParent (Node *parent)
 Only available internally - notification of parent. More...
 
virtual void updateFromParentImpl (void) const
 Class-specific implementation of _updateFromParent. More...
 

Protected Attributes

Quaternion mBindDerivedInverseOrientation
 The inversed derived orientation of the bone in the binding pose. More...
 
Vector3 mBindDerivedInversePosition
 The inversed derived position of the bone in the binding pose. More...
 
Vector3 mBindDerivedInverseScale
 The inversed derived scale of the bone in the binding pose. More...
 
Matrix4 mCachedTransform
 Cached derived transform as a 4x4 matrix. More...
 
bool mCachedTransformOutOfDate
 
ChildNodeMap mChildren
 Collection of pointers to direct children; hashmap for efficiency. More...
 
ChildUpdateSet mChildrenToUpdate
 List of children which need updating, used if self is not out of date but children are. More...
 
SkeletonmCreator
 Pointer back to creator, for child creation (not smart ptr so child does not preserve parent) More...
 
DebugRenderablemDebug
 
Quaternion mDerivedOrientation
 Cached combined orientation. More...
 
Vector3 mDerivedPosition
 Cached combined position. More...
 
Vector3 mDerivedScale
 Cached combined scale. More...
 
unsigned short mHandle
 The numeric handle of this bone. More...
 
bool mInheritOrientation
 Stores whether this node inherits orientation from it's parent. More...
 
bool mInheritScale
 Stores whether this node inherits scale from it's parent. More...
 
Quaternion mInitialOrientation
 The orientation to use as a base for keyframe animation. More...
 
Vector3 mInitialPosition
 The position to use as a base for keyframe animation. More...
 
Vector3 mInitialScale
 The scale to use as a base for keyframe animation. More...
 
ListenermListener
 Node listener - only one allowed (no list) for size & performance reasons. More...
 
bool mManuallyControlled
 Bones set as manuallyControlled are not reseted in Skeleton::reset() More...
 
String mName
 Friendly name of this node, can be automatically generated if you don't care. More...
 
bool mNeedChildUpdate
 Flag indicating that all children need to be updated. More...
 
bool mNeedParentUpdate
 Flag to indicate own transform from parent is out of date. More...
 
Quaternion mOrientation
 Stores the orientation of the node relative to it's parent. More...
 
NodemParent
 Pointer to parent node. More...
 
bool mParentNotified
 Flag indicating that parent has been notified about update request. More...
 
Vector3 mPosition
 Stores the position/translation of the node relative to its parent. More...
 
bool mQueuedForUpdate
 Flag indicating that the node has been queued for update. More...
 
Vector3 mScale
 Stores the scaling factor applied to this node. More...
 
UserObjectBindings mUserObjectBindings
 User objects binding. More...
 

Static Protected Attributes

static NameGenerator msNameGenerator
 Incremented count for next name extension. More...
 
static QueuedUpdates msQueuedUpdates
 

Detailed Description

A bone in a skeleton.

Remarks
See Skeleton for more information about the principles behind skeletal animation. This class is a node in the joint hierarchy. Mesh vertices also have assignments to bones to define how they move in relation to the skeleton.

Definition at line 51 of file OgreBone.h.

Member Typedef Documentation

Definition at line 79 of file OgreNode.h.

Definition at line 78 of file OgreNode.h.

typedef set<Node*>::type Ogre::Node::ChildUpdateSet
protectedinherited

Definition at line 131 of file OgreNode.h.

Definition at line 80 of file OgreNode.h.

typedef vector<Node*>::type Ogre::Node::QueuedUpdates
protectedinherited

Definition at line 231 of file OgreNode.h.

Member Enumeration Documentation

Enumeration denoting the spaces which a transform can be relative to.

Enumerator
TS_LOCAL 

Transform is relative to the local space.

TS_PARENT 

Transform is relative to the space of the parent node.

TS_WORLD 

Transform is relative to world space.

Definition at line 69 of file OgreNode.h.

Constructor & Destructor Documentation

Ogre::Bone::Bone ( unsigned short  handle,
Skeleton creator 
)

Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone)

Ogre::Bone::Bone ( const String name,
unsigned short  handle,
Skeleton creator 
)

Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone)

Ogre::Bone::~Bone ( )

Member Function Documentation

const Quaternion& Ogre::Bone::_getBindingPoseInverseOrientation ( void  ) const
inline

Gets the inverted binding pose orientation.

