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OgreRenderSystem.h
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1 /*
2 -----------------------------------------------------------------------------
3 This source file is part of OGRE
4 (Object-oriented Graphics Rendering Engine)
5 For the latest info, see http://www.ogre3d.org
6 
7 Copyright (c) 2000-2014 Torus Knot Software Ltd
8 
9 Permission is hereby granted, free of charge, to any person obtaining a copy
10 of this software and associated documentation files (the "Software"), to deal
11 in the Software without restriction, including without limitation the rights
12 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13 copies of the Software, and to permit persons to whom the Software is
14 furnished to do so, subject to the following conditions:
15 
16 The above copyright notice and this permission notice shall be included in
17 all copies or substantial portions of the Software.
18 
19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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23 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25 THE SOFTWARE.
26 -----------------------------------------------------------------------------
27 */
28 #ifndef __RenderSystem_H_
29 #define __RenderSystem_H_
30 
31 // Precompiler options
32 #include "OgrePrerequisites.h"
33 
34 #include "OgreString.h"
35 
36 #include "OgreTextureUnitState.h"
37 #include "OgreCommon.h"
38 
39 #include "OgreMaterialManager.h"
40 #include "OgreRenderOperation.h"
42 #include "OgreRenderTarget.h"
43 #include "OgreRenderTexture.h"
44 #include "OgreFrameListener.h"
45 #include "OgreConfigOptionMap.h"
46 #include "OgreGpuProgram.h"
47 #include "OgrePlane.h"
48 #include "OgreIteratorWrappers.h"
49 #include "OgreHeaderPrefix.h"
50 
51 namespace Ogre
52 {
64 
65  class TextureManager;
68  {
79  };
82  {
99  };
100 
101 
126  {
127  public:
130  RenderSystem();
131 
134  virtual ~RenderSystem();
135 
138  virtual const String& getName(void) const = 0;
139 
161  virtual ConfigOptionMap& getConfigOptions(void) = 0;
162 
182  virtual void setConfigOption(const String &name, const String &value) = 0;
183 
186  virtual HardwareOcclusionQuery* createHardwareOcclusionQuery(void) = 0;
187 
190  virtual void destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq);
191 
196  virtual String validateConfigOptions(void) = 0;
197 
212  virtual RenderWindow* _initialise(bool autoCreateWindow, const String& windowTitle = "OGRE Render Window");
213 
214  /*
215  Returns whether under the current render system buffers marked as TU_STATIC can be locked for update
216  @remarks
217  Needed in the implementation of DirectX9 with DirectX9Ex driver
218  */
219  virtual bool isStaticBufferLockable() const { return true; }
220 
222  virtual RenderSystemCapabilities* createRenderSystemCapabilities() const = 0;
223 
231  RenderSystemCapabilities* getMutableCapabilities(){ return mCurrentCapabilities; }
232 
239  virtual void useCustomRenderSystemCapabilities(RenderSystemCapabilities* capabilities);
240 
243  virtual void reinitialise(void) = 0;
244 
247  virtual void shutdown(void);
248 
249 
252  virtual void setAmbientLight(float r, float g, float b) = 0;
253 
256  virtual void setShadingType(ShadeOptions so) = 0;
257 
263  virtual void setLightingEnabled(bool enabled) = 0;
264 
271  void setWBufferEnabled(bool enabled);
272 
275  bool getWBufferEnabled(void) const;
276 
529  virtual RenderWindow* _createRenderWindow(const String &name, unsigned int width, unsigned int height,
530  bool fullScreen, const NameValuePairList *miscParams = 0) = 0;
531 
547  virtual bool _createRenderWindows(const RenderWindowDescriptionList& renderWindowDescriptions,
548  RenderWindowList& createdWindows);
549 
550 
555  virtual MultiRenderTarget * createMultiRenderTarget(const String & name) = 0;
556 
558  virtual void destroyRenderWindow(const String& name);
560  virtual void destroyRenderTexture(const String& name);
562  virtual void destroyRenderTarget(const String& name);
563 
566  virtual void attachRenderTarget( RenderTarget &target );
