Shader generator system main interface. More...
#include <OgreShaderGenerator.h>
Classes | |
struct | MatGroupPair_less |
class | SGMaterial |
Shader generator material wrapper class. More... | |
class | SGPass |
Shader generator pass wrapper class. More... | |
class | SGRenderObjectListener |
Shader generator RenderObjectListener sub class. More... | |
class | SGSceneManagerListener |
Shader generator scene manager sub class. More... | |
class | SGScheme |
Shader generator scheme class. More... | |
class | SGScriptTranslatorManager |
Shader generator ScriptTranslatorManager sub class. More... | |
class | SGTechnique |
Shader generator technique wrapper class. More... | |
Public Types | |
typedef std::pair< RenderState *, bool > | RenderStateCreateOrRetrieveResult |
Public Member Functions | |
void | addSceneManager (SceneManager *sceneMgr) |
Add a scene manager to the shader generator scene managers list. More... | |
void | addSubRenderStateFactory (SubRenderStateFactory *factory) |
Add sub render state factory. More... | |
bool | cloneShaderBasedTechniques (const String &srcMaterialName, const String &srcGroupName, const String &dstMaterialName, const String &dstGroupName) |
Clone all shader based techniques from one material to another. More... | |
RenderStateCreateOrRetrieveResult | createOrRetrieveRenderState (const String &schemeName) |
Returns a requested render state. More... | |
void | createScheme (const String &schemeName) |
Create a scheme. More... | |
bool | createShaderBasedTechnique (const String &materialName, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName, bool overProgrammable=false) |
Create shader based technique from a given technique. More... | |
bool | createShaderBasedTechnique (const String &materialName, const String &groupName, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName, bool overProgrammable=false) |
Create shader based technique from a given technique. More... | |
SubRenderState * | createSubRenderState (const String &type) |
Create an instance of sub render state from a given type. More... | |
void | destroySubRenderState (SubRenderState *subRenderState) |
Destroy an instance of sub render state. More... | |
void | flushShaderCache () |
Flush the shader cache. More... | |
SceneManager * | getActiveSceneManager () |
Get the active scene manager that is doint the actual scene rendering. More... | |
bool | getCreateShaderOverProgrammablePass () const |
Returns whether shaders are created for passes with shaders. More... | |
size_t | getFragmentShaderCount () const |
Return the current number of generated fragment shaders. More... | |
const String & | getFragmentShaderProfiles () const |
Get the output fragment shader target profiles. More... | |
const StringVector & | getFragmentShaderProfilesList () const |
Get the output fragment shader target profiles as list of strings. More... | |
SGMaterialSerializerListener * | getMaterialSerializerListener () |
Return custom material Serializer of the shader generator. More... | |
size_t | getNumSubRenderStateFactories () const |
Returns the number of existing factories. More... | |
RenderState * | getRenderState (const String &schemeName) |
Return a global render state associated with the given scheme name. More... | |
RenderState * | getRenderState (const String &schemeName, const String &materialName, unsigned short passIndex) |
Get render state of specific pass. More... | |
RenderState * | getRenderState (const String &schemeName, const String &materialName, const String &groupName, unsigned short passIndex) |
Get render state of specific pass. More... | |
const String & | getRTShaderScheme (size_t index) const |
Returns the scheme name used in the for RT shader generation by index. More... | |
size_t | getRTShaderSchemeCount () const |
Returns the amount of schemes used in the for RT shader generation. More... | |
const String & | getShaderCachePath () const |
Get the output shader cache path. More... | |
SubRenderStateFactory * | getSubRenderStateFactory (size_t index) |
Returns a sub render state factory by index. More... | |
SubRenderStateFactory * | getSubRenderStateFactory (const String &type) |
Returns a sub render state factory by name. More... | |
const String & | getTargetLanguage () const |
Return the target shader language currently in use. More... | |
size_t | getVertexShaderCount () const |
Return the current number of generated vertex shaders. More... | |
VSOutputCompactPolicy | getVertexShaderOutputsCompactPolicy () const |
Get the vertex shader outputs compaction policy. More... | |
const String & | getVertexShaderProfiles () const |
Get the output vertex shader target profiles. More... | |
const StringVector & | getVertexShaderProfilesList () const |
Get the output vertex shader target profiles as list of strings. More... | |
bool | hasRenderState (const String &schemeName) const |
Tells if a given render state exists. More... | |