Definition at line 120 of file OgreBone.h.

const Vector3& Ogre::Bone::_getBindingPoseInversePosition ( void  ) const
inline

Gets the inverted binding pose position.

Definition at line 118 of file OgreBone.h.

const Vector3& Ogre::Bone::_getBindingPoseInverseScale ( void  ) const
inline

Gets the inverted binding pose scale.

Definition at line 116 of file OgreBone.h.

virtual const Quaternion& Ogre::Node::_getDerivedOrientation ( void  ) const
virtualinherited

Gets the orientation of the node as derived from all parents.

virtual const Vector3& Ogre::Node::_getDerivedPosition ( void  ) const
virtualinherited

Gets the position of the node as derived from all parents.

virtual const Vector3& Ogre::Node::_getDerivedScale ( void  ) const
virtualinherited

Gets the scaling factor of the node as derived from all parents.

virtual const Matrix4& Ogre::Node::_getFullTransform ( void  ) const
virtualinherited

Gets the full transformation matrix for this node.

Remarks
This method returns the full transformation matrix for this node, including the effect of any parent node transformations, provided they have been updated using the Node::_update method. This should only be called by a SceneManager which knows the derived transforms have been updated before calling this method. Applications using Ogre should just use the relative transforms.
void Ogre::Bone::_getOffsetTransform ( Matrix4 m) const

Gets the transform which takes bone space to current from the binding pose.

Remarks
Internal use only.
virtual void Ogre::Node::_setDerivedOrientation ( const Quaternion q)
virtualinherited

Sets the final world orientation of the node directly.

Remarks
It's advisable to use the local setOrientation if possible, this simply does the conversion for you.
virtual void Ogre::Node::_setDerivedPosition ( const Vector3 pos)
virtualinherited

Sets the final world position of the node directly.

Remarks
It's advisable to use the local setPosition if possible
virtual void Ogre::Node::_update ( bool  updateChildren,
bool  parentHasChanged 
)
virtualinherited

Internal method to update the Node.

Note
Updates this node and any relevant children to incorporate transforms etc. Don't call this yourself unless you are writing a SceneManager implementation.
Parameters
updateChildrenIf true, the update cascades down to all children. Specify false if you wish to update children separately, e.g. because of a more selective SceneManager implementation.
parentHasChangedThis flag indicates that the parent transform has changed, so the child should retrieve the parent's transform and combine it with its own even if it hasn't changed itself.

Reimplemented in Ogre::SceneNode, Ogre::PCZSceneNode, and Ogre::BspSceneNode.

virtual void Ogre::Node::_updateFromParent ( void  ) const
protectedvirtualinherited

Triggers the node to update it's combined transforms.

This method is called internally by Ogre to ask the node to update it's complete transformation based on it's parents derived transform.
virtual void Ogre::Node::addChild ( Node child)
virtualinherited

Adds a (precreated) child scene node to this node.

If it is attached to another node, it must be detached first.

Parameters
childThe Node which is to become a child node of this one
virtual void Ogre::Node::cancelUpdate ( Node child)
virtualinherited

Called by children to notify their parent that they no longer need an update.

virtual Quaternion Ogre::Node::convertLocalToWorldOrientation ( const Quaternion localOrientation)
virtualinherited

Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node.

virtual Vector3 Ogre::Node::convertLocalToWorldPosition ( const Vector3 localPos)
virtualinherited

Gets the world position of a point in the node local space useful for simple transforms that don't require a child node.

virtual Quaternion Ogre::Node::convertWorldToLocalOrientation ( const Quaternion worldOrientation)
virtualinherited

Gets the local orientation, relative to this node, of the given world-space orientation.

virtual Vector3 Ogre::Node::convertWorldToLocalPosition ( const Vector3 worldPos)
virtualinherited

Gets the local position, relative to this node, of the given world-space position.

Bone* Ogre::Bone::createChild ( unsigned short  handle,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY 
)

Creates a new Bone as a child of this bone.

Remarks
This method creates a new bone which will inherit the transforms of this bone, with the handle specified.
Parameters
handleThe numeric handle to give the new bone; must be unique within the Skeleton.
translateInitial translation offset of child relative to parent
rotateInitial rotation relative to parent
virtual Node* Ogre::Node::createChild ( const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY 
)
virtualinherited

Creates an unnamed new Node as a child of this node.

