The community is on fire! We just passed the 20,000 posts mark in the forums, which is fantastic, and we have another load of new add-on projects to announce:

  • staringmonkey has provided a library which binds Ogre and Tokamak together, very much like the reference application does with ODE, so you have another example of how to integrate Ogre with other utlity libs. You can find it in ogreaddons/ogretokamak.
  • David is writing a high-end terrain engine, one which does all LOD calculations in the GPU in a vertex program using displacement maps, meaning it’s very fast indeed and can handle extremely large terrains and enormous draw distances. You can find this in ogreaddons/displacementmapterrain
  • Patrick Kooman is writing a GUI tool for editing overlays, you can find this in ogreaddons/overlayeditor

All in all, the Ogre community just keeps getting stronger…

I’m planning on releasing 0.13 on Sunday night assuming no major issues between now and then; the new features we wanted to add (volume textures, fresnel reflections) are in and working, I’ve uploaded a screenshot so you can see the effect.