A collection of Bone objects used to animate a skinned mesh. More...
#include <OgreSkeleton.h>
Public Types | |
typedef vector< ushort >::type | BoneHandleMap |
Map to translate bone handle from one skeleton to another skeleton. More... | |
typedef VectorIterator< BoneList > | BoneIterator |
typedef vector< Bone * >::type | BoneList |
typedef ConstVectorIterator < LinkedSkeletonAnimSourceList > | LinkedSkeletonAnimSourceIterator |
typedef vector < LinkedSkeletonAnimationSource > ::type | LinkedSkeletonAnimSourceList |
enum | LoadingState { LOADSTATE_UNLOADED, LOADSTATE_LOADING, LOADSTATE_LOADED, LOADSTATE_UNLOADING, LOADSTATE_PREPARED, LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
Public Member Functions | |
Skeleton (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Constructor, don't call directly, use SkeletonManager. More... | |
virtual | ~Skeleton () |
virtual void | _buildMapBoneByHandle (const Skeleton *source, BoneHandleMap &boneHandleMap) const |
Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations. More... | |
virtual void | _buildMapBoneByName (const Skeleton *source, BoneHandleMap &boneHandleMap) const |
Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations. More... | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. More... | |
virtual void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. More... | |
virtual void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. More... | |
virtual void | _fireUnloadingComplete (void) |
Firing of unloading complete event. More... | |
virtual Animation * | _getAnimationImpl (const String &name, const LinkedSkeletonAnimationSource **linker=0) const |
Internal accessor for animations (returns null if animation does not exist) More... | |
virtual void | _getBoneMatrices (Matrix4 *pMatrices) |
Populates the passed in array with the bone matrices based on the current position. More... | |
virtual void | _initAnimationState (AnimationStateSet *animSet) |
Initialise an animation set suitable for use with this skeleton. More... | |
virtual void | _mergeSkeletonAnimations (const Skeleton *source, const BoneHandleMap &boneHandleMap, const StringVector &animations=StringVector()) |
Merge animations from another Skeleton object into this skeleton. More... | |
virtual void | _notifyManualBonesDirty (void) |
Internal method for marking the manual bones as dirty. More... | |
virtual void | _notifyManualBoneStateChange (Bone *bone) |
Internal method for notifying that a bone is manual. More... | |
virtual void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. More... | |
virtual void | _refreshAnimationState (AnimationStateSet *animSet) |
Refresh an animation set suitable for use with this skeleton. More... | |
virtual void | _updateTransforms (void) |
Updates all the derived transforms in the skeleton. More... | |
virtual void | addLinkedSkeletonAnimationSource (const String &skelName, Real scale=1.0f) |
Allows you to use the animations from another Skeleton object to animate this skeleton. More... | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. More... | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. More... | |
virtual void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. More... | |
virtual Animation * | createAnimation (const String &name, Real length) |
Creates a new Animation object for animating this skeleton. More... | |
virtual Bone * | createBone (void) |
Creates a brand new Bone owned by this Skeleton. More... | |
virtual Bone * | createBone (unsigned short handle) |
Creates a brand new Bone owned by this Skeleton. More... | |
virtual Bone * | createBone (const String &name) |
Creates a brand new Bone owned by this Skeleton. More... | |
virtual Bone * | createBone (const String &name, unsigned short handle) |
Creates a brand new Bone owned by this Skeleton. More... | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. More... | |
virtual Animation * | getAnimation (const String &name, const LinkedSkeletonAnimationSource **linker) const |
Returns the named Animation object. More... | |
virtual Animation * | getAnimation (const String &name) const |
Returns the named Animation object. More... | |
virtual Animation * | getAnimation (unsigned short index) const |
Gets a single animation by index. More... | |
virtual SkeletonAnimationBlendMode | getBlendMode () const |
Gets the animation blending mode which this skeleton will use. More... | |
virtual Bone * | getBone (unsigned short handle) const |
Gets a bone by it's handle. More... | |
virtual Bone * | getBone (const String &name) const |
Gets a bone by it's name. More... | |
virtual BoneIterator | getBoneIterator (void) |
Get an iterator over all the bones in the skeleton. More... | |
virtual ResourceManager * | getCreator (void) |
Gets the manager which created this resource. More... | |
virtual const String & | getGroup (void) const |
Gets the group which this resource is a member of. More... | |
virtual ResourceHandle | getHandle (void) const |
virtual LinkedSkeletonAnimSourceIterator | getLinkedSkeletonAnimationSourceIterator (void) const |
Get an iterator over the linked skeletons used as animation sources. More... | |
virtual LoadingState | getLoadingState () const |
Returns the current loading state. More... | |
virtual bool | getManualBonesDirty (void) const |
Have manual bones been modified since the skeleton was last updated? More... | |
virtual const String & | getName (void) const |
Gets resource name. More... | |
virtual unsigned short | getNumAnimations (void) const |
Gets the number of animations on this skeleton. More... | |
virtual unsigned short | getNumBones (void) const |