Parameters
translateInitial translation offset of child relative to parent
rotateInitial rotation relative to parent
virtual Node* Ogre::Node::createChild ( const String name,
const Vector3 translate = Vector3::ZERO,
const Quaternion rotate = Quaternion::IDENTITY 
)
virtualinherited

Creates a new named Node as a child of this node.

Remarks
This creates a child node with a given name, which allows you to look the node up from the parent which holds this collection of nodes.
Parameters
translateInitial translation offset of child relative to parent
rotateInitial rotation relative to parent
Node* Ogre::Bone::createChildImpl ( void  )
protectedvirtual

See Node.

Implements Ogre::Node.

Node* Ogre::Bone::createChildImpl ( const String name)
protectedvirtual

See Node.

Implements Ogre::Node.

virtual Node* Ogre::Node::getChild ( unsigned short  index) const
virtualinherited

Gets a pointer to a child node.

Remarks
There is an alternate getChild method which returns a named child.
virtual Node* Ogre::Node::getChild ( const String name) const
virtualinherited

Gets a pointer to a named child node.

virtual ChildNodeIterator Ogre::Node::getChildIterator ( void  )
virtualinherited

Retrieves an iterator for efficiently looping through all children of this node.

Remarks
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this node. Note that the returned iterator is only valid whilst no children are added or removed from this node. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.
virtual ConstChildNodeIterator Ogre::Node::getChildIterator ( void  ) const
virtualinherited

Retrieves an iterator for efficiently looping through all children of this node.

Remarks
Using this is faster than repeatedly calling getChild if you want to go through all (or most of) the children of this node. Note that the returned iterator is only valid whilst no children are added or removed from this node. Thus you should not store this returned iterator for later use, nor should you add / remove children whilst iterating through it; store up changes for later. Note that calling methods on returned items in the iterator IS allowed and does not invalidate the iterator.
virtual DebugRenderable* Ogre::Node::getDebugRenderable ( Real  scaling)
virtualinherited

Get a debug renderable for rendering the Node.

unsigned short Ogre::Bone::getHandle ( void  ) const

Gets the numeric handle for this bone (unique within the skeleton).

virtual bool Ogre::Node::getInheritOrientation ( void  ) const
virtualinherited

Returns true if this node is affected by orientation applied to the parent node.

Remarks
Orientations, unlike other transforms, are not always inherited by child nodes. Whether or not orientations affect the orientation of the child nodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
See setInheritOrientation for more info.
virtual bool Ogre::Node::getInheritScale ( void  ) const
virtualinherited

Returns true if this node is affected by scaling factors applied to the parent node.

Remarks
See setInheritScale for more info.
virtual const Quaternion& Ogre::Node::getInitialOrientation ( void  ) const
virtualinherited

Gets the initial orientation of this node, see setInitialState for more info.

virtual const Vector3& Ogre::Node::getInitialPosition ( void  ) const
virtualinherited

Gets the initial position of this node, see setInitialState for more info.

Remarks
Also resets the cumulative animation weight used for blending.
virtual const Vector3& Ogre::Node::getInitialScale ( void  ) const
virtualinherited

Gets the initial position of this node, see setInitialState for more info.

virtual Listener* Ogre::Node::getListener ( void  ) const
inlinevirtualinherited

Gets the current listener for this Node.

Definition at line 670 of file OgreNode.h.

virtual Matrix3 Ogre::Node::getLocalAxes ( void  ) const
virtualinherited

Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent.

const String& Ogre::Node::getName ( void  ) const
inherited

Returns the name of the node.

virtual const Quaternion& Ogre::Node::getOrientation ( ) const
virtualinherited

Returns a quaternion representing the nodes orientation.

virtual Node* Ogre::Node::getParent ( void  ) const
virtualinherited

Gets this node's parent (NULL if this is the root).

virtual const Vector3& Ogre::Node::getPosition ( void  ) const
virtualinherited

Gets the position of the node relative to it's parent.

virtual const Vector3& Ogre::Node::getScale ( void  ) const
virtualinherited

Gets the scaling factor of this node.

virtual Real Ogre::Node::getSquaredViewDepth ( const Camera cam) const
virtualinherited

Helper function, get the squared view depth.

virtual OGRE_DEPRECATED const Any& Ogre::Node::getUserAny ( void  ) const
inlinevirtualinherited
Deprecated:
use UserObjectBindings::getUserAny via getUserObjectBindings() instead. Retrieves the custom user value associated with this object.

