ogre_16_logoThe time has finally arrived for us to unveil the new major version of OGRE as a Release Candidate, OGRE 1.6 aka ‘Shoggoth’. We’re very proud of all the enhancements you can find in this release, which include among many, many other things:

  • New more powerful script compilers
  • Geometry shaders in OpenGL
  • Antialiasing on render textures as well as windows
  • sRGB gamma correction
  • Alpha to coverage support
  • New ‘Portal Connected Zone’ SceneManager
  • Parallel-Split Shadow Map support
  • Improved tangent generation
  • Skeletal blend masks
  • New background loading options
  • Custom memory allocator support

That’s merely a small selection of the changes and improvements in OGRE 1.6, the full list can be found in the Changelog and advice on upgrading your applications to the new version can be found in the Porting Notes.

The source releases are available to download now, and the prebuilt SDKs will be being progressively updated in the next few days. There may be a few teething issues since this is merely a Release Candidate, but many people have been using 1.6 from Subversion for a while so hopefully this process shouldn’t take too long. We hope you enjoy this new release of OGRE!