Returns the number of bones in this skeleton. More... | |
virtual const String & | getOrigin (void) const |
Get the origin of this resource, e.g. More... | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. More... | |
const ParamDictionary * | getParamDictionary (void) const |
virtual String | getParameter (const String &name) const |
Generic parameter retrieval method. More... | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. More... | |
virtual Bone * | getRootBone (void) const |
Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator. More... | |
virtual BoneIterator | getRootBoneIterator (void) |
Get an iterator over the root bones in the skeleton, ie those with no parents. More... | |
virtual size_t | getSize (void) const |
Retrieves info about the size of the resource. More... | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. More... | |
virtual bool | hasAnimation (const String &name) const |
Returns whether this skeleton contains the named animation. More... | |
virtual bool | hasBone (const String &name) const |
Returns whether this skeleton contains the named bone. More... | |
virtual bool | hasManualBones (void) const |
Are there any manually controlled bones? More... | |
virtual bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. More... | |
virtual bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. More... | |
virtual bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. More... | |
virtual bool | isManuallyLoaded (void) const |
Is this resource manually loaded? More... | |
virtual bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. More... | |
virtual bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. More... | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | optimiseAllAnimations (bool preservingIdentityNodeTracks=false) |
Optimise all of this skeleton's animations. More... | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. More... | |
virtual void | reload (void) |
Reloads the resource, if it is already loaded. More... | |
virtual void | removeAllLinkedSkeletonAnimationSources (void) |
Remove all links to other skeletons for the purposes of sharing animation. More... | |
virtual void | removeAnimation (const String &name) |
Removes an Animation from this skeleton. More... | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. More... | |
virtual void | reset (bool resetManualBones=false) |
Resets the position and orientation of all bones in this skeleton to their original binding position. More... | |
virtual void | setAnimationState (const AnimationStateSet &animSet) |
Changes the state of the skeleton to reflect the application of the passed in collection of animations. More... | |
virtual void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. More... | |
virtual void | setBindingPose (void) |
Sets the current position / orientation to be the 'binding pose' i.e. More... | |
virtual void | setBlendMode (SkeletonAnimationBlendMode state) |
Sets the animation blending mode this skeleton will use. More... | |
virtual bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. More... | |
virtual void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. More... | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. More... | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. More... | |
Static Public Member Functions | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More... | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
Protected Types | |
typedef map< String, Animation * > ::type | AnimationList |
Storage of animations, lookup by name. More... | |
typedef map< String, Bone * >::type | BoneListByName |
Lookup by bone name. More... | |
typedef set< Bone * >::type | BoneSet |
typedef set< Listener * >::type | ListenerList |
Protected Member Functions | |
Skeleton () | |
Internal constructor for use by SkeletonInstance only. More... | |
void | _dumpContents (const String &filename) |
Debugging method. More... | |
size_t | calculateSize (void) const |
Calculate the size of a resource; this will only be called after 'load'. More... | |
bool | createParamDictionary (const String &className) |
Internal method for creating a parameter dictionary for the class, if it does not already exist. More... | |
void | deriveRootBone (void) const |
Internal method which parses the bones to derive the root bone. More... | |
void | loadImpl (void) |
Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader. More... | |
OGRE_MUTEX (mListenerListMutex) | |
virtual void | postLoadImpl (void) |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded. More... | |
virtual void | postUnloadImpl (void) |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded. More... | |
virtual void | preLoadImpl (void) |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'. More... | |
virtual void | prepareImpl (void) |
Internal implementation of the meat of the 'prepare' action. More... | |
virtual void | preUnloadImpl (void) |
Internal hook to perform actions before the unload process. More... | |
void | unloadImpl (void) |
Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a ManualResourceLoader. More... | |
virtual void | unprepareImpl (void) |
Internal function for undoing the 'prepare' action. More... | |
Protected Attributes | |
AnimationList | mAnimationsList |
SkeletonAnimationBlendMode | mBlendState |
BoneList | mBoneList |
Storage of bones, indexed by bone handle. More... | |
BoneListByName | mBoneListByName |
ResourceManager * | mCreator |
Creator. More... | |
String | mGroup |
The name of the resource group. More... | |
ResourceHandle | mHandle |
