Abstract factory interface for creating SubRenderState implementation instances. More...
#include <OgreShaderSubRenderState.h>
Public Member Functions | |
SubRenderStateFactory () | |
virtual | ~SubRenderStateFactory () |
virtual SubRenderState * | createInstance () |
Create an instance of the SubRenderState sub class it suppose to create. More... | |
virtual SubRenderState * | createInstance (ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator) |
Create an instance of the SubRenderState based on script properties. More... | |
virtual SubRenderState * | createInstance (ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator) |
Create an instance of the SubRenderState based on script properties. More... | |
virtual SubRenderState * | createOrRetrieveInstance (SGScriptTranslator *translator) |
Retrieve the previous instance the SRS in the script translator or create a new instance if not found. More... | |
virtual void | destroyAllInstances () |
Destroy all the instances that created by this factory. More... | |
virtual void | destroyInstance (SubRenderState *subRenderState) |
Destroy the given instance. More... | |
virtual const String & | getType () const =0 |
Get the type of this sub render state factory. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
virtual void | writeInstance (MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass) |
Write the given sub-render state instance using the material serializer. More... | |
virtual void | writeInstance (MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit) |
Write the given sub-render state instance using the material serializer. More... | |
Protected Member Functions | |
virtual SubRenderState * | createInstanceImpl ()=0 |
Create instance implementation method. More... | |
Protected Attributes | |
SubRenderStateSet | mSubRenderStateList |
Abstract factory interface for creating SubRenderState implementation instances.
Definition at line 232 of file OgreShaderSubRenderState.h.
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inline |
Definition at line 236 of file OgreShaderSubRenderState.h.
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virtual |
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virtual |
Create an instance of the SubRenderState sub class it suppose to create.
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inlinevirtual |
Create an instance of the SubRenderState based on script properties.
This method is called in the context of script parsing and let this factory the opportunity to create custom SubRenderState instances based on extended script properties.
compiler | The compiler instance. |
prop | The abstract property node. |
pass | The pass that is the parent context of this node. |
translator | The translator instance holding existing scripts. |
Definition at line 258 of file OgreShaderSubRenderState.h.
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inlinevirtual |
Create an instance of the SubRenderState based on script properties.
This method is called in the context of script parsing and let this factory the opportunity to create custom SubRenderState instances based on extended script properties.
compiler | The compiler instance. |
prop | The abstract property node. |
texState | The pass that is the parent context of this node. |
translator | The translator instance holding existing scripts. |
Definition at line 268 of file OgreShaderSubRenderState.h.
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protectedpure virtual |
Create instance implementation method.
Each sub class of this interface must implement this method in which it will allocate the specific sub class of the SubRenderState.
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virtual |
Retrieve the previous instance the SRS in the script translator or create a new instance if not found.
translator | The translator instance holding existing scripts. |
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virtual |
Destroy all the instances that created by this factory.
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virtual |
Destroy the given instance.
subRenderState | The instance to destroy. |
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pure virtual |
Get the type of this sub render state factory.
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inlineinherited |
Definition at line 96 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 102 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 108 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 113 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 119 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 73 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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inlineinherited |
Definition at line 91 of file OgreMemoryAllocatedObject.h.
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inlinevirtual |
Write the given sub-render state instance using the material serializer.
This method is called in the context of material serialization. It is useful for integrating into bigger context of material exporters from various environment that want to take advantage of the RT Shader System. Sub classes of this interface should override in case they need to write custom properties into the script context.
ser | The material serializer instance. |
subRenderState | The sub render state instance to write down. |
srcPass | The source pass. |
dstPass | The generated shader based pass. |
Definition at line 294 of file OgreShaderSubRenderState.h.
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inlinevirtual |
Write the given sub-render state instance using the material serializer.
This method is called in the context of material serialization. It is useful for integrating into bigger context of material exporters from various environment that want to take advantage of the RT Shader System. Sub classes of this interface should override in case they need to write custom properties into the script context.
ser | The material serializer instance. |
subRenderState | The sub render state instance to write down. |
srcTextureUnit | The source texture unit state. |
dstTextureUnit | The generated shader based texture unit state. |
Definition at line 305 of file OgreShaderSubRenderState.h.
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protected |
Definition at line 316 of file OgreShaderSubRenderState.h.