bool | hasShaderBasedTechnique (const String &materialName, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName) const |
Checks if a shader based technique has been created for a given technique. More... | |
bool | hasShaderBasedTechnique (const String &materialName, const String &groupName, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName) const |
Checks if a shader based technique has been created for a given technique. More... | |
void | invalidateMaterial (const String &schemeName, const String &materialName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Invalidate specific material scheme. More... | |
void | invalidateScheme (const String &schemeName) |
Invalidate a given scheme. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
bool | removeAllShaderBasedTechniques (const String &materialName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Remove all shader based techniques of the given material. More... | |
void | removeAllShaderBasedTechniques () |
Remove all shader based techniques that created by this shader generator. More... | |
void | removeSceneManager (SceneManager *sceneMgr) |
Remove a scene manager from the shader generator scene managers list. More... | |
bool | removeShaderBasedTechnique (const String &materialName, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName) |
Remove shader based technique from a given technique. More... | |
bool | removeShaderBasedTechnique (const String &materialName, const String &groupName, const String &srcTechniqueSchemeName, const String &dstTechniqueSchemeName) |
Remove shader based technique from a given technique. More... | |
void | removeSubRenderStateFactory (SubRenderStateFactory *factory) |
Remove sub render state factory. More... | |
void | setCreateShaderOverProgrammablePass (bool value) |
Sets whether shaders are created for passes with shaders. More... | |
void | setFragmentShaderProfiles (const String &fragmentShaderProfiles) |
Set the output fragment shader target profiles. More... | |
void | setShaderCachePath (const String &cachePath) |
Set the output shader cache path. More... | |
void | setTargetLanguage (const String &shaderLanguage) |
Set the target shader language. More... | |
void | setVertexShaderOutputsCompactPolicy (VSOutputCompactPolicy policy) |
Set the vertex shader outputs compaction policy. More... | |
void | setVertexShaderProfiles (const String &vertexShaderProfiles) |
Set the output vertex shader target profiles. More... | |
bool | validateMaterial (const String &schemeName, const String &materialName, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Validate specific material scheme. More... | |
bool | validateScheme (const String &schemeName) |
Validate a given scheme. More... | |
Static Public Member Functions | |
static void | destroy () |
Destroy the Shader Generator instance. More... | |
static ShaderGenerator & | getSingleton () |
Override standard Singleton retrieval. More... | |
static ShaderGenerator * | getSingletonPtr () |
Override standard Singleton retrieval. More... | |
static bool | initialize () |
Initialize the Shader Generator System. More... | |
Static Public Attributes | |
static String | DEFAULT_SCHEME_NAME |
Default material scheme of the shader generator. More... | |
Protected Types | |
typedef std::pair< String, String > | MatGroupPair |
typedef SceneManagerMap::const_iterator | SceneManagerConstIterator |
typedef SceneManagerMap::iterator | SceneManagerIterator |
typedef map< String, SceneManager * >::type | SceneManagerMap |
typedef std::pair< SGScheme *, bool > | SchemeCreateOrRetrieveResult |
typedef SGMaterialMap::const_iterator | SGMaterialConstIterator |
typedef SGMaterialMap::iterator | SGMaterialIterator |
typedef map< MatGroupPair, SGMaterial *, MatGroupPair_less >::type | SGMaterialMap |
typedef SGPassList::const_iterator | SGPassConstIterator |
typedef SGPassList::iterator | SGPassIterator |
typedef vector< SGPass * >::type | SGPassList |
typedef SGSchemeMap::const_iterator | SGSchemeConstIterator |
typedef SGSchemeMap::iterator | SGSchemeIterator |
typedef map< String, SGScheme * > ::type | SGSchemeMap |
typedef SGScriptTranslatorMap::const_iterator | SGScriptTranslatorConstIterator |
typedef SGScriptTranslatorMap::iterator | SGScriptTranslatorIterator |
typedef map< String, ScriptTranslator * >::type | SGScriptTranslatorMap |
typedef SGTechniqueList::const_iterator | SGTechniqueConstIterator |
typedef SGTechniqueList::iterator | SGTechniqueIterator |
typedef vector< SGTechnique * > ::type | SGTechniqueList |
typedef map< SGTechnique *, SGTechnique * >::type | SGTechniqueMap |
typedef SGTechniqueMap::iterator | SGTechniqueMapIterator |
typedef SubRenderStateFactoryMap::const_iterator | SubRenderStateFactoryConstIterator |
typedef SubRenderStateFactoryMap::iterator | SubRenderStateFactoryIterator |
typedef map< String, SubRenderStateFactory * > ::type | SubRenderStateFactoryMap |
Protected Member Functions | |
ShaderGenerator () | |
Class default constructor. More... | |
~ShaderGenerator () | |