Numeric handle for more efficient look up than name. More... | |
volatile bool | mIsBackgroundLoaded |
Is this resource going to be background loaded? Only applicable for multithreaded. More... | |
bool | mIsManual |
Is this file manually loaded? More... | |
LinkedSkeletonAnimSourceList | mLinkedSkeletonAnimSourceList |
List of references to other skeletons to use animations from. More... | |
ListenerList | mListenerList |
ManualResourceLoader * | mLoader |
Optional manual loader; if provided, data is loaded from here instead of a file. More... | |
AtomicScalar< LoadingState > | mLoadingState |
Is the resource currently loaded? More... | |
BoneSet | mManualBones |
Manual bones. More... | |
bool | mManualBonesDirty |
Manual bones dirty? More... | |
String | mName |
Unique name of the resource. More... | |
unsigned short | mNextAutoHandle |
Bone automatic handles. More... | |
String | mOrigin |
Origin of this resource (e.g. script name) - optional. More... | |
BoneList | mRootBones |
Pointer to root bones (can now have multiple roots) More... | |
size_t | mSize |
The size of the resource in bytes. More... | |
size_t | mStateCount |
State count, the number of times this resource has changed state. More... | |
Friends | |
class | SkeletonInstance |
A collection of Bone objects used to animate a skinned mesh.
Definition at line 87 of file OgreSkeleton.h.
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protected |
Storage of animations, lookup by name.
Definition at line 436 of file OgreSkeleton.h.
typedef vector<ushort>::type Ogre::Skeleton::BoneHandleMap |
Map to translate bone handle from one skeleton to another skeleton.
Definition at line 362 of file OgreSkeleton.h.
Definition at line 179 of file OgreSkeleton.h.
typedef vector<Bone*>::type Ogre::Skeleton::BoneList |
Definition at line 178 of file OgreSkeleton.h.
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protected |
Lookup by bone name.
Definition at line 420 of file OgreSkeleton.h.
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protected |
Definition at line 428 of file OgreSkeleton.h.
typedef ConstVectorIterator<LinkedSkeletonAnimSourceList> Ogre::Skeleton::LinkedSkeletonAnimSourceIterator |
Definition at line 346 of file OgreSkeleton.h.
Definition at line 344 of file OgreSkeleton.h.
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protectedinherited |
Definition at line 166 of file OgreResource.h.
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inherited |
Enum identifying the loading state of the resource.
Definition at line 127 of file OgreResource.h.
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protected |
Internal constructor for use by SkeletonInstance only.
Ogre::Skeleton::Skeleton | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual = false , |
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ManualResourceLoader * | loader = 0 |
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) |
Constructor, don't call directly, use SkeletonManager.
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virtual |
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virtual |
Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations.
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virtual |
Build the bone handle map to use with Skeleton::_mergeSkeletonAnimations.
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virtualinherited |
Manually mark the state of this resource as having been changed.
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protected |
Debugging method.
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virtualinherited |
Firing of loading complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of preparing complete event.
wasBackgroundLoaded | Whether this was a background loaded event |
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virtualinherited |
Firing of unloading complete event.
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virtual |
Internal accessor for animations (returns null if animation does not exist)
Reimplemented in Ogre::SkeletonInstance.
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virtual |
Populates the passed in array with the bone matrices based on the current position.
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virtual |
Initialise an animation set suitable for use with this skeleton.
Reimplemented in Ogre::SkeletonInstance.
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virtual |
Merge animations from another Skeleton object into this skeleton.
source | Pointer to source skeleton. It'll keep unmodified. |
boneHandleMap | A map to translate identically bone's handle from source skeleton to this skeleton. If mapped bone handle doesn't exists in this skeleton, it'll created. You can populate bone handle map manually, or use predefined functions build bone handle map for you. ( |
animations | A list name of animations to merge, if empty, all animations of source skeleton are used to merge. Note that the animation names must not presented in this skeleton, and will NOT pick up animations in linked skeletons ( |
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virtual |
Internal method for marking the manual bones as dirty.
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virtual |
Internal method for notifying that a bone is manual.
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inlinevirtualinherited |
Notify this resource of it's origin.
Definition at line 420 of file OgreResource.h.
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virtual |
Refresh an animation set suitable for use with this skeleton.
Reimplemented in Ogre::SkeletonInstance.
