This is the target render state. More...
#include <OgreShaderRenderState.h>
Public Member Functions | |
TargetRenderState () | |
Class default constructor. More... | |
virtual | ~TargetRenderState () |
Class destructor. More... | |
void | addTemplateSubRenderState (SubRenderState *subRenderState) |
Add a template sub render state to this render state. More... | |
void | getLightCount (int lightCount[3]) const |
Get the light count per light type. More... | |
bool | getLightCountAutoUpdate () const |
Return true if this render state override the light count. More... | |
const SubRenderStateList & | getTemplateSubRenderStateList () const |
Get the list of the template sub render states composing this render state. More... | |
void | link (const RenderState &other, Pass *srcPass, Pass *dstPass) |
Link this target render state with the given render state. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
void | removeTemplateSubRenderState (SubRenderState *subRenderState) |
Remove a template sub render state from this render state. More... | |
void | reset () |
Reset this render state. More... | |
void | setLightCount (const int lightCount[3]) |
Set the light count per light type. More... | |
void | setLightCountAutoUpdate (bool autoUpdate) |
Set the light count auto update state. More... | |
void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
Update the GPU programs constant parameters before a renderable is rendered. More... | |
Protected Member Functions | |
void | addSubRenderStateInstance (SubRenderState *subRenderState) |
Add sub render state to this render state. More... | |
bool | createCpuPrograms () |
Create CPU programs that represent this render state. More... | |
ProgramSet * | createProgramSet () |
Create the program set of this render state. More... | |
void | destroyProgramSet () |
ProgramSet * | getProgramSet () |
Return the program set of this render state. More... | |
void | removeSubRenderStateInstance (SubRenderState *subRenderState) |
Remove sub render state from this render state. More... | |
void | sortSubRenderStates () |
Sort the sub render states composing this render state. More... | |
Protected Attributes | |
int | mLightCount [3] |
bool | mLightCountAutoUpdate |
ProgramSet * | mProgramSet |
SubRenderStateList | mSubRenderStateList |
bool | mSubRenderStateSortValid |
Friends | |
class | FFPRenderStateBuilder |
class | ProgramManager |
This is the target render state.
This class will hold the actual generated CPU/GPU programs. It will be initially build from the FFP state of a given Pass by the FFP builder and then will be linked with the custom pass render state and the global scheme render state. See ShaderGenerator::SGPass::buildTargetRenderState().
Definition at line 138 of file OgreShaderRenderState.h.
Ogre::RTShader::TargetRenderState::TargetRenderState | ( | ) |
Class default constructor.
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virtual |
Class destructor.
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protected |
Add sub render state to this render state.
subRenderState | The sub render state to add. |
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inherited |
Add a template sub render state to this render state.
subRenderState | The sub render state template to add. |
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protected |
Create CPU programs that represent this render state.
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protected |
Create the program set of this render state.
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protected |
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inherited |
Get the light count per light type.
lightCount | The light count per type. lightCount[0] defines the point light count. lightCount[1] defines the directional light count. lightCount[2] defines the spot light count. |
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inlineinherited |
Return true if this render state override the light count.
If light count is not overridden it will be updated from the shader generator based on current scene lights.
Definition at line 109 of file OgreShaderRenderState.h.
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inlineprotected |
Return the program set of this render state.
Definition at line 185 of file OgreShaderRenderState.h.
References mProgramSet.
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inlineinherited |
Get the list of the template sub render states composing this render state.
Definition at line 75 of file OgreShaderRenderState.h.
void Ogre::RTShader::TargetRenderState::link | ( | const RenderState & | other, |
Pass * | srcPass, | ||
Pass * | dstPass | ||
) |
Link this target render state with the given render state.
Only sub render states with execution order that don't exist in this render state will be added.
other | The other render state to append to this state. |
srcPass | The source pass that this render state is constructed from. |
dstPass | The destination pass that constructed from this render state. |
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
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protected |
Remove sub render state from this render state.
subRenderState | The sub render state to remove. |
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inherited |
Remove a template sub render state from this render state.
subRenderState | The sub render state to remove. |
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inherited |
Reset this render state.
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inherited |
Set the light count per light type.
lightCount | The light count per type. lightCount[0] defines the point light count. lightCount[1] defines the directional light count. lightCount[2] defines the spot light count. |
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inlineinherited |
Set the light count auto update state.
If the value is false the light count will remain static for the values that were set by the user. If the value is true the light count will be updated from the owner shader generator scheme based on current scene lights. The default is true.
Definition at line 103 of file OgreShaderRenderState.h.
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protected |
Sort the sub render states composing this render state.
void Ogre::RTShader::TargetRenderState::updateGpuProgramsParams | ( | Renderable * | rend, |
Pass * | pass, | ||
const AutoParamDataSource * | source, | ||
const LightList * | pLightList | ||
) |
Update the GPU programs constant parameters before a renderable is rendered.
rend | The renderable object that is going to be rendered. |
pass | The pass that is used to do the rendering operation. |
source | The auto parameter auto source instance. |
pLightList | The light list used for the current rendering operation. |
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friend |
Definition at line 208 of file OgreShaderRenderState.h.
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friend |
Definition at line 207 of file OgreShaderRenderState.h.
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protectedinherited |
Definition at line 119 of file OgreShaderRenderState.h.
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protectedinherited |
Definition at line 121 of file OgreShaderRenderState.h.
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protected |
Definition at line 203 of file OgreShaderRenderState.h.
Referenced by getProgramSet().
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protectedinherited |
Definition at line 117 of file OgreShaderRenderState.h.
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protected |
Definition at line 201 of file OgreShaderRenderState.h.