Class destructor. More... | |
void | _destroy () |
Destory the shader generator instance. More... | |
bool | _initialize () |
Initialize the shader generator instance. More... | |
bool | addCustomScriptTranslator (const String &key, ScriptTranslator *translator) |
Add custom script translator. More... | |
SchemeCreateOrRetrieveResult | createOrRetrieveScheme (const String &schemeName) |
Returns a requested scheme. More... | |
SubRenderState * | createSubRenderState (ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator) |
Create an instance of the SubRenderState based on script properties using the current sub render state factories. More... | |
SubRenderState * | createSubRenderState (ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator) |
Create an instance of the SubRenderState based on script properties using the current sub render state factories. More... | |
void | createSubRenderStateExFactories () |
Create sub render state core extensions factories. More... | |
void | destroySubRenderStateExFactories () |
Destroy sub render state core extensions factories. More... | |
SGMaterialIterator | findMaterialEntryIt (const String &materialName, const String &groupName) |
Finds an entry iterator in the mMaterialEntriesMap map. More... | |
SGMaterialConstIterator | findMaterialEntryIt (const String &materialName, const String &groupName) const |
Technique * | findSourceTechnique (const String &materialName, const String &groupName, const String &srcTechniqueSchemeName, bool allowProgrammable) |
Find source technique to generate shader based technique based on it. More... | |
bool | getIsFinalizing () const |
Used to check if finalizing. More... | |
size_t | getNumTranslators () const |
Return number of script translators. More... | |
ScriptTranslator * | getTranslator (const AbstractNodePtr &node) |
Return a matching script translator. More... | |
bool | isProgrammable (Technique *tech) const |
Checks if a given technique has passes with shaders. More... | |
void | notifyRenderSingleObject (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList, bool suppressRenderStateChanges) |
Called from the sub class of the RenderObjectLister when single object is rendered. More... | |
void | preFindVisibleObjects (SceneManager *source, SceneManager::IlluminationRenderStage irs, Viewport *v) |
Called from the sub class of the SceneManager::Listener when finding visible object process starts. More... | |
bool | removeCustomScriptTranslator (const String &key) |
Remove custom script translator. More... | |
void | serializePassAttributes (MaterialSerializer *ser, SGPass *passEntry) |
This method called by instance of SGMaterialSerializerListener and serialize a given pass entry attributes. More... | |
void | serializeTextureUnitStateAttributes (MaterialSerializer *ser, SGPass *passEntry, const TextureUnitState *srcTextureUnit) |
This method called by instance of SGMaterialSerializerListener and serialize a given textureUnitState entry attributes. More... | |
Static Protected Attributes | |
static ShaderGenerator * | msSingleton |
Friends | |
class | FFPRenderStateBuilder |
class | SGMaterialSerializerListener |
class | SGPass |
class | SGScriptTranslator |
class | SGScriptTranslatorManager |
Shader generator system main interface.
This singleton based class enables automatic generation of shader code based on existing material techniques.
Definition at line 53 of file OgreShaderGenerator.h.
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Definition at line 470 of file OgreShaderGenerator.h.
typedef std::pair<RenderState*, bool> Ogre::RTShader::ShaderGenerator::RenderStateCreateOrRetrieveResult |
Definition at line 198 of file OgreShaderGenerator.h.
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Definition at line 843 of file OgreShaderGenerator.h.
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Definition at line 842 of file OgreShaderGenerator.h.
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Definition at line 841 of file OgreShaderGenerator.h.
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Definition at line 941 of file OgreShaderGenerator.h.
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Definition at line 496 of file OgreShaderGenerator.h.
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Definition at line 495 of file OgreShaderGenerator.h.
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Definition at line 494 of file OgreShaderGenerator.h.
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Definition at line 485 of file OgreShaderGenerator.h.
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Definition at line 484 of file OgreShaderGenerator.h.
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Definition at line 483 of file OgreShaderGenerator.h.
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Definition at line 500 of file OgreShaderGenerator.h.
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Definition at line 499 of file OgreShaderGenerator.h.