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virtual |
Updates all the derived transforms in the skeleton.
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virtual |
Allows you to use the animations from another Skeleton object to animate this skeleton.
You cannot set up cyclic relationships, e.g. SkeletonA uses SkeletonB's animations, and SkeletonB uses SkeletonA's animations. This is because it would set up a circular dependency which would prevent proper unloading - make one of the skeletons the 'master' in this case.
skelName | Name of the skeleton to link animations from. This skeleton will be loaded immediately if this skeleton is already loaded, otherwise it will be loaded when this skeleton is. |
scale | A scale factor to apply to translation and scaling elements of the keyframes in the other skeleton when applying the animations to this one. Compensates for skeleton size differences. |
Reimplemented in Ogre::SkeletonInstance.
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virtualinherited |
Register a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtual |
Calculate the size of a resource; this will only be called after 'load'.
Reimplemented from Ogre::Resource.
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virtualinherited |
Change the resource group ownership of a Resource.
newGroup | Name of the new group |
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staticinherited |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g.
MaterialManager) initializes.
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inlinevirtualinherited |
Method for copying this object's parameters to another object.
dest | Pointer to object to have it's parameters set the same as this object. |
Definition at line 303 of file OgreStringInterface.h.
References Ogre::ParamDictionary::mParamDefs, and Ogre::StringInterface::setParameter().
Creates a new Animation object for animating this skeleton.
name | The name of this animation |
length | The length of the animation in seconds |
Implements Ogre::AnimationContainer.
Reimplemented in Ogre::SkeletonInstance.
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virtual |
Creates a brand new Bone owned by this Skeleton.
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virtual |
Creates a brand new Bone owned by this Skeleton.
handle | The handle to give to this new bone - must be unique within this skeleton. You should also ensure that all bone handles are eventually contiguous (this is to simplify their compilation into an indexed array of transformation matrices). For this reason it is advised that you use the simpler createBone method which automatically assigns a sequential handle starting from 0. |
Creates a brand new Bone owned by this Skeleton.
name | The name to give to this new bone - must be unique within this skeleton. Note that the way OGRE looks up bones is via a numeric handle, so if you name a Bone this way it will be given an automatic sequential handle. The name is just for your convenience, although it is recommended that you only use the handle to retrieve the bone in performance-critical code. |
Creates a brand new Bone owned by this Skeleton.
name | The name to give to this new bone - must be unique within this skeleton. |
handle | The handle to give to this new bone - must be unique within this skeleton. |
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inlineprotectedinherited |
Internal method for creating a parameter dictionary for the class, if it does not already exist.
className | the name of the class using the dictionary |
Definition at line 186 of file OgreStringInterface.h.
References OGRE_LOCK_MUTEX.
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protected |
Internal method which parses the bones to derive the root bone.
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virtualinherited |
Escalates the loading of a background loaded resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtual |
Returns the named Animation object.
name | The name of the animation |
linker | Optional pointer to a pointer to the linked skeleton animation where this is coming from. |
Reimplemented in Ogre::SkeletonInstance.
Returns the named Animation object.
name | The name of the animation |
Implements Ogre::AnimationContainer.
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virtual |
Gets a single animation by index.
Implements Ogre::AnimationContainer.
Reimplemented in Ogre::SkeletonInstance.
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virtual |
Gets the animation blending mode which this skeleton will use.
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virtual |
Gets a bone by it's handle.
Gets a bone by it's name.
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virtual |
Get an iterator over all the bones in the skeleton.
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inlinevirtualinherited |
Gets the manager which created this resource.
Definition at line 411 of file OgreResource.h.
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inlinevirtualinherited |
Gets the group which this resource is a member of.
Definition at line 399 of file OgreResource.h.
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inlinevirtualinherited |
Reimplemented in Ogre::SkeletonInstance.
Definition at line 317 of file OgreResource.h.
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virtual |
Get an iterator over the linked skeletons used as animation sources.
Reimplemented in Ogre::SkeletonInstance.
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inlinevirtualinherited |
Returns the current loading state.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 348 of file OgreResource.h.
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inlinevirtual |
Have manual bones been modified since the skeleton was last updated?
Definition at line 357 of file OgreSkeleton.h.
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inlinevirtualinherited |
Gets resource name.
Reimplemented in Ogre::SkeletonInstance.
Definition at line 312 of file OgreResource.h.
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virtual |
Gets the number of animations on this skeleton.
Implements Ogre::AnimationContainer.
Reimplemented in Ogre::SkeletonInstance.