570  virtual RenderTarget * getRenderTarget( const String &name );
576  virtual RenderTarget * detachRenderTarget( const String &name );
577 
580 
583  return RenderTargetIterator( mRenderTargets.begin(), mRenderTargets.end() );
584  }
587  virtual String getErrorDescription(long errorNumber) const = 0;
588 
591  HardwareVertexBufferSharedPtr getGlobalInstanceVertexBuffer() const;
594  void setGlobalInstanceVertexBuffer(const HardwareVertexBufferSharedPtr &val);
597  VertexDeclaration* getGlobalInstanceVertexBufferVertexDeclaration() const;
600  void setGlobalInstanceVertexBufferVertexDeclaration( VertexDeclaration* val);
603  size_t getGlobalNumberOfInstances() const;
606  void setGlobalNumberOfInstances(const size_t val);
607 
610  void setFixedPipelineEnabled(bool enabled);
611 
614  bool getFixedPipelineEnabled(void) const;
615 
621  virtual void setDepthBufferFor( RenderTarget *renderTarget );
622 
623  // ------------------------------------------------------------------------
624  // Internal Rendering Access
625  // All methods below here are normally only called by other OGRE classes
626  // They can be called by library user if required
627  // ------------------------------------------------------------------------
628 
629 
633  virtual void _useLights(const LightList& lights, unsigned short limit) = 0;
636  virtual bool areFixedFunctionLightsInViewSpace() const { return false; }
638  virtual void _setWorldMatrix(const Matrix4 &m) = 0;
640  virtual void _setWorldMatrices(const Matrix4* m, unsigned short count);
642  virtual void _setViewMatrix(const Matrix4 &m) = 0;
644  virtual void _setProjectionMatrix(const Matrix4 &m) = 0;
650  virtual void _setTextureUnitSettings(size_t texUnit, TextureUnitState& tl);
652  virtual void _disableTextureUnit(size_t texUnit);
654  virtual void _disableTextureUnitsFrom(size_t texUnit);
688  virtual void _setSurfaceParams(const ColourValue &ambient,
689  const ColourValue &diffuse, const ColourValue &specular,
690  const ColourValue &emissive, Real shininess,
691  TrackVertexColourType tracking = TVC_NONE) = 0;
692 
698  virtual void _setPointSpritesEnabled(bool enabled) = 0;
699 
710  virtual void _setPointParameters(Real size, bool attenuationEnabled,
711  Real constant, Real linear, Real quadratic, Real minSize, Real maxSize) = 0;
712 
713 
726  virtual void _setTexture(size_t unit, bool enabled,
727  const TexturePtr &texPtr) = 0;
741  virtual void _setTexture(size_t unit, bool enabled, const String &texname);
742 
752  virtual void _setVertexTexture(size_t unit, const TexturePtr& tex);
753 
763  virtual void _setTextureCoordSet(size_t unit, size_t index) = 0;
764 
772  virtual void _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m,
773  const Frustum* frustum = 0) = 0;
774 
781  virtual void _setTextureBlendMode(size_t unit, const LayerBlendModeEx& bm) = 0;
782 
789  virtual void _setTextureUnitFiltering(size_t unit, FilterOptions minFilter,
790  FilterOptions magFilter, FilterOptions mipFilter);
791 
797  virtual void _setTextureUnitFiltering(size_t unit, FilterType ftype, FilterOptions filter) = 0;
798 
803  virtual void _setTextureUnitCompareEnabled(size_t unit, bool compare) = 0;
804 
805 
810  virtual void _setTextureUnitCompareFunction(size_t unit, CompareFunction function) = 0;
811 
812 
814  virtual void _setTextureLayerAnisotropy(size_t unit, unsigned int maxAnisotropy) = 0;
815 
817  virtual void _setTextureAddressingMode(size_t unit, const TextureUnitState::UVWAddressingMode& uvw) = 0;
818 
820  virtual void _setTextureBorderColour(size_t unit, const ColourValue& colour) = 0;
821 
830  virtual void _setTextureMipmapBias(size_t unit, float bias) = 0;
831 
836  virtual void _setTextureMatrix(size_t unit, const Matrix4& xform) = 0;
837 
848  virtual void _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op = SBO_ADD) = 0;
849 
862  virtual void _setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha,
863  SceneBlendFactor destFactorAlpha, SceneBlendOperation op = SBO_ADD, SceneBlendOperation alphaOp = SBO_ADD) = 0;
864 
871  virtual void _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) = 0;
872 
876  virtual void _setTextureProjectionRelativeTo(bool enabled, const Vector3& pos);
877 
885  virtual DepthBuffer* _createDepthBufferFor( RenderTarget *renderTarget ) = 0;
886 
894  void _cleanupDepthBuffers( bool bCleanManualBuffers=true );
895 
900  virtual void _beginFrame(void) = 0;
901 
902  //Dummy structure for render system contexts - implementing RenderSystems can extend
903  //as needed
910  virtual RenderSystemContext* _pauseFrame(void);
917  virtual void _resumeFrame(RenderSystemContext* context);
918 
922  virtual void _endFrame(void) = 0;
930  virtual void _setViewport(Viewport *vp) = 0;
932  virtual Viewport* _getViewport(void);
933 
945  virtual void _setCullingMode(CullingMode mode) = 0;
946 
947  virtual CullingMode _getCullingMode(void) const;
948 
962  virtual void _setDepthBufferParams(bool depthTest = true, bool depthWrite = true, CompareFunction depthFunction = CMPF_LESS_EQUAL) = 0;
963 
968  virtual void _setDepthBufferCheckEnabled(bool enabled = true) = 0;
973  virtual void _setDepthBufferWriteEnabled(bool enabled = true) = 0;
981  virtual void _setDepthBufferFunction(CompareFunction func = CMPF_LESS_EQUAL) = 0;
989  virtual void _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) = 0;
1012  virtual void _setDepthBias(float constantBias, float slopeScaleBias = 0.0f) = 0;
1024  virtual void _setFog(FogMode mode = FOG_NONE, const ColourValue& colour = ColourValue::White, Real expDensity = 1.0, Real linearStart = 0.0, Real linearEnd = 1.0) = 0;
1025 
1026 
1028  virtual void _beginGeometryCount(void);
1030  virtual unsigned int _getFaceCount(void) const;
1032  virtual unsigned int _getBatchCount(void) const;
1034  virtual unsigned int _getVertexCount(void) const;
1035 
1044  virtual void convertColourValue(const ColourValue& colour, uint32* pDest);
1048  virtual VertexElementType getColourVertexElementType(void) const = 0;
1049 
1056  virtual void _convertProjectionMatrix(const Matrix4& matrix,
1057  Matrix4& dest, bool forGpuProgram = false) = 0;
1058 
1065  virtual void _makeProjectionMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
1066  Matrix4& dest, bool forGpuProgram = false) = 0;
1067 
1074  virtual void _makeProjectionMatrix(Real left, Real right, Real bottom, Real top,
1075  Real nearPlane, Real farPlane, Matrix4& dest, bool forGpuProgram = false) = 0;
1082  virtual void _makeOrthoMatrix(const Radian& fovy, Real aspect, Real nearPlane, Real farPlane,
1083  Matrix4& dest, bool forGpuProgram = false) = 0;
1084 
1101  virtual void _applyObliqueDepthProjection(Matrix4& matrix, const Plane& plane,
1102  bool forGpuProgram) = 0;
1103 
1105  virtual void _setPolygonMode(PolygonMode level) = 0;
1106 
1113  virtual void setStencilCheckEnabled(bool enabled) = 0;
1129  /*virtual bool hasHardwareStencil(void) = 0;*/
1130 
1169  virtual void setStencilBufferParams(CompareFunction func = CMPF_ALWAYS_PASS,
1170  uint32 refValue = 0, uint32 compareMask = 0xFFFFFFFF, uint32 writeMask = 0xFFFFFFFF,
1171  StencilOperation stencilFailOp = SOP_KEEP,
1172  StencilOperation depthFailOp = SOP_KEEP,
1173  StencilOperation passOp = SOP_KEEP,
1174  bool twoSidedOperation = false) = 0;
1175 
1176 
1177 
1179  virtual void setVertexDeclaration(VertexDeclaration* decl) = 0;
1181  virtual void setVertexBufferBinding(VertexBufferBinding* binding) = 0;
1182 
1193  virtual void setNormaliseNormals(bool normalise) = 0;
1194 
1207  virtual void _render(const RenderOperation& op);
1208 
1210  const RenderSystemCapabilities* getCapabilities(void) const { return mCurrentCapabilities; }
1211 
1212 
1215  virtual const DriverVersion& getDriverVersion(void) const { return mDriverVersion; }
1216 
1226  virtual const String& _getDefaultViewportMaterialScheme(void) const;
1227 
1232  virtual void bindGpuProgram(GpuProgram* prg);
1233 
1239  virtual void bindGpuProgramParameters(GpuProgramType gptype,
1240  GpuProgramParametersSharedPtr params, uint16 variabilityMask) = 0;
1241 
1244  virtual void bindGpuProgramPassIterationParameters(GpuProgramType gptype) = 0;
1249  virtual void unbindGpuProgram(GpuProgramType gptype);
1250 
1252  virtual bool isGpuProgramBound(GpuProgramType gptype);
1253 
1259  uint16 getNativeShadingLanguageVersion() const { return mNativeShadingLanguageVersion; }
1260 
1263  virtual void setClipPlanes(const PlaneList& clipPlanes);
1264 
1266  virtual void addClipPlane (const Plane &p);
1268  virtual void addClipPlane (Real A, Real B, Real C, Real D);
1269 
1272  virtual void resetClipPlanes();
1273 
1275  virtual void _initRenderTargets(void);
1276 
1280  virtual void _notifyCameraRemoved(const Camera* cam);
1281 
1283  virtual void _updateAllRenderTargets(bool swapBuffers = true);
1286  virtual void _swapAllRenderTargetBuffers();
1287 
1290  virtual void setInvertVertexWinding(bool invert);
1291 
1295  virtual bool getInvertVertexWinding(void) const;
1296 
1308  virtual void setScissorTest(bool enabled, size_t left = 0, size_t top = 0,
1309  size_t right = 800, size_t bottom = 600) = 0;
1310 
1318  virtual void clearFrameBuffer(unsigned int buffers,
1319  const ColourValue& colour = ColourValue::Black,
1320  Real depth = 1.0f, unsigned short stencil = 0) = 0;
1330  virtual Real getHorizontalTexelOffset(void) = 0;
1340  virtual Real getVerticalTexelOffset(void) = 0;
1341 
1350  virtual Real getMinimumDepthInputValue(void) = 0;
1359  virtual Real getMaximumDepthInputValue(void) = 0;
1365  virtual void setCurrentPassIterationCount(const size_t count) { mCurrentPassIterationCount = count; }
1366 
1376  virtual void setDeriveDepthBias(bool derive, float baseValue = 0.0f,
1377  float multiplier = 0.0f, float slopeScale = 0.0f)
1378  {
1379  mDerivedDepthBias = derive;
1380  mDerivedDepthBiasBase = baseValue;
1381  mDerivedDepthBiasMultiplier = multiplier;
1382  mDerivedDepthBiasSlopeScale = slopeScale;
1383  }
1384 
1388  virtual void _setRenderTarget(RenderTarget *target) = 0;
1389 
1395  {
1396  public:
1398  virtual ~Listener() {}
1399 
1405  virtual void eventOccurred(const String& eventName,
1406  const NameValuePairList* parameters = 0) = 0;
1407  };
1421  virtual void addListener(Listener* l);
1424  virtual void removeListener(Listener* l);
1425 
1430  virtual const StringVector& getRenderSystemEvents(void) const { return mEventNames; }
1431 
1448  virtual void preExtraThreadsStarted() = 0;
1449 
1450  /* Tell the rendersystem to perform any tasks it needs to directly
1451  after other threads which might access the rendering API are registered.
1452  @see RenderSystem::preExtraThreadsStarted
1453  */
1454  virtual void postExtraThreadsStarted() = 0;
1455 
1468  virtual void registerThread() = 0;
1469 
1473  virtual void unregisterThread() = 0;
1474 
1479  virtual unsigned int getDisplayMonitorCount() const = 0;
1480 
1484  virtual void beginProfileEvent( const String &eventName ) = 0;
1485 
1489  virtual void endProfileEvent( void ) = 0;
1490 
1495  virtual void markProfileEvent( const String &event ) = 0;
1496 
1499  virtual bool hasAnisotropicMipMapFilter() const = 0;
1500 
1506  virtual void getCustomAttribute(const String& name, void* pData);
1507 
1508  protected:
1509 
1512 
1519 
1527 
1528  // Texture manager
1529  // A concrete class of this will be created and
1530  // made available under the TextureManager singleton,
1531  // managed by the RenderSystem
1533 
1534  // Active viewport (dest for future rendering operations)
1536 
1538 
1539  bool mWBuffer;
1540 
1541  size_t mBatchCount;
1542  size_t mFaceCount;
1544 
1546  ColourValue mManualBlendColours[OGRE_MAX_TEXTURE_LAYERS][2];
1547 
1549 
1552 
1561 
1568 
1571 
1576  bool updatePassIterationRenderState(void);
1577 
1580 
1582  virtual void fireEvent(const String& name, const NameValuePairList* params = 0);
1583 
1586 
1589 
1596 
1597  // Recording user clip planes
1599  // Indicator that we need to re-set the clip planes on next render call
1601 
1606 
1608  virtual void setClipPlanesImpl(const PlaneList& clipPlanes) = 0;
1609 
1611  virtual void initialiseFromRenderSystemCapabilities(RenderSystemCapabilities* caps, RenderTarget* primary) = 0;
1612 
1613 
1616 
1619 
1620 
1621 
1622  };
1625 }
1626 
1627 #include "OgreHeaderSuffix.h"
1628 
1629 #endif
virtual const DriverVersion & getDriverVersion(void) const
Returns the driver version.
Manages the target rendering window.
A 'canvas' which can receive the results of a rendering operation.
GpuProgramParametersSharedPtr mActiveFragmentGpuProgramParameters
A viewpoint from which the scene will be rendered.
Definition: OgreCamera.h:86
RenderSystemCapabilities * mCurrentCapabilities
Class encapsulating a standard 4x4 homogeneous matrix.
Definition: OgreMatrix4.h:78
float Real
Software floating point type.
unsigned int uint32
Definition: OgrePlatform.h:344
#define _OgreExport
Definition: OgrePlatform.h:260
std::vector< T, A > type
GpuProgramParametersSharedPtr mActiveGeometryGpuProgramParameters
Records the state of all the vertex buffer bindings required to provide a vertex declaration with the...
bool mEnableFixedPipeline
is fixed pipeline enabled
map< String, String >::type NameValuePairList
Name / value parameter pair (first = name, second = value)
Definition: OgreCommon.h:550
bool mDerivedDepthBias
Whether to update the depth bias per render call.
Defines a plane in 3D space.
Definition: OgrePlane.h:61
FogMode
Fog modes.
Definition: OgreCommon.h:121
Leave the stencil buffer unchanged.
GpuProgramParametersSharedPtr mActiveComputeGpuProgramParameters
map< String, RenderTarget * >::type RenderTargetMap
Class for loading & managing textures.
Class representing colour.
GpuProgramType
Enumerates the types of programs which can run on the GPU.
static const ColourValue White
A frustum represents a pyramid, capped at the near and far end which is used to represent either a vi...
Definition: OgreFrustum.h:85
virtual void setCurrentPassIterationCount(const size_t count)
set the current multi pass count value.
StringVector mEventNames
List of names of events this rendersystem may raise.
RenderSystemCapabilities * mRealCapabilities
Used to store the capabilities of the graphics card.
Defines a program which runs on the GPU such as a vertex or fragment program.
VertexDeclaration * mGlobalInstanceVertexBufferVertexDeclaration
a vertex declaration for the global vertex buffer for the global instancing
TexCoordCalcMethod
Enum describing the ways to generate texture coordinates.
MapIterator< Ogre::RenderTargetMap > RenderTargetIterator
Iterator over RenderTargets.
Shared pointer implementation used to share vertex buffers.
FilterType
Definition: OgreCommon.h:90
vector< DepthBuffer * >::type DepthBufferVec
Invert the bits of the stencil buffer.
SceneBlendFactor
Blending factors for manually blending objects with the scene.
Environment map based on vertex positions.
RenderTarget * mActiveRenderTarget
The Active render target.
size_t mGlobalNumberOfInstances
the number of global instances (this number will be multiply by the render op instance number) ...
CullingMode
Hardware culling modes based on vertex winding.
Definition: OgreCommon.h:135
Concrete IteratorWrapper for nonconst access to the underlying key-value container.
No fog. Duh.
Definition: OgreCommon.h:124
uint16 getNativeShadingLanguageVersion() const
Gets the native shading language version for this render system.
This class represents a render target that renders to multiple RenderTextures at once.
Decrease the stencil value by 1, wrapping when decrementing 0.
No calculated texture coordinates.
This is a abstract class that that provides the interface for the query class for hardware occlusion...
vector< RenderWindow * >::type RenderWindowList
Render window container.
Definition: OgreCommon.h:764
ListenerList mEventListeners
RenderTargetPriorityMap mPrioritisedRenderTargets
The render targets, ordered by priority.
Increase the stencil value by 1, clamping at the maximum value.
vector< Plane >::type PlaneList
Definition: OgrePlane.h:160
HardwareOcclusionQueryList mHwOcclusionQueries
#define OGRE_MAX_TEXTURE_LAYERS
Define max number of texture layers allowed per pass on any card.
Definition: OgreConfig.h:72
DepthBufferMap mDepthBufferPool
DepthBuffers to be attached to render targets.
size_t mDisabledTexUnitsFrom
Texture units from this upwards are disabled.
virtual const StringVector & getRenderSystemEvents(void) const
Gets a list of the rendersystem specific events that this rendersystem can raise. ...
An abstract class that contains a depth/stencil buffer.
DriverVersion is used by RenderSystemCapabilities and both GL and D3D9 to store the version of the cu...
virtual RenderTargetIterator getRenderTargetIterator(void)
Returns a specialised MapIterator over all render targets attached to the RenderSystem.
const RenderSystemCapabilities * getCapabilities(void) const
Gets the capabilities of the render system.
ShadeOptions
Light shading modes.
Definition: OgreCommon.h:113
uint16 mNativeShadingLanguageVersion
Texture addressing mode for each texture coordinate.
map< String, ConfigOption >::type ConfigOptionMap
Superclass for all objects that wish to use custom memory allocators when their new / delete operator...
Set the stencil value to the reference value.
VertexElementType
Vertex element type, used to identify the base types of the vertex contents.
vector< String >::type StringVector
RenderSystemCapabilities * getMutableCapabilities()
Get a pointer to the current capabilities being used by the RenderSystem.
DriverVersion mDriverVersion
size_t mCurrentPassIterationCount
number of times to render the current state
Standard 3-dimensional vector.
Definition: OgreVector3.h:51
GpuProgramParametersSharedPtr mActiveVertexGpuProgramParameters
The Active GPU programs and gpu program parameters.
virtual void setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f)
Tell the render system whether to derive a depth bias on its own based on the values passed to it in ...
An abstraction of a viewport, i.e.
Definition: OgreViewport.h:57
'New' rendering operation using vertex buffers.
Set the stencil value to zero.
This class declares the format of a set of vertex inputs, which can be issued to the rendering API th...
Increase the stencil value by 1, wrapping back to 0 when incrementing the maximum value...
Wrapper class which indicates a given angle value is in Radians.
Definition: OgreMath.h:47
GpuProgramParametersSharedPtr mActiveTesselationHullGpuProgramParameters
virtual bool areFixedFunctionLightsInViewSpace() const
Are fixed-function lights provided in view space? Affects optimisation.
TextureManager * mTextureManager
PolygonMode
The polygon mode to use when rasterising.
Definition: OgreCommon.h:179
virtual bool isStaticBufferLockable() const
static const ColourValue Black
SceneBlendOperation
Blending operations controls how objects are blended into the scene.
singleton class for storing the capabilities of the graphics card.
list< HardwareOcclusionQuery * >::type HardwareOcclusionQueryList
HardwareVertexBufferSharedPtr mGlobalInstanceVertexBuffer
a global vertex buffer for global instancing
GpuProgramParametersSharedPtr mActiveTesselationDomainGpuProgramParameters
map< uint16, DepthBufferVec >::type DepthBufferMap
_StringBase String
vector< RenderWindowDescription >::type RenderWindowDescriptionList
Render window creation parameters container.
Definition: OgreCommon.h:761
unsigned short uint16
Definition: OgrePlatform.h:345
Decrease the stencil value by 1, clamping at 0.
StencilOperation
Enum describing the various actions which can be taken on the stencil buffer.
FilterOptions
Filtering options for textures / mipmaps.
Definition: OgreCommon.h:100
Environment map based on vertex normals.
Defines the functionality of a 3D API.
CompareFunction
Comparison functions used for the depth/stencil buffer operations and others.
Definition: OgreCommon.h:64
Class representing the state of a single texture unit during a Pass of a Technique, of a Material.
multimap< uchar, RenderTarget * >::type RenderTargetPriorityMap
int TrackVertexColourType
An enumeration describing which material properties should track the vertex colours.
Definition: OgreCommon.h:276
Class which manages blending of both colour and alpha components.
RenderTargetMap mRenderTargets
The render targets.
Defines a listener on the custom events that this render system can raise.
list< Listener * >::type ListenerList