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Definition at line 498 of file OgreShaderGenerator.h.
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Definition at line 504 of file OgreShaderGenerator.h.
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Definition at line 503 of file OgreShaderGenerator.h.
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Definition at line 502 of file OgreShaderGenerator.h.
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Definition at line 489 of file OgreShaderGenerator.h.
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Definition at line 488 of file OgreShaderGenerator.h.
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Definition at line 487 of file OgreShaderGenerator.h.
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Definition at line 491 of file OgreShaderGenerator.h.
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Definition at line 492 of file OgreShaderGenerator.h.
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Definition at line 838 of file OgreShaderGenerator.h.
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Definition at line 837 of file OgreShaderGenerator.h.
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Definition at line 836 of file OgreShaderGenerator.h.
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Class default constructor.
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Class destructor.
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Destory the shader generator instance.
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Initialize the shader generator instance.
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Add custom script translator.
Return true upon success.
key | The key name of the given translator. |
translator | The translator to associate with the given key. |
void Ogre::RTShader::ShaderGenerator::addSceneManager | ( | SceneManager * | sceneMgr | ) |
Add a scene manager to the shader generator scene managers list.
sceneMgr | The scene manager to add to the list. |
void Ogre::RTShader::ShaderGenerator::addSubRenderStateFactory | ( | SubRenderStateFactory * | factory | ) |
Add sub render state factory.
Plugins or 3d party applications may implement sub classes of SubRenderState interface. Add the matching factory will allow the application to create instances of these sub classes.
factory | The factory to add. |
bool Ogre::RTShader::ShaderGenerator::cloneShaderBasedTechniques | ( | const String & | srcMaterialName, |
const String & | srcGroupName, | ||
const String & | dstMaterialName, | ||
const String & | dstGroupName | ||
) |
Clone all shader based techniques from one material to another.
This function can be used in conjunction with the Material::clone() function to copy both material properties and RTSS state from one material to another.
srcMaterialName | The source material name. |
srcGroupName | The source group name. |
dstMaterialName | The destination material name. |
dstGroupName | The destination group name. |
RenderStateCreateOrRetrieveResult Ogre::RTShader::ShaderGenerator::createOrRetrieveRenderState | ( | const String & | schemeName | ) |
Returns a requested render state.
If the render state does not exist this function creates it.
schemeName | The scheme name to retrieve. |
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Returns a requested scheme.
If the scheme does not exist this function creates it.
schemeName | The scheme name to retrieve. |
void Ogre::RTShader::ShaderGenerator::createScheme | ( | const String & | schemeName | ) |
Create a scheme.
schemeName | The scheme name to create. |
bool Ogre::RTShader::ShaderGenerator::createShaderBasedTechnique | ( | const String & | materialName, |
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName, | ||
bool | overProgrammable = false |
||
) |
Create shader based technique from a given technique.
Return true upon success. Failure may occur if the source technique is not FFP pure, or different source technique is mapped to the requested destination scheme.
materialName | The source material name. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
overProgrammable | If true a shader will be created even if the material has shaders |
bool Ogre::RTShader::ShaderGenerator::createShaderBasedTechnique | ( | const String & | materialName, |
const String & | groupName, | ||
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName, | ||
bool | overProgrammable = false |
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Create shader based technique from a given technique.
Return true upon success. Failure may occur if the source technique is not FFP pure, or different source technique is mapped to the requested destination scheme.
materialName | The source material name. |
groupName | The source group name. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
overProgrammable | If true a shader will be created even if the material has shaders |
SubRenderState* Ogre::RTShader::ShaderGenerator::createSubRenderState | ( | const String & | type | ) |
Create an instance of sub render state from a given type.
type | The type of sub render state to create. |
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Create an instance of the SubRenderState based on script properties using the current sub render state factories.
compiler | The compiler instance. |
prop | The abstract property node. |
pass | The pass that is the parent context of this node. |
translator | The translator for the specific SubRenderState |
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Create an instance of the SubRenderState based on script properties using the current sub render state factories.
compiler | The compiler instance. |
prop | The abstract property node. |
texState | The texture unit state that is the parent context of this node. |
translator | The translator for the specific SubRenderState |
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Create sub render state core extensions factories.
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Destroy the Shader Generator instance.
void Ogre::RTShader::ShaderGenerator::destroySubRenderState | ( | SubRenderState * | subRenderState | ) |
Destroy an instance of sub render state.
subRenderState | The instance to destroy. |
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Destroy sub render state core extensions factories.