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virtual |
Returns the number of bones in this skeleton.
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inlinevirtualinherited |
Get the origin of this resource, e.g.
a script file name.
Definition at line 418 of file OgreResource.h.
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inlineinherited |
Retrieves the parameter dictionary for this class.
Definition at line 219 of file OgreStringInterface.h.
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inlineinherited |
Definition at line 224 of file OgreStringInterface.h.
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inlinevirtualinherited |
Generic parameter retrieval method.
name | The name of the parameter to get |
Definition at line 272 of file OgreStringInterface.h.
References Ogre::ParamCommand::doGet(), and Ogre::ParamDictionary::getParamCommand().
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inherited |
Retrieves a list of parameters valid for this object.
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virtual |
Gets the root bone of the skeleton: deprecated in favour of getRootBoneIterator.
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virtual |
Get an iterator over the root bones in the skeleton, ie those with no parents.
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inlinevirtualinherited |
Retrieves info about the size of the resource.
Reimplemented in Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.
Definition at line 301 of file OgreResource.h.
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inlinevirtualinherited |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded.
Objects that build derived data based on the resource can check this value against a copy they kept last time they built this derived data, in order to know whether it needs rebuilding. This is a nice way of monitoring changes without having a tightly-bound callback.
Definition at line 429 of file OgreResource.h.
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virtual |
Returns whether this skeleton contains the named animation.
Implements Ogre::AnimationContainer.
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virtual |
Returns whether this skeleton contains the named bone.
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inlinevirtual |
Are there any manually controlled bones?
Definition at line 359 of file OgreSkeleton.h.
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inlinevirtualinherited |
Returns whether this Resource has been earmarked for background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 365 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource has been loaded, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 332 of file OgreResource.h.
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inlinevirtualinherited |
Returns whether the resource is currently in the process of background loading.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 341 of file OgreResource.h.
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inlinevirtualinherited |
Is this resource manually loaded?
Definition at line 289 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource has been prepared, false otherwise.
Definition at line 324 of file OgreResource.h.
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inlinevirtualinherited |
Returns true if the Resource is reloadable, false otherwise.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 282 of file OgreResource.h.
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virtualinherited |
Loads the resource, if it is not already.
backgroundThread | Indicates whether the caller of this method is the background resource loading thread. |
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtual |
Internal implementation of the meat of the 'load' action, only called if this resource is not being loaded from a ManualResourceLoader.
Implements Ogre::Resource.
Reimplemented in Ogre::SkeletonInstance.
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protectedinherited |
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
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virtual |
Optimise all of this skeleton's animations.
preservingIdentityNodeTracks | If true, don't destroy identity node tracks. |
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inlineprotectedvirtualinherited |
Internal hook to perform actions after the load process, but before the resource has been marked as fully loaded.
Reimplemented in Ogre::Mesh, Ogre::D3D9Texture, and Ogre::D3D11Texture.
Definition at line 191 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions after the unload process, but before the resource has been marked as fully unloaded.
Definition at line 201 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the load process, but after the resource has been marked as 'loading'.
Definition at line 184 of file OgreResource.h.
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virtualinherited |
Prepares the resource for load, if it is not already.
One can call prepare() before load(), but this is not required as load() will call prepare() itself, if needed. When OGRE_THREAD_SUPPORT==1 both load() and prepare() are thread-safe. When OGRE_THREAD_SUPPORT==2 however, only prepare() is thread-safe. The reason for this function is to allow a background thread to do some of the loading work, without requiring the whole render system to be thread-safe. The background thread would call prepare() while the main render loop would later call load(). So long as prepare() remains thread-safe, subclasses can arbitrarily split the work of loading a resource between load() and prepare(). It is best to try and do as much work in prepare(), however, since this will leave less work for the main render thread to do and thus increase FPS.
backgroundThread | Whether this is occurring in a background thread |
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inlineprotectedvirtualinherited |
Internal implementation of the meat of the 'prepare' action.
Reimplemented in Ogre::Mesh, Ogre::D3D9Texture, Ogre::D3D11Texture, Ogre::Material, Ogre::PatchMesh, Ogre::GLTexture, and Ogre::GL3PlusTexture.
Definition at line 205 of file OgreResource.h.
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inlineprotectedvirtualinherited |
Internal hook to perform actions before the unload process.
Definition at line 196 of file OgreResource.h.
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virtualinherited |
Reloads the resource, if it is already loaded.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtual |
Remove all links to other skeletons for the purposes of sharing animation.
