{mosimage}Digital-Tutors today announced "Next-Generation Game Techniques in XSI", a video-based training product designed to increase the artist's understanding of next-generation game
development and implementing
a time-saving workflow in XSI and OGRE.

You can read Digital-Tutor's press release in the full detail of this news posting.


Full Press Release:  Oklahoma City, OK – August 25, 2006 – Digital-Tutors, today announced
the
availability of "Next-Generation Game Techniques in XSI" – a
comprehensive
resource for game artists and the newest release in an expanding
library of
interactive video-based training for emerging digital artists. Artists
can now
learn innovative and popular techniques being use in next-generation
games in
an interactive and self-paced setting.  "Next-Generation
Game Techniques in XSI" provides over 3.5 hours of project-driven
training
to increase the artist's understanding of next-generation game
development and implementing
a time-saving workflow in XSI and Ogre 3D. A free copy of OGRE and an
exclusive
texture library provided by Total Textures are also included – allowing
you
immediate access to learn all the concepts presented.

"We're very happy to see Digital-Tutors incorporating OGRE into their
training products and providing the opportunity to help more artists
become
familiar with creating content with OGRE," said Steve Streeting,
project
lead for Ogre 3D.  Streeting added,
"We have worked in partnership with Softimage for some time, aiming to
ensure that the transfer of assets from XSI to OGRE is as smooth as
possible,
so we're excited to see Digital-Tutors developing training that covers
this
very subject."

Highlights from "Next-Generation Game Techniques in XSI" include: UV
layout in XSI, implementing XSI's Ultimapper to create high-res normal
maps for
low-res characters, generating normal, occlusion, depth, and parallax
maps,
painting detailed textures in Photoshop, baking indirect lighting and
shadows
into texture maps, building game-friendly animation rigs, animating a
walk
cycle, baking animation for efficiency, adjusting envelope weights,
export
assets to Ogre 3D, C++ programming, building interactive demos in Ogre
3D,
real-time normal and parallax mapping, polygon reduction tools, and
additional
lessons designed to give you a complete understanding of next
generation game
development.
 
"Next-generation
game techniques is a hot topic in the industry today and our latest
training
title meets the demand of artists in the industry and provides a
ground-breaking
start for those seeking to enter the industry," said Sandip Patel,
director of global business.  "In
addition to the latest training, Digital-Tutors will also be presenting
90
minute workshops that cover similar topics at Austin Game
Conference

September 7-8.  Digital-Tutors welcomes
all artists interested in learning next-generation techniques to attend
the
sessions and meet the Digital-Tutors team," added Patel.

For a full outline and pricing information of "Next-Generation Game
Techniques in XSI" visit: http://www.digitaltutors.com/store/product.php?productid=1761

 
About Digital-Tutors

Digital-Tutors is an internationally known innovator of interactive
training
whose client list includes thousands of students, professionals,
Fortune 500
Companies, U.S.
government agencies,
schools and nonprofit associations from across the globe.
Digital-Tutors
develops award-winning training solutions for emerging digital artists
using a
unique teaching approach designed by university professors and industry
professionals.
Recognized as the largest resource for free online training,
Digital-Tutors
delivers project-driven training for artists of all levels, curriculum
development for schools, and onsite professional services and
consulting.  Learn more at digitaltutors.com.

For
media inquiries please contact Sandip Patel spatel@plstudios.com

 

Digital-Tutors
and the Digital-Tutors logo are registered trademarks of PL Studios,
Inc. Other
company and product names may be trademarks of their respective owners.