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Finds an entry iterator in the mMaterialEntriesMap map.
This function is able to find materials with group specified as AUTODETECT_RESOURCE_GROUP_NAME
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Find source technique to generate shader based technique based on it.
void Ogre::RTShader::ShaderGenerator::flushShaderCache | ( | ) |
Flush the shader cache.
This operation will cause all active sachems to be invalidated and will destroy any CPU/GPU program that created by this shader generator.
SceneManager* Ogre::RTShader::ShaderGenerator::getActiveSceneManager | ( | ) |
Get the active scene manager that is doint the actual scene rendering.
This attribute will be update on the call to preFindVisibleObjects.
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Returns whether shaders are created for passes with shaders.
Definition at line 451 of file OgreShaderGenerator.h.
size_t Ogre::RTShader::ShaderGenerator::getFragmentShaderCount | ( | ) | const |
Return the current number of generated fragment shaders.
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Get the output fragment shader target profiles.
Definition at line 161 of file OgreShaderGenerator.h.
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Get the output fragment shader target profiles as list of strings.
Definition at line 166 of file OgreShaderGenerator.h.
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Used to check if finalizing.
SGMaterialSerializerListener* Ogre::RTShader::ShaderGenerator::getMaterialSerializerListener | ( | ) |
Return custom material Serializer of the shader generator.
This is useful when you'd like to export certain material that contains shader generator effects. I.E - when writing an exporter you may want mark your material as shader generated material so in the next time you will load it by your application it will automatically generate shaders with custom attributes you wanted. To do it you'll have to do the following steps:
size_t Ogre::RTShader::ShaderGenerator::getNumSubRenderStateFactories | ( | ) | const |
Returns the number of existing factories.
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Return number of script translators.
RenderState* Ogre::RTShader::ShaderGenerator::getRenderState | ( | const String & | schemeName | ) |
Return a global render state associated with the given scheme name.
Modifying this render state will affect all techniques that belongs to that scheme. This is the best way to apply global changes to all techniques. After altering the render state one should call invalidateScheme method in order to regenerate shaders.
schemeName | The destination scheme name. |
RenderState* Ogre::RTShader::ShaderGenerator::getRenderState | ( | const String & | schemeName, |
const String & | materialName, | ||
unsigned short | passIndex | ||
) |
Get render state of specific pass.
Using this method allows the user to customize the behavior of a specific pass.
schemeName | The destination scheme name. |
materialName | The specific material name. |
passIndex | The pass index. |
RenderState* Ogre::RTShader::ShaderGenerator::getRenderState | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName, | ||
unsigned short | passIndex | ||
) |
Get render state of specific pass.
Using this method allows the user to customize the behavior of a specific pass.
schemeName | The destination scheme name. |
materialName | The specific material name. |
groupName | The specific material name. |
passIndex | The pass index. |
const String& Ogre::RTShader::ShaderGenerator::getRTShaderScheme | ( | size_t | index | ) | const |
Returns the scheme name used in the for RT shader generation by index.
size_t Ogre::RTShader::ShaderGenerator::getRTShaderSchemeCount | ( | ) | const |
Returns the amount of schemes used in the for RT shader generation.
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Get the output shader cache path.
Definition at line 179 of file OgreShaderGenerator.h.
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Override standard Singleton retrieval.
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Override standard Singleton retrieval.
SubRenderStateFactory* Ogre::RTShader::ShaderGenerator::getSubRenderStateFactory | ( | size_t | index | ) |
Returns a sub render state factory by index.
SubRenderStateFactory* Ogre::RTShader::ShaderGenerator::getSubRenderStateFactory | ( | const String & | type | ) |
Returns a sub render state factory by name.
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Return the target shader language currently in use.
Definition at line 133 of file OgreShaderGenerator.h.
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Return a matching script translator.
size_t Ogre::RTShader::ShaderGenerator::getVertexShaderCount | ( | ) | const |
Return the current number of generated vertex shaders.
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Get the vertex shader outputs compaction policy.
Definition at line 438 of file OgreShaderGenerator.h.
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Get the output vertex shader target profiles.
Definition at line 144 of file OgreShaderGenerator.h.
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Get the output vertex shader target profiles as list of strings.
