Well, I missed my intended release date of Sunday night for the next snapshot. I have a couple of small glitches to fix before I tarball it all up, namely misreported tri counts (trivial but it annoys) and a texture minification issue on the Dx8 and GL renderers (but not the Dx7 for some reason) that makes the new frame rate stats panel look a bit crap on those renderers. I also have a few docs to write (the .overlay and .fontdef script formats in particular).

Bear with me, I’ve been putting in some serious hours on this and I hope to finish in the next couple of days. As everyone who does this sort of thing knows, its always the last 10% that takes the most effort.