Definition at line 760 of file OgreNode.h.

UserObjectBindings& Ogre::Node::getUserObjectBindings ( )
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 766 of file OgreNode.h.

const UserObjectBindings& Ogre::Node::getUserObjectBindings ( ) const
inlineinherited

Return an instance of user objects binding associated with this class.

You can use it to associate one or more custom objects with this class instance.

See also
UserObjectBindings::setUserAny.

Definition at line 772 of file OgreNode.h.

bool Ogre::Bone::isManuallyControlled ( ) const

Getter for mManuallyControlled Flag.

void Ogre::Bone::needUpdate ( bool  forceParentUpdate = false)
virtual
See also
Node::needUpdate

Reimplemented from Ogre::Node.

Reimplemented in Ogre::TagPoint.

virtual unsigned short Ogre::Node::numChildren ( void  ) const
virtualinherited

Reports the number of child nodes under this one.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr)
inlineinherited

Definition at line 96 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
void *   
)
inlineinherited

Definition at line 102 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 108 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr)
inlineinherited

Definition at line 113 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void *  ptr,
const char *  ,
int  ,
const char *   
)
inlineinherited

Definition at line 119 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

operator new, with debug line info

Definition at line 68 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

Definition at line 73 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void *  ptr 
)
inlineinherited

placement operator new

Definition at line 79 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char *  file,
int  line,
const char *  func 
)
inlineinherited

array operator new, with debug line info

Definition at line 86 of file OgreMemoryAllocatedObject.h.

template<class Alloc >
void* Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

Definition at line 91 of file OgreMemoryAllocatedObject.h.

virtual void Ogre::Node::pitch ( const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the node around the X-axis.

static void Ogre::Node::processQueuedUpdates ( void  )
staticinherited

Process queued 'needUpdate' calls.

static void Ogre::Node::queueNeedUpdate ( Node n)
staticinherited

Queue a 'needUpdate' call to a node safely.

Remarks
You can't call needUpdate() during the scene graph update, e.g. in response to a Node::Listener hook, because the graph is already being updated, and update flag changes cannot be made reliably in that context. Call this method if you need to queue a needUpdate call in this case.
virtual void Ogre::Node::removeAllChildren ( void  )
virtualinherited

Removes all child Nodes attached to this node.

Does not delete the nodes, just detaches them from this parent, potentially to be reattached elsewhere.

Reimplemented in Ogre::OctreeNode.

virtual Node* Ogre::Node::removeChild ( unsigned short  index)
virtualinherited

Drops the specified child from this node.

Remarks
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this node.

Reimplemented in Ogre::OctreeNode.

virtual Node* Ogre::Node::removeChild ( Node child)
virtualinherited

Drops the specified child from this node.

Remarks
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere. There is also an alternate version which drops a named child from this node.

Reimplemented in Ogre::OctreeNode.

virtual Node* Ogre::Node::removeChild ( const String name)
virtualinherited

Drops the named child from this node.

Remarks
Does not delete the node, just detaches it from this parent, potentially to be reattached elsewhere.

Reimplemented in Ogre::OctreeNode.

virtual void Ogre::Node::requestUpdate ( Node child,
bool  forceParentUpdate = false 
)
virtualinherited

Called by children to notify their parent that they need an update.

Parameters
forceParentUpdateEven if the node thinks it has already told it's parent, tell it anyway
void Ogre::Bone::reset ( void  )

Resets the position and orientation of this Bone to the original binding position.

Remarks
Bones are bound to the mesh in a binding pose. They are then modified from this position during animation. This method returns the bone to it's original position and orientation.
virtual void Ogre::Node::resetOrientation ( void  )
virtualinherited

Resets the nodes orientation (local axes as world axes, no rotation).