Definition at line 149 of file OgreShaderGenerator.h.
bool Ogre::RTShader::ShaderGenerator::hasRenderState | ( | const String & | schemeName | ) | const |
Tells if a given render state exists.
schemeName | The scheme name to check. |
bool Ogre::RTShader::ShaderGenerator::hasShaderBasedTechnique | ( | const String & | materialName, |
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName | ||
) | const |
Checks if a shader based technique has been created for a given technique.
Return true if exist. False if not.
materialName | The source material name. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
bool Ogre::RTShader::ShaderGenerator::hasShaderBasedTechnique | ( | const String & | materialName, |
const String & | groupName, | ||
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName | ||
) | const |
Checks if a shader based technique has been created for a given technique.
Return true if exist. False if not.
materialName | The source material name. |
groupName | The source group name. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
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Initialize the Shader Generator System.
Return true upon success.
void Ogre::RTShader::ShaderGenerator::invalidateMaterial | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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Invalidate specific material scheme.
This action will lead to shader regeneration of the technique belongs to the given scheme name.
schemeName | The scheme to invalidate. |
materialName | The material to invalidate. |
groupName | The source group name. |
void Ogre::RTShader::ShaderGenerator::invalidateScheme | ( | const String & | schemeName | ) |
Invalidate a given scheme.
This action will lead to shader regeneration of all techniques belongs to the given scheme name.
schemeName | The scheme to invalidate. |
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Checks if a given technique has passes with shaders.
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Called from the sub class of the RenderObjectLister when single object is rendered.
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Definition at line 96 of file OgreMemoryAllocatedObject.h.
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Definition at line 102 of file OgreMemoryAllocatedObject.h.
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Definition at line 108 of file OgreMemoryAllocatedObject.h.
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Definition at line 113 of file OgreMemoryAllocatedObject.h.
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Definition at line 119 of file OgreMemoryAllocatedObject.h.
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operator new, with debug line info
Definition at line 68 of file OgreMemoryAllocatedObject.h.
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Definition at line 73 of file OgreMemoryAllocatedObject.h.
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placement operator new
Definition at line 79 of file OgreMemoryAllocatedObject.h.
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array operator new, with debug line info
Definition at line 86 of file OgreMemoryAllocatedObject.h.
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Definition at line 91 of file OgreMemoryAllocatedObject.h.
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Called from the sub class of the SceneManager::Listener when finding visible object process starts.
bool Ogre::RTShader::ShaderGenerator::removeAllShaderBasedTechniques | ( | const String & | materialName, |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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Remove all shader based techniques of the given material.
Return true upon success.
materialName | The source material name. |
groupName | The source group name. |
void Ogre::RTShader::ShaderGenerator::removeAllShaderBasedTechniques | ( | ) |
Remove all shader based techniques that created by this shader generator.
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Remove custom script translator.
Return true upon success.
key | The key name of the translator to remove. |
void Ogre::RTShader::ShaderGenerator::removeSceneManager | ( | SceneManager * | sceneMgr | ) |
Remove a scene manager from the shader generator scene managers list.
sceneMgr | The scene manager to remove from the list. |
bool Ogre::RTShader::ShaderGenerator::removeShaderBasedTechnique | ( | const String & | materialName, |
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName | ||
) |
Remove shader based technique from a given technique.
Return true upon success. Failure may occur if the given source technique was not previously registered successfully using the createShaderBasedTechnique method.
materialName | The source material name. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
bool Ogre::RTShader::ShaderGenerator::removeShaderBasedTechnique | ( | const String & | materialName, |
const String & | groupName, | ||
const String & | srcTechniqueSchemeName, | ||
const String & | dstTechniqueSchemeName | ||
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Remove shader based technique from a given technique.
Return true upon success. Failure may occur if the given source technique was not previously registered successfully using the createShaderBasedTechnique method.
materialName | The source material name. |
groupName | The source group name. |
srcTechniqueSchemeName | The source technique scheme name. |
dstTechniqueSchemeName | The destination shader based technique scheme name. |
void Ogre::RTShader::ShaderGenerator::removeSubRenderStateFactory | ( | SubRenderStateFactory * | factory | ) |
Remove sub render state factory.
factory | The factory to remove. |
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This method called by instance of SGMaterialSerializerListener and serialize a given pass entry attributes.
ser | The material serializer. |
passEntry | The SGPass instance. |
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This method called by instance of SGMaterialSerializerListener and serialize a given textureUnitState entry attributes.
ser | The material serializer. |
passEntry | The SGPass instance. |
srcTextureUnit | The TextureUnitState being serialized. |
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Sets whether shaders are created for passes with shaders.
