Classes | |
class | CGProgramProcessor |
CG Language program processor class. More... | |
class | CGProgramWriter |
CG target language writer implementation. More... | |
class | ConstParameter |
Helper template which is the base for our ConstParameters. More... | |
class | Function |
A class that represents a shader based program function. More... | |
class | FunctionAtom |
A class that represents an atomic code section of shader based program function. More... | |
class | FunctionInvocation |
A class that represents function invocation code from shader based program function. More... | |
class | GLSLESProgramProcessor |
GLSL ES Language program processor class. More... | |
class | GLSLESProgramWriter |
GLSL ES target language writer implementation. More... | |
class | GLSLProgramProcessor |
GLSL Language program processor class. More... | |
class | GLSLProgramWriter |
GLSL target language writer implementation. More... | |
class | HLSLProgramProcessor |
CG Language program processor class. More... | |
class | HLSLProgramWriter |
HLSL target language writer implementation. More... | |
class | Operand |
A class that represents a function operand (its the combination of a parameter the in/out semantic and the used fields) More... | |
class | Parameter |
A class that represents a shader based program parameter. More... | |
class | ParameterFactory |
Helper utility class that creates common parameters. More... | |
class | Program |
A class that represents a shader based program. More... | |
class | ProgramManager |
A singleton manager class that manages shader based programs. More... | |
class | ProgramProcessor |
A class that provides extra processing services on CPU based programs. More... | |
class | ProgramSet |
Container class for shader based programs. More... | |
class | ProgramWriter |
Base class interface for shader program writers. More... | |
class | ProgramWriterFactory |
Interface definition for factories of ShaderProgramWriter. More... | |
class | ProgramWriterManager |
class | RenderState |
This is a container class for sub render state class. More... | |
class | SGMaterialSerializerListener |
This class responsible for translating core features of the RT Shader System for Ogre material scripts. More... | |
class | SGScriptTranslator |
This class responsible for translating core features of the RT Shader System for Ogre material scripts. More... | |
class | ShaderGenerator |
Shader generator system main interface. More... | |
class | ShaderProgramWriterCGFactory |
CG program writer factory implementation. More... | |
class | ShaderProgramWriterGLSLESFactory |
GLSL ES program writer factory implementation. More... | |
class | ShaderProgramWriterGLSLFactory |
GLSL program writer factory implementation. More... | |
class | ShaderProgramWriterHLSLFactory |
HLSL program writer factory implementation. More... | |
class | SubRenderState |
This class is the base interface of sub part from a shader based rendering pipeline. More... | |
class | SubRenderStateAccessor |
This class uses as accessor from a template SubRenderState to all of its instances that created based on it. More... | |
class | SubRenderStateFactory |
Abstract factory interface for creating SubRenderState implementation instances. More... | |
class | TargetRenderState |
This is the target render state. More... | |
class | UniformParameter |
Uniform parameter class. More... | |
Typedefs | |
typedef FunctionAtomInstanceList::const_iterator | FunctionAtomInstanceConstIterator |
typedef FunctionAtomInstanceList::iterator | FunctionAtomInstanceIterator |
typedef vector< FunctionAtom * > ::type | FunctionAtomInstanceList |
typedef SharedPtr< Parameter > | ParameterPtr |
typedef RenderStateList::const_iterator | RenderStateConstIterator |
typedef RenderStateList::iterator | RenderStateIterator |
typedef vector< RenderState * > ::type | RenderStateList |
typedef ShaderFunctionList::const_iterator | ShaderFunctionConstIterator |
typedef ShaderFunctionList::iterator | ShaderFunctionIterator |
typedef vector< Function * >::type | ShaderFunctionList |
typedef ShaderParameterList::const_iterator | ShaderParameterConstIterator |
typedef ShaderParameterList::iterator | ShaderParameterIterator |
typedef vector< ParameterPtr > ::type | ShaderParameterList |
typedef SharedPtr < SubRenderStateAccessor > | SubRenderStateAccessorPtr |
typedef vector< SubRenderState * > ::type | SubRenderStateList |
typedef SubRenderStateList::const_iterator | SubRenderStateListConstIterator |
typedef SubRenderStateList::iterator | SubRenderStateListIterator |
typedef set< SubRenderState * > ::type | SubRenderStateSet |
typedef SubRenderStateSet::const_iterator | SubRenderStateSetConstIterator |
typedef SubRenderStateSet::iterator | SubRenderStateSetIterator |
typedef UniformParameterList::const_iterator | UniformParameterConstIterator |
typedef UniformParameterList::iterator | UniformParameterIterator |
typedef vector < UniformParameterPtr >::type | UniformParameterList |
typedef SharedPtr < UniformParameter > | UniformParameterPtr |
Enumerations | |
enum | FFPFragmentShaderStage { FFP_PS_PRE_PROCESS = 0, FFP_PS_COLOUR_BEGIN = 100, FFP_PS_SAMPLING = 150, FFP_PS_TEXTURING = 200, FFP_PS_COLOUR_END = 300, FFP_PS_FOG = 400, FFP_PS_POST_PROCESS = 500 } |
enum | FFPShaderStage { FFP_PRE_PROCESS = 0, FFP_TRANSFORM = 100, FFP_COLOUR = 200, FFP_LIGHTING = 300, FFP_TEXTURING = 400, FFP_FOG = 500, FFP_POST_PROCESS = 600 } |
enum | FFPVertexShaderStage { FFP_VS_PRE_PROCESS = 0, FFP_VS_TRANSFORM = 100, FFP_VS_COLOUR = 200, FFP_VS_LIGHTING = 300, FFP_VS_TEXTURING = 400, FFP_VS_FOG = 500, FFP_VS_POST_PROCESS = 2000 } |
enum | SkinningType { ST_LINEAR, ST_DUAL_QUATERNION } |
enum | VSOutputCompactPolicy { VSOCP_LOW = 0, VSOCP_MEDIUM = 1, VSOCP_HIGH = 2 } |
Functions | |
template<class T > | |
void | sh_hash_combine (uint32 &seed, T const &v) |
Utility function with same style as boost::hash_combine. More... | |
Enumerator | |
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ST_LINEAR | |
ST_DUAL_QUATERNION |
Definition at line 88 of file OgreShaderPrerequisites.h.
Enumerator | |
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VSOCP_LOW | |
VSOCP_MEDIUM | |
VSOCP_HIGH |
Definition at line 81 of file OgreShaderPrerequisites.h.
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inline |
Utility function with same style as boost::hash_combine.
Definition at line 75 of file OgreShaderPrerequisites.h.
References Ogre::FastHash().