It’s been far too long since I did one of these posts, and the community has been very active – so here’s a few cherry-picked items of news from the OGRE ecosystem. Apologies in advance to anyone I don’t mention, I’m guaranteed to miss some!

  • PagedGeometry hits 1.0 – JohnJ’s great system for rendering enormous rolling forests / grasslands complete with swaying foliage has now reached the 1.0 milestone. It’s a superb add-on and it’s also open source, we host it in the ogreaddons area.
  • Kong released – SpaceDude and his team have produced a really fun and exceptionally well-polished top-down multiplayer shooter featuring brightly coloured monkeys. What more could you want?
  • MOTORM4X announced – a fantastic looking off-road racing game from The Easy Company in Prague
  • NeoAxis 0.5 released – betauser’s game engine based on OGRE continued to evolve
  • ThunderWheels demo – luis and his team at GBoot Games have released a playable demo of their Super Off Road-inspired racer
  • Jack Keane released – it should be hitting the store shelves around now in multiple languages, the latest adventure game using OGRE from Deck13
  • PolyVoxSceneManager got an update, the fully destructible voxel scene manager, now with adaptive triangle decimation
  • CloudWright, a system for generating realistic skyboxes using OGRE, was spotted and admired
  • MyGui joins the ranks of GUI systems available for OGRE, in addition to CEGui, BetaGUI, QuickGUI, RBGui and OpenGUI

Once again, apologies for any omissions. There are also fairly regular updates in the Featured Projects Gallery and the Showcase Forum where new projects pop their heads over the parapet all the time, so keep an eye out there.

Thanks to everyone in the OGRE community, who continue to surprise and delight with what they come up with. 🙂