Remarks
Orientations, unlike other transforms, are not always inherited by child nodes. Whether or not orientations affect the orientation of the child nodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Note that rotations are oriented around the node's origin.
virtual void Ogre::Node::resetToInitialState ( void  )
virtualinherited

Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info.

virtual void Ogre::Node::roll ( const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the node around the Z-axis.

virtual void Ogre::Node::rotate ( const Vector3 axis,
const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the node around an arbitrary axis.

virtual void Ogre::Node::rotate ( const Quaternion q,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the node around an aritrary axis using a Quarternion.

virtual void Ogre::Node::scale ( const Vector3 scale)
virtualinherited

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the node's origin.
virtual void Ogre::Node::scale ( Real  x,
Real  y,
Real  z 
)
virtualinherited

Scales the node, combining it's current scale with the passed in scaling factor.

Remarks
This method applies an extra scaling factor to the node's existing scale, (unlike setScale which overwrites it) combining it's current scale with the new one. E.g. calling this method twice with Vector3(2,2,2) would have the same effect as setScale(Vector3(4,4,4)) if the existing scale was 1.
Note that like rotations, scalings are oriented around the node's origin.
void Ogre::Bone::setBindingPose ( void  )

Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.

virtual void Ogre::Node::setInheritOrientation ( bool  inherit)
virtualinherited

Tells the node whether it should inherit orientation from it's parent node.

Remarks
Orientations, unlike other transforms, are not always inherited by child nodes. Whether or not orientations affect the orientation of the child nodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Parameters
inheritIf true, this node's orientation will be affected by its parent's orientation. If false, it will not be affected.
virtual void Ogre::Node::setInheritScale ( bool  inherit)
virtualinherited

Tells the node whether it should inherit scaling factors from it's parent node.

Remarks
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect the size of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size). The default is to inherit as with other transforms.
Parameters
inheritIf true, this node's scale will be affected by its parent's scale. If false, it will not be affected.
virtual void Ogre::Node::setInitialState ( void  )
virtualinherited

Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation.

Remarks
You never need to call this method unless you plan to animate this node. If you do plan to animate it, call this method once you've loaded the node with it's base state, ie the state on which all keyframes are based.
If you never call this method, the initial state is the identity transform, ie do nothing.
virtual void Ogre::Node::setListener ( Listener listener)
inlinevirtualinherited

Sets a listener for this Node.

Remarks
Note for size and performance reasons only one listener per node is allowed.

Definition at line 666 of file OgreNode.h.

void Ogre::Bone::setManuallyControlled ( bool  manuallyControlled)

Sets whether or not this bone is manually controlled.

Remarks
Manually controlled bones can be altered by the application at runtime, and their positions will not be reset by the animation routines. Note that you should also make sure that there are no AnimationTrack objects referencing this bone, or if there are, you should disable them using pAnimation->destroyTrack(pBone->getHandle());
You can also use AnimationState::setBlendMask to mask out animation from chosen tracks if you want to prevent application of a scripted animation to a bone without altering the Animation definition.
virtual void Ogre::Node::setOrientation ( const Quaternion q)
virtualinherited

Sets the orientation of this node via a quaternion.

Remarks
Orientations, unlike other transforms, are not always inherited by child nodes. Whether or not orientations affect the orientation of the child nodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Note that rotations are oriented around the node's origin.
virtual void Ogre::Node::setOrientation ( Real  w,
Real  x,
Real  y,
Real  z 
)
virtualinherited

Sets the orientation of this node via quaternion parameters.

Remarks
Orientations, unlike other transforms, are not always inherited by child nodes. Whether or not orientations affect the orientation of the child nodes depends on the setInheritOrientation option of the child. In some cases you want a orientating of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative orientation based on the parent's orientation), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own orientation). The default is to inherit as with other transforms.
Note that rotations are oriented around the node's origin.
virtual void Ogre::Node::setParent ( Node parent)
protectedvirtualinherited

Only available internally - notification of parent.

Reimplemented in Ogre::SceneNode.

virtual void Ogre::Node::setPosition ( const Vector3 pos)
virtualinherited

Sets the position of the node relative to it's parent.

virtual void Ogre::Node::setPosition ( Real  x,
Real  y,
Real  z 
)
virtualinherited

Sets the position of the node relative to it's parent.

virtual void Ogre::Node::setScale ( const Vector3 scale)
virtualinherited

Sets the scaling factor applied to this node.

Remarks
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect the size of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the node's origin.
virtual void Ogre::Node::setScale ( Real  x,
Real  y,
Real  z 
)
virtualinherited

Sets the scaling factor applied to this node.