Note that this only refers to when the system parses the materials itself. Not for when calling the createShaderBasedTechnique() function directly
value | The value to set this attribute pass. |
Definition at line 446 of file OgreShaderGenerator.h.
void Ogre::RTShader::ShaderGenerator::setFragmentShaderProfiles | ( | const String & | fragmentShaderProfiles | ) |
Set the output fragment shader target profiles.
fragmentShaderProfiles | The target profiles for the fragment shader. |
void Ogre::RTShader::ShaderGenerator::setShaderCachePath | ( | const String & | cachePath | ) |
Set the output shader cache path.
Generated shader code will be written to this path. In case of empty cache path shaders will be generated directly from system memory.
cachePath | The cache path of the shader. The default is empty cache path. |
void Ogre::RTShader::ShaderGenerator::setTargetLanguage | ( | const String & | shaderLanguage | ) |
Set the target shader language.
shaderLanguage | The output shader language to use. |
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Set the vertex shader outputs compaction policy.
policy | The policy to set. |
Definition at line 433 of file OgreShaderGenerator.h.
void Ogre::RTShader::ShaderGenerator::setVertexShaderProfiles | ( | const String & | vertexShaderProfiles | ) |
Set the output vertex shader target profiles.
vertexShaderProfiles | The target profiles for the vertex shader. |
bool Ogre::RTShader::ShaderGenerator::validateMaterial | ( | const String & | schemeName, |
const String & | materialName, | ||
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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Validate specific material scheme.
This action will generate shader programs for the technique of the given scheme name.
schemeName | The scheme to validate. |
materialName | The material to validate. |
groupName | The source group name. |
bool Ogre::RTShader::ShaderGenerator::validateScheme | ( | const String & | schemeName | ) |
Validate a given scheme.
This action will generate shader programs for all techniques of the given scheme name.
schemeName | The scheme to validate. |
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Definition at line 1011 of file OgreShaderGenerator.h.
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Definition at line 1014 of file OgreShaderGenerator.h.
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Definition at line 1010 of file OgreShaderGenerator.h.
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Definition at line 1013 of file OgreShaderGenerator.h.
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Definition at line 1012 of file OgreShaderGenerator.h.
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Default material scheme of the shader generator.
Definition at line 463 of file OgreShaderGenerator.h.
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Definition at line 954 of file OgreShaderGenerator.h.
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Definition at line 1000 of file OgreShaderGenerator.h.
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Definition at line 968 of file OgreShaderGenerator.h.
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Definition at line 1006 of file OgreShaderGenerator.h.
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Definition at line 988 of file OgreShaderGenerator.h.
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Definition at line 976 of file OgreShaderGenerator.h.
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Definition at line 978 of file OgreShaderGenerator.h.
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Definition at line 986 of file OgreShaderGenerator.h.
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Definition at line 1008 of file OgreShaderGenerator.h.
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Definition at line 1002 of file OgreShaderGenerator.h.
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Definition at line 990 of file OgreShaderGenerator.h.
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Definition at line 964 of file OgreShaderGenerator.h.
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Definition at line 982 of file OgreShaderGenerator.h.
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Definition at line 984 of file OgreShaderGenerator.h.
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Definition at line 958 of file OgreShaderGenerator.h.
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Definition at line 960 of file OgreShaderGenerator.h.
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Definition at line 956 of file OgreShaderGenerator.h.
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Definition at line 992 of file OgreShaderGenerator.h.
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Definition at line 962 of file OgreShaderGenerator.h.
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Definition at line 966 of file OgreShaderGenerator.h.
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Definition at line 980 of file OgreShaderGenerator.h.
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Definition at line 970 of file OgreShaderGenerator.h.
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Definition at line 75 of file OgreSingleton.h.
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Definition at line 998 of file OgreShaderGenerator.h.
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Definition at line 996 of file OgreShaderGenerator.h.
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Definition at line 994 of file OgreShaderGenerator.h.
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Definition at line 972 of file OgreShaderGenerator.h.
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Definition at line 974 of file OgreShaderGenerator.h.
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Definition at line 1004 of file OgreShaderGenerator.h.
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Definition at line 952 of file OgreShaderGenerator.h.