I finally ironed out the last glitch in the skeletal animation, it’s now working nicely. See the screenshots page for updated pictures. You can get this from CVS now, and export from Milkshape 3D currently.


We’re planning on doing a new release now, besides the skeletal animation we’ve got a new centralised memory manager with debugging support for tracking memory leaks (and yes, we know we’ve got a few to address), a brand new Linux build setup using autconf / automake and a host of bugfixes. All of you keeping up with CVS will already have this of course.

My immediate plans are:


  • Write some more exporters (CharacterFX, Blender, 3DSMax, Maya)

  • Add spline interpolation to the keyframing support (right now it just does linear interpolation).

  • Enable the keyframes & animation tracks to move scene nodes as well as bones (this is mostly done already due to the generic design used for animation support, but the spline interpolation feature is really required ‘cos camera paths based on linear interpolation look crappy)


Other things in the pipeline from others include new terrain renderers (since we ditched the ROAM one Cearny’s been looking at an alternative), Gtk interfaces to match the Win32 configuration dialogs, HUD rendering and a few other things. The TODO list is always full….;)