Remarks
Scaling factors, unlike other transforms, are not always inherited by child nodes. Whether or not scalings affect the size of the child nodes depends on the setInheritScale option of the child. In some cases you want a scaling factor of a parent node to apply to a child node (e.g. where the child node is a part of the same object, so you want it to be the same relative size based on the parent's size), but not in other cases (e.g. where the child node is just for positioning another object, you want it to maintain it's own size). The default is to inherit as with other transforms.
Note that like rotations, scalings are oriented around the node's origin.
virtual OGRE_DEPRECATED void Ogre::Node::setUserAny ( const Any anything)
inlinevirtualinherited
Deprecated:
use UserObjectBindings::setUserAny via getUserObjectBindings() instead.

Sets any kind of user value on this object.

Remarks
This method allows you to associate any user value you like with this Node. This can be a pointer back to one of your own classes for instance.

Definition at line 755 of file OgreNode.h.

virtual void Ogre::Node::translate ( const Vector3 d,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the node along the Cartesian axes.

This method moves the node by the supplied vector along the world Cartesian axes, i.e. along world x,y,z
Parameters
dVector with x,y,z values representing the translation.
relativeToThe space which this transform is relative to.
virtual void Ogre::Node::translate ( Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the node along the Cartesian axes.

This method moves the node by the supplied vector along the world Cartesian axes, i.e. along world x,y,z
Parameters
xReal x value representing the translation.
yReal y value representing the translation.
zReal z value representing the translation.
relativeToThe space which this transform is relative to.
virtual void Ogre::Node::translate ( const Matrix3 axes,
const Vector3 move,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the node along arbitrary axes.

Remarks
This method translates the node by a vector which is relative to a custom set of axes.
Parameters
axesA 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as:
    1 0 0
    0 1 0
    0 0 1
    
i.e. the identity matrix.
moveVector relative to the axes above.
relativeToThe space which this transform is relative to.
virtual void Ogre::Node::translate ( const Matrix3 axes,
Real  x,
Real  y,
Real  z,
TransformSpace  relativeTo = TS_PARENT 
)
virtualinherited

Moves the node along arbitrary axes.

Remarks
This method translates the node by a vector which is relative to a custom set of axes.
Parameters
axesA 3x3 Matrix containing 3 column vectors each representing the axes X, Y and Z respectively. In this format the standard cartesian axes would be expressed as
    1 0 0
    0 1 0
    0 0 1
    
i.e. the identity matrix.
xThe x translation component relative to the axes above.
yThe y translation component relative to the axes above.
zThe z translation component relative to the axes above.
relativeToThe space which this transform is relative to.
virtual void Ogre::Node::updateFromParentImpl ( void  ) const
protectedvirtualinherited

Class-specific implementation of _updateFromParent.

Remarks
Splitting the implementation of the update away from the update call itself allows the detail to be overridden without disrupting the general sequence of updateFromParent (e.g. raising events)

Reimplemented in Ogre::TagPoint, Ogre::SceneNode, and Ogre::PCZSceneNode.

virtual void Ogre::Node::yaw ( const Radian angle,
TransformSpace  relativeTo = TS_LOCAL 
)
virtualinherited

Rotate the node around the Y-axis.

Reimplemented in Ogre::SceneNode.

Member Data Documentation

Quaternion Ogre::Bone::mBindDerivedInverseOrientation
protected

The inversed derived orientation of the bone in the binding pose.

Definition at line 144 of file OgreBone.h.

Vector3 Ogre::Bone::mBindDerivedInversePosition
protected

The inversed derived position of the bone in the binding pose.

Definition at line 146 of file OgreBone.h.

Vector3 Ogre::Bone::mBindDerivedInverseScale
protected

The inversed derived scale of the bone in the binding pose.

Definition at line 142 of file OgreBone.h.

Matrix4 Ogre::Node::mCachedTransform
mutableprotectedinherited

Cached derived transform as a 4x4 matrix.

Definition at line 225 of file OgreNode.h.

bool Ogre::Node::mCachedTransformOutOfDate
mutableprotectedinherited

Definition at line 226 of file OgreNode.h.

ChildNodeMap Ogre::Node::mChildren
protectedinherited

Collection of pointers to direct children; hashmap for efficiency.

Definition at line 129 of file OgreNode.h.