Reimplemented in Ogre::SkeletonInstance.
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virtual |
Removes an Animation from this skeleton.
Implements Ogre::AnimationContainer.
Reimplemented in Ogre::SkeletonInstance.
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virtualinherited |
Remove a listener on this resource.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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virtual |
Resets the position and orientation of all bones in this skeleton to their original binding position.
resetManualBones | If set to true, causes the state of manual bones to be reset too, which is normally not done to allow the manual state to persist even when keyframe animation is applied. |
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virtual |
Changes the state of the skeleton to reflect the application of the passed in collection of animations.
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inlinevirtualinherited |
Tells the resource whether it is background loaded or not.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
Definition at line 375 of file OgreResource.h.
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virtual |
Sets the current position / orientation to be the 'binding pose' i.e.
the layout in which bones were originally bound to a mesh.
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virtual |
Sets the animation blending mode this skeleton will use.
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virtualinherited |
Generic parameter setting method.
name | The name of the parameter to set |
value | String value. Must be in the right format for the type specified in the parameter definition. See the StringConverter class for more information. |
Referenced by Ogre::StringInterface::copyParametersTo().
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virtualinherited |
Generic multiple parameter setting method.
paramList | Name/value pair list |
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virtualinherited |
'Touches' the resource to indicate it has been used.
Reimplemented in Ogre::Material, Ogre::CgProgram, and Ogre::UnifiedHighLevelGpuProgram.
Referenced by Ogre::Material::touch().
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virtualinherited |
Unloads the resource; this is not permanent, the resource can be reloaded later if required.
Reimplemented in Ogre::UnifiedHighLevelGpuProgram.
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protectedvirtual |
Internal implementation of the 'unload' action; called regardless of whether this resource is being loaded from a ManualResourceLoader.
Implements Ogre::Resource.
Reimplemented in Ogre::SkeletonInstance.
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inlineprotectedvirtualinherited |
Internal function for undoing the 'prepare' action.
Called when the load is completed, and when resources are unloaded when they are prepared but not yet loaded.
Reimplemented in Ogre::Mesh, Ogre::D3D9Texture, Ogre::D3D11Texture, Ogre::Material, Ogre::GLTexture, and Ogre::GL3PlusTexture.
Definition at line 210 of file OgreResource.h.
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friend |
Definition at line 89 of file OgreSkeleton.h.
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protected |
Definition at line 437 of file OgreSkeleton.h.
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protected |
Definition at line 416 of file OgreSkeleton.h.
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protected |
Storage of bones, indexed by bone handle.
Definition at line 418 of file OgreSkeleton.h.
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protected |
Definition at line 421 of file OgreSkeleton.h.
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protectedinherited |
Creator.
Definition at line 144 of file OgreResource.h.
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protectedinherited |
The name of the resource group.
Definition at line 148 of file OgreResource.h.
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protectedinherited |
Numeric handle for more efficient look up than name.
Definition at line 150 of file OgreResource.h.
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protectedinherited |
Is this resource going to be background loaded? Only applicable for multithreaded.
Definition at line 154 of file OgreResource.h.
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protectedinherited |
Is this file manually loaded?
Definition at line 158 of file OgreResource.h.
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mutableprotected |
List of references to other skeletons to use animations from.
Definition at line 440 of file OgreSkeleton.h.
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protectedinherited |
Definition at line 167 of file OgreResource.h.
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protectedinherited |
Optional manual loader; if provided, data is loaded from here instead of a file.
Definition at line 162 of file OgreResource.h.
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protectedinherited |
Is the resource currently loaded?
Definition at line 152 of file OgreResource.h.
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protected |
Manual bones.
Definition at line 430 of file OgreSkeleton.h.
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protected |
Manual bones dirty?
Definition at line 432 of file OgreSkeleton.h.
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protectedinherited |
Unique name of the resource.
Definition at line 146 of file OgreResource.h.
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protected |
Bone automatic handles.
Definition at line 427 of file OgreSkeleton.h.
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protectedinherited |
Origin of this resource (e.g. script name) - optional.
Definition at line 160 of file OgreResource.h.
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mutableprotected |
Pointer to root bones (can now have multiple roots)
Definition at line 425 of file OgreSkeleton.h.
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protectedinherited |
The size of the resource in bytes.
Definition at line 156 of file OgreResource.h.
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protectedinherited |
State count, the number of times this resource has changed state.
Definition at line 164 of file OgreResource.h.
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inherited |
Definition at line 82 of file OgreResource.h.