It is official now: Ogre has been awarded four GSoC 2012 slots this year! It took quite a bit of discussion within the team to pick our top four projects, but we finally made it and are now looking forward to this coding summer and hope that the students can help to really move Ogre forward a notch.

The selected projects are (in no particular order):

  • Improve ands Demo the Terrain System (covered by Xiao Xiangquan)
    Forum Thread: Link
    Student Profile: xiaoxiangquan
  • Completion of DirectX11 Render System (covered by Robert Sasu)
    Forum Thread: Link
    Student Profile: robert_sasu
  • Volume Rendering with LOD aimed at Terrain (covered by Philip LB)
    Forum Thread: Link
    Student Profile: PhilipLB
  • Implementation of Off-Screen Particles (covered by Karol Badowski)
    Forum Thread: Link
    Student Profile: Karol Badowski 1989

Congratulations to the four of you!

Also, we want to thank our three mentors who committed to support the students: Assaf Raman, David Rogers and Mattan Furst. They will assist the students and ensure that the agreed goals are met and will also handle the evaluations Google requests for each student.

Additionally, we encourage everyone to closely track the progress of those projects to help with testing and join the discussions along the project path to support the students and their efforts.

All those parts highly motivated ans skilled students, very committed mentors plus an active community should form a great foundation for yet another successful GSoC for Ogre!

So all the best!