The 0.13.1 maintenance release is out; this brings all the bugfixes we’ve made over the last month into the stable release. As you probably know we branch the CVS repository at every major release so users of the stable releases can get these crucial updates without having to use the potentially less stable development version. Full details of the changes can be found in the detail of this post.
Download the new release
Enhancements:
- Updated Blender exporter, now includes a GUI and full skeletal animation support
Bugfixes:
- Removed redundant Demo_TechDemo.vcproj link from Ogre.sln
- Removed the forced normal normalisation code from the D3D renderers, it is not required so long as the models have unit-length normals, and this is now fixable on a per-Entity basis. Including this code in the render system caused some state management problems with SceneManager.
- D3D7 now correctly records all capabilities (inc cubemapping,
anisotropy) - Fixed a bug with multiple attachments of objects to bones. Previously
attached objects were not always properly visible and/or did not move correctly. - Fixed a crash bug with ConfigFile when an empty value was
specified - Win32Input8::capture() should not capture input types which are disabled
- Fixed Wings exporter ‘v’ texture coordinates
- Fixed AxisAlignedBox::scale
- Particle fix, could result in stuttery particle emission in some
cases - Fixed a couple of problems with the pass map custom sort handler which resulted in “Error inserting new pass entry into SolidRenderablePassMap” assert.
- Small refapp fix for segfault when using objects without an ODE body
- Fix for HardwareVertexBufferBinding::getNextIndex not
incrementing the next index properly. - Added pthread check to configure.in
- bootstrap now deals with automake 1.8
- Relative mouse coordinate fixes on linux