ChildUpdateSet Ogre::Node::mChildrenToUpdate
mutableprotectedinherited

List of children which need updating, used if self is not out of date but children are.

Definition at line 133 of file OgreNode.h.

Skeleton* Ogre::Bone::mCreator
protected

Pointer back to creator, for child creation (not smart ptr so child does not preserve parent)

Definition at line 139 of file OgreBone.h.

DebugRenderable* Ogre::Node::mDebug
protectedinherited

Definition at line 234 of file OgreNode.h.

Quaternion Ogre::Node::mDerivedOrientation
mutableprotectedinherited

Cached combined orientation.

This member is the orientation derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 174 of file OgreNode.h.

Vector3 Ogre::Node::mDerivedPosition
mutableprotectedinherited

Cached combined position.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 183 of file OgreNode.h.

Vector3 Ogre::Node::mDerivedScale
mutableprotectedinherited

Cached combined scale.

This member is the position derived by combining the local transformations and those of it's parents. This is updated when _updateFromParent is called by the SceneManager or the nodes parent.

Definition at line 192 of file OgreNode.h.

unsigned short Ogre::Bone::mHandle
protected

The numeric handle of this bone.

Definition at line 128 of file OgreBone.h.

bool Ogre::Node::mInheritOrientation
protectedinherited

Stores whether this node inherits orientation from it's parent.

Definition at line 159 of file OgreNode.h.

bool Ogre::Node::mInheritScale
protectedinherited

Stores whether this node inherits scale from it's parent.

Definition at line 162 of file OgreNode.h.

Quaternion Ogre::Node::mInitialOrientation
protectedinherited

The orientation to use as a base for keyframe animation.

Definition at line 220 of file OgreNode.h.

Vector3 Ogre::Node::mInitialPosition
protectedinherited

The position to use as a base for keyframe animation.

Definition at line 218 of file OgreNode.h.

Vector3 Ogre::Node::mInitialScale
protectedinherited

The scale to use as a base for keyframe animation.

Definition at line 222 of file OgreNode.h.

Listener* Ogre::Node::mListener
protectedinherited

Node listener - only one allowed (no list) for size & performance reasons.

Definition at line 229 of file OgreNode.h.

bool Ogre::Bone::mManuallyControlled
protected

Bones set as manuallyControlled are not reseted in Skeleton::reset()

Definition at line 131 of file OgreBone.h.

String Ogre::Node::mName
protectedinherited

Friendly name of this node, can be automatically generated if you don't care.

Definition at line 144 of file OgreNode.h.

bool Ogre::Node::mNeedChildUpdate
mutableprotectedinherited

Flag indicating that all children need to be updated.

Definition at line 137 of file OgreNode.h.

bool Ogre::Node::mNeedParentUpdate
mutableprotectedinherited

Flag to indicate own transform from parent is out of date.

Definition at line 135 of file OgreNode.h.

Quaternion Ogre::Node::mOrientation
protectedinherited

Stores the orientation of the node relative to it's parent.

Definition at line 150 of file OgreNode.h.

Node* Ogre::Node::mParent
protectedinherited

Pointer to parent node.

Definition at line 127 of file OgreNode.h.

bool Ogre::Node::mParentNotified
mutableprotectedinherited

Flag indicating that parent has been notified about update request.

Definition at line 139 of file OgreNode.h.

Vector3 Ogre::Node::mPosition
protectedinherited

Stores the position/translation of the node relative to its parent.

Definition at line 153 of file OgreNode.h.

bool Ogre::Node::mQueuedForUpdate
mutableprotectedinherited

Flag indicating that the node has been queued for update.

Definition at line 141 of file OgreNode.h.

Vector3 Ogre::Node::mScale
protectedinherited

Stores the scaling factor applied to this node.

Definition at line 156 of file OgreNode.h.

NameGenerator Ogre::Node::msNameGenerator
staticprotectedinherited

Incremented count for next name extension.

Definition at line 147 of file OgreNode.h.

QueuedUpdates Ogre::Node::msQueuedUpdates
staticprotectedinherited

Definition at line 232 of file OgreNode.h.

UserObjectBindings Ogre::Node::mUserObjectBindings
protectedinherited

User objects binding.

Definition at line 237 of file OgreNode.h.


The documentation for this class was generated from the following file: