Testimonials

Here’s a few examples of what people have been saying about OGRE:


“We are currently using Ogre3D in our naval simulator. After trying other 3d graphics engines, Ogre3D was by far the best for a good combination of qualities: clean and understandable code, excellent documentation, and a great community.

Those three characteristics make me choose it and so far, after almost a year and a half, I have never regretted that decision. Ogre3D has helped us a lot by speeding up the prototyping phase, testing new techniques for the physics algorithms really quickly, and, as part of my Argo Engine, serving really well as the presentation module.”

Alvaro Pereyra Rabanal
Independent Consultant to the Peruvian Navy

“Ogre’s complete feature set, along with the very well designed and documented API made it the perfect choice for our upcoming titles. The engine enables us to use cutting edge technology without having to lay out hundreds of thousands of dollars for licensing fees which is invaluable for small teams on a tight budget. As questions on the forums are never left unanswered, the support also leaves little to be desired. And if there is still something you need which you cannot do yourself, there’s always Torus Knot Software around to help you.”


“Ogre is a shining beacon of open-source development. Boasting an efficient and versatile rendering engine, a clean, elegant API and a supportive community that leaves no question unanswered, Ogre offers a product which outperforms leading commercial rendering engines. Ogre has proven itself as an enabler for rapid 3D application development.”

3DNA Development Team

“Ogre has provided us with a solid, reliable base to build a powerful, ground-breaking, commercial platform. It provides a sufficient level of abstraction from the underlying rendersystems to provide a very simple interface balanced with the power to reach down to the hardware should it be necessary.

As an accolade to it’s stability, it has performed outstandingly in an embedded environment. The transparent portability has allowed the development under a Microsoft environment and subsequent deployment on Linux with painless ease. With constant ongoing development in a growing, and evermore supportive, community, we have visions of using this engine for many years to come.”

Chris Pratt
Technical Director, AGD Design Ltd

“When we were designing Blink 3D we knew that in order to take Web 3D to the next level we needed a high performance cutting edge graphics engine. In our search we examined and instantly discarded a number of respected graphics engines both commercial and open source.

When we looked at Ogre the bar was instantly raised, it easily fulfilled all our criteria and more. The clean, extensible, object oriented architecture was well suited to our needs. Some open source projects often consist of cryptic, un-maintainable, spaghetti code. The thing I like most about Ogre, is that I do not feel compelled to have a shower every time I touch the code.”

Clive Jackson

“To the seasoned developer OGRE looks different. It is like the carbon steel knife my friend uses to cut sushi in his restaurant. Deceivingly simple, yet a very potent tool in the hands of a craftsman. A single blade, a single purpose. The Zen of 3D engines, if there ever was one.”

Kai-Peter Backman
ShortHike.com


“During the development of Supremacy: Four Paths to power I had the pleasure of using Ogre to create the particle effects and GUI functionality our game needed. Due to its object-oriented design, it was easy to pick up Ogre and start generating functional content quickly. For example, if you can learn how to use one type of particle generator in Ogre, you already know 90% of what you need to use all of the other types.

In addition, creating the scripts for interface components is a breeze since Ogre’s approach is clean and straight-forward. While you can (and we did) manipulate GUI components through code for advanced effects, it is easy to get GUIs up and running quickly. Ogre’s well-documented design makes it great both for prototyping and for customization of a finished product.”

Vance Vagell
Supremacy: Four Paths To Power


“We use OGRE as a rendering engine to develop the webshop of the future. Imagine a real store where you can go through the courses and view the products. We are working on a prototype of a new online shop software, realising a totally new shopping experience. Thanks a lot for the library.”

Philipp v. d. Born
Compredia GmbH