Ok, the culling bugs are fixed so I’m getting the snapshot ready. I actually have a few more things I want to add to the particle systems, namely time-windowed emitters and affectors (at the moment they are ‘on’ all the time) and a dimension-changing affector for stretching / squashing particles in flight (good for making smoke expands as it floats up), but I really have to draw the line now and get the snapshot done otherwise I’ll carry on forever! 😉

I’m just bringing the manual docs up to date, specifically the changelog, readmes and the tutorials to include a section on all the particle system attributes you can use in the text scripts (they map onto the C++ method calls anyway, but it’s useful to make it complete). It should all be ready